22 Jan 2006 at 14:22 - 49
I am a PvE player who spends about 20% of their time in the land of PvP, in particular HoH.
PVE: I have about 800 hours logged on my account. It took me recently about 40-45 hours to advance my most current character to level 20 in PvE. I than decided to earn myself some fame so I decided to look at some builds and talk to some people. I settled on choosing the Orders Necromancer for an IWAY group. Luckily I had most of the skills unlocked by that point, so I went out to purchase the ones I needed and the cap the Elite, Order of the Vampire. This took 2 hours, simply because I was with one PUG group that failed to make it to the boss with OoV. The other skills amounted to 3 platinum... about 30 minutes in the Underworld. Than I decided that the only way for me to be competitive was to gather up the necessary equipment... Got a second set of Droks Armor for my necro with the Blood Facial Scar Pattern and a Superior Rune of Blood. This took one Smite run to the Underworld, total time about 1 hour. Getting the necessary Superior Rune of Vigor took 9 Smite runs about 4.5 hours, damn those ectoless runs. Getting a good Blood Staff and Cesta/Idol focus took almost 130k, roughly equivalent to the PvP set. That took almost 55 hours to come by. This looks to me like 107 hours, I'll call it 110. I spent approximately %13 of my time.
PVP: A PvP player, having about 800 hours (assuming no consecutive victories ever and 20 minutes per match has around 800[hour]*3[3 matches per hour]*260[100 for winning + 20 per combatant] 624,000 Faction points) logged on their account. Logs in, selects the armor they want, adds in the runes that they have already unlocked. Selects the perfect equipment that they want, unlocks 7 skills, I assume they have the res signet. 2,000 for the Elite Skill, 4,000 for the Superior Runes, and 7,000 for the Skills... a total of 13,000 out of their 624,000... or about 5 hours or 1% of their time or 2% of their resources.
Now all this leads me to a couple of questions... first off, does this seem fair... An experienced PvE players needs around 100 hours to get a character to the same level that takes a PvP player 5 hours of their time spent. How is this defeating the "grind" for players to be competitive?
After starting this new character, my necro, I have gone to Hall of Heroes twice, and held it with an IWAY group for 2 matches. Both times I got a Sigil... which translates to around 50k. I believe I sold one for 20 and the other for 30. So approximately 50k in 2 hours, which is seemingly better than the current Ecto farming rate.
Now, I see that some PvP players do not believe it is fair that PvE has more Green items available to it (the new Greens take a bit away from this monopoly). Some of the items are different than PvP items, but even these can be purchased by an effective PvP player. In most cases the PvE players spent time farming these items, or other marketable goods to purchase them. How should it be any different for a PvP player?
To get one of those famous Henge of Denravi swords currently costs about 250k. Or about 40 ecto... assuming you can get 1 ecto per smite run now... that takes around 20 hours of gameplay in the PvE enviroment. In PvP end of things, gain or hold the Hall 10 times for 10 sigils...
ANet has told us time and time again, that they want to focus on skill; sometimes skillful competition requires a bit dedication to attain the tools necessary to become competitive.