Aatxe Weaknesses

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I have looked around for this (I used the for dummies manual for searching)...
I was wondering if anyone knows the weaknesses the aatxes and other denizens of the underworld.

I have a mesmer that I have used with spells that ignore armor (primarily), but was trying to come up with a different build that could take them down.

I have tried many warrior skills but they do almost no damage (unless I inflict conditions), I assume that ranger bow attacks would be similar, I know monk and necro skills that work wonders...

To try a different path to killing the UW monsters...
Will they even get hurt by air, fire, water, earth magic?
What about the damage from traps, is it lessened or does it do the full listed damage?


any ideas would be great. I will post later with some updates on what works/doesn't.

Lichtenberg

Lichtenberg

Furnace Stoker

Join Date: Sep 2005

Mass Delusion [LARP]

traps do dmg that it says it will do
aatxe are pretty hard to kill because they regen health even while your attacking them
+with there high armor normal attacks barly touch them
the best way to do dmg is with armor ignoring skills and putting weakness on aatxe so he wont hurt your team as much...
cause ive seen 1 whole team taken out by just 1 aatxe :P

heavenscloud2

heavenscloud2

Banned

Join Date: Jan 2006

R/

4 men trapping team works wonder, put traps till QZ drop and pull a few and watch the firework

Tronny07

Academy Page

Join Date: Dec 2005

The Manlock Bearloves

W/Me

elementalist spike ftw,or my guilds secret 4 man necro/mesmer/warrior spike,w00t

munkieix

Frost Gate Guardian

Join Date: Aug 2005

where ever u want me to be

Gangsters in the Hood

u can try 4 rangers 1 order neco using order vampire n such to kill them

Excer

Frost Gate Guardian

Join Date: Jul 2005

W/Me

or you could just do the ss/invinci monk dual run or the invinci-necro solo run

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Use high damage spiking and degen. Think of aataxes as Warriors (well, they are) with high armor. They are definitely largely unaffected by melee and arrows.

e.g.
E/Me
Obsidian Flame (raw damage)
Crystal Wave (raw damage)
Ward Against Melee (protection) /Blinding Flash/enervating Charge
Conjure phantasm (degen)
Crippling Anguish (snare + degen)
Empathy (consistent damage)

N/*
Spiteful Spirit (popular consistent damage)
Shadow Strike (Large armor ignoring damage when aataxe at 50% or above HP)
Vampiric Gaze (Low somewhat spammable life stealing skill)

R/*
Flame Trap (degen+damage)
Barbed Trap (Degen/snare)
Dust Trap (protection)

FoMoCoStang

FoMoCoStang

Frost Gate Guardian

Join Date: Dec 2005

Dallas Tx

Taboo Knights [TABU]

W/Mo

This was me with a 4 man trapping group... They go down FAST!

http://img.photobucket.com/albums/v7...Wars/gw022.jpg

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

just don't hit them with a sword, deadly riposte + riposte = you die

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I have taken my fire ele down when my guild needs a hand. We had the 55 monk my infinergy ele and an air spiker and an SS. Our ss said that he didn't feel all that useful with us there blasting away.

While it isn't strictly necessary to have any eles with you, it helps keep the guild working together.

Meteor Shower + fireball makes very quick work of smites. Attaxes go down pretty well as well but take a bit longer. Coldfires don't like fire.

Sometimes Smites can get out of hand though and will be just about impossible to kill if you don't take them out quickly.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Everythting that's been said so far sounds good to me. Only thing I can think of that *could* help is Distortion and Signet of Midnight. Both could be useful here.

Just... don't phisically attack the smites. Bad things will happen. If you don't Shatter their enchants first, that is :3

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The only way a warrior will hurt an aatxe (or any warrior enemy for that matter) is through their skill's +damage bonuses. That, or Riposte and Deadly Riposte at 16 tactics.

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by FoMoCoStang
This was me with a 4 man trapping group... They go down FAST!

http://img.photobucket.com/albums/v7...Wars/gw022.jpg
Hiding the skill bar on a trap build? Bwahahahahahahahaha!!!!!! Better keep that a secret.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

surely a fire sword etc would do them damage then as its fire damage?

just a though since ive never tried

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Battle Torn
surely a fire sword etc would do them damage then as its fire damage?

just a though since ive never tried
you'll be doing minimal damage while taking a lot from their riposte + deadly riposte. not worth it.

Alexi Zingforger

Ascalonian Squire

Join Date: Aug 2005

England

[DW] Drunken Warriors

E/

Killing an Aatxe is easy using Illusion Magic, spells such as Ineptitude, Clumsiness, Conjure Phantasm, Phantom Pain and Fragility for damage, Imagined Burden to slow it down, Soothing Images to prevent it using adrenal skills, Distortion to dodge attacks.

Ofcourse you would probably die 1v1 with an Aatxe, but all these skills when used in a group will take down any melee fighter.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Lots of feedback...Thanks

I can solo it easily with the invinci Mesmer build but that is kinda, well, dull (good for making some quick cash though).
Thanks again for all the info.