New Profession Idea #4

Undead_Creeper

Ascalonian Squire

Join Date: Jan 2006

Palidins of the night

N/Mo

Alright, those who think I'm mixing classes to make a new one, this one has nothing to do with any other profession.


Martial Artist(Ma)

A martial artists main weapon will be his hands. He will have his own attribute for this and will be very skilled with it. His energy will be around 20-25 and his regen will probably be 3. His armor will be pretty low seeing how he is a martial artist and not a knight.


Attributes:
Focus(Primary)
Unarmed Combat
Styles
Martial Weapon Fighting


Attribute Description:
Focus: Focus will increase how much damage the martial artist can deal with just his hands or martial weapons. Focus can not increase damage for other weapons such as bows, wands, or staffs.

Unarmed combat: Unarmed combat allows the martial artist to fight without a weapon equipped. This will also have attack skills that will cause certain conditions that can greatly effect the target, but not deal a lot of damage.

Styles: Styles are different ways for the fighter to fight. One might increase attack speed and the other increase damage. Styles will only effect unarmed combat and sometimes martial weapons.

Martial Weapons:Martial Weapons will be new types of weapons specific for the martial artist. Some of these will be kamas(sickles), sais, and nunchuk. There will be attack skills for certain weapons.


Example Skills:
Focus-
Determination: For 5-25 seconds, the martial artist gains a 20% increase in damage with his unarmed and martial weapon combat. 15e 5c 40r

Unarmed combat-
Arm Break: Strike for 15-4 less damage, but break the target's arm causing disable for 5-20 seconds.(Disable-Person cannot attack for __ seconds.)
5e 0c 10r

Styles-
Judo: As long as you maintain this style, you deal no damage, but knock down target everytime you attack. 10e 3c 30r

Martial Weapon Combat-
Skilled Nunchuk(Elite): For 5-25 seconds, all nunchaku attacks are 30% faster and deal 1-15% more damage. 10e 0c 60r


Pros: The martial artist can deal deadly new conditions out to the targets and stop them in their tracks. Stances will help the martial artist be able to deal different attacks to enemies making it hard for enemies to fight back.


Cons: The martial artist has little armor and is a close ranged fighter so he will need healed frequently. Some styles can cause the martial artist to be stuck doing nothing for a period of time.(damage wise)


that's the martial artist. hope you like him seeing how he is different then anything else. I have maybe two more after this so this may be close to last one.

Alexi Zingforger

Ascalonian Squire

Join Date: Aug 2005

England

[DW] Drunken Warriors

E/

I like the idea of un-armed combat causing conditions, the skills are unbalanced like crazy but it's a nice concept. Probably could use less energy regen, and might use adrenaline.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

This is good, a nice concept for a class idea that has been somewhat ignored because people think kicking and punching people with armour wouldn't work. I used to think the same, but I reckon, if they were a profession, they would be kind of magic, and would be able to kick and punch and deal damage regardless of armour.
As the person above me said, I think a martial artist would use adrenaline and not much energy. Your ideas for the attributes and weapons are good, just put some more and balanced skills in there and this could be very good

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I'll go with what has been said before me. I like the idea of it. May I request tonfas be included? ...nah, probably too much as it is =/

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Yes, heard alot of agruement over "Puching a full plate armor would do 0 damage".... to that I disagree. It would still hurt, if you have a knuckle weapon on. And 2, being a fantasy, such character will proably be using Chi or some sorta of magic that would by pass armor.. (like Chaos damges) and damage the foe internally...

But anyway... can see you are getting bit better. There were lots MA concept class out before... so I would rate your to be about 6.5/10 compare to those. But the Pros and Cons are pretty good summary of it all. Good Job, keep working at it.

Also I just wrote a Protector concept class.. (partly inspired by your Paladin). I will put it up in later times...

Blair46

Academy Page

Join Date: Jan 2006

[GRDS]

Hmm, I actually got an idea for Martial Artist the other day, and my idea for the attributes was:

- Inner Strength (Focus sounds better tho)
- Chi (for any kind of magic using)
- Hand to Hand combat (Ninjitsu, Karate, Kung Fu, etc - I think ArenaNET, if they chose to make a Martial Artist, to either come up with some combination of styles, or just choose one and go with it), Also, if the skills were based of different styles, they could count as preperations or stances (but you can use another hand-to-hand combat attack skill while in the stance of that style, or somethin).
- Bo Staff
- Nunchucks

The warrior has 5 attributes, so why can't a Martial Artist? Because if there are enough attacks or magic to do, then it could be balanced. Of course Focus/Chi could be combined and there could be a second hand-to-hand attribute, but, whatever the case, MA could be a sweet idea.



EDIT: I kinda decided to play around with that template in the other post to add more to this.

I think the attributes could be:

- Focus
- Unarmed Combat
- Bojitsu (for using a bo staff, quarterstaff, hanbo staff, etc)
- Chi

For starting energy and how much regen pips, I think about 36-40 energy, and have 3 pips of energy regen. Where as, max armor could be about a 70 since he is in close combat for most of it..

But the thing is, we shouldn't need a straight out melee profession that can be considered Warrior #2, that's why I think Chi would be a good idea.
If this close-combat profession has some magical properties, and has the ability to counter/interrupt using Bojitsu or unarmed combat, it could work out I think, while still being balanced.

And then there's Focus, Focus should be the primary attribute, which deals mainly with the meditative state the martial artist could enter while "preparing", think of the preparations a Ranger has. But then again, it could also act similar to Expertise when it comes to energy.. If the latter is the case, then, his energy could be lower or just have 2 pips of regen.

I like the idea of nunchucks, really, I do, but I believe Bojitsu could be even better..

Undead_Creeper

Ascalonian Squire

Join Date: Jan 2006

Palidins of the night

N/Mo

Alright just so you guys know i came up with this class because i am really into karate. There would definatley be more weapons and styles and as i said before it is a rough sketch.

aretziel

Ascalonian Squire

Join Date: Jan 2006

E/Me

to kick someone in full plate armour may hurt your fot a bit, but if you get him to fall over he´s the one f*cked up big time as he would be like a turtle on his back big time =)

so why not =)

and who would want to cast a spell with your stomach punched ...

on the other handm, who could cast a spell having a warrior with a sledgehammer hit you repetedly o.O =)

good idea though

Undead_Creeper

Ascalonian Squire

Join Date: Jan 2006

Palidins of the night

N/Mo

Alright just so you guys know i came up with this class because i am really into karate. There would definatley be more weapons and styles and as i said before it is a rough sketch.

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by actionjack
Also I just wrote a Protector concept class.. (partly inspired by your Paladin). I will put it up in later times...
Its like christmas. I just can't wait.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Wow, congradulations. This is your first decent class suggestion (if you forget about the weapon part...armed or unarmed...just pick one)

Wooot for your 25% success rate (too bad this has been suggested 1,000,000 times before >.>)

KameKiMarley

KameKiMarley

Pre-Searing Cadet

Join Date: Jan 2006

The Cursed Company

R/Mo

nunchaku for martial artist would bee good too

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Didn't the Sumari have big freaking armor? Sure they had swords and stuf, but didn't they use Aikido or Jujistu as thier main self defense? They had throws and grapling techniques.
Have seen the ultimate fighting championships right? Graice could beat people while on his back, more martial, less art.

Also, you guys ever watche Farscape? There is one episode in the last season where the characters went to a type of Mental Kung Fu training. The crew of Moya were being hunted by a race known as the Scarrans. The training was designed to increase thier pain threshold in case they got caught and were tortured.

With that here are my thoughts on the martial artist:

Mental Foritude (Primary): each increases absorbtion
Striking: Punches and kicks. Weapons include plated knuckles and sharp edged boots.
Grapling: uses throws and holds to casue knockdowns or effects like Arm bar which reduces weapon dmg by 20%. Or Choke Hold which causes weakness.
Finesse: uses magic to do all the cool Matrix, Crouching Tiger stuff. More art less martial. More effects like dmg reduction armor reduction. Distraction which causes targeted player not to attack during the time he's doing to freaking awesome move.

Undead_Creeper

Ascalonian Squire

Join Date: Jan 2006

Palidins of the night

N/Mo

No what, n one likes my forums there there will be no more. See ya and good ridance. I apologize to those who didn't insult me.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

I think that a Martial Artist should have some half-decent armour, even if it's just enchanted cloth. You're not about to fistfight a guy in platemail when he has a giant ass sword and you're wearing pyjamas.

Either enchanted cloth... or there should be some kickass defensive skills assigned to this character.

Armour of the Mind - Stance
10 Energy
20 second recharge
For 10-40 seconds, you gain 10-30 armour against physical damage, and recover from conditions 25% faster.

Resistance - Stance
10 Energy
20 second recharge
For 10-40 seconds, you gain 10-30 armour against elemental damage, and magical projectiles have a 25% miss-chance.

Purity - Stance
10 Energy
30 second recharge
For 10-60 seconds, hexes and enchantments cast on you have a 90% chance of failure if the caster has less than 5 ranks in that spell's main attribute.




Something along those lines.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

People tend to forget about Duel classes... thus you could be a ass kicking Martial Artist in a Thick armor...