Lieutenants helm in Henge of Denravi Overpowered

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Just out of curiosity how did you go about finding it’s a 50% hex reduction. Are there other items that have a shorten hex duration that you compared it to? Or did you compare it to other reduction conduction items. where's the bar graphs and all that?

Plus hex and most mesmers skills ignore armor. So how is a warrior going to combat something that their armor won’t protect against? There isn’t a balance for that other then the helm.

I’ve also heard about the rockmoder nerf, have you seen some of the collectors weapons. (opss I let the cat out of the bag on that one)

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Zehnchu
Just out of curiosity how did you go about finding it’s a 50% hex reduction. Are there other items that have a shorten hex duration that you compared it to? Or did you compare it to other reduction conduction items. where's the bar graphs and all that?
You put a hex that lasts 20 seconds on the warrior. You time it. You see that it only lasts for 10 seconds. That = 50% reduction.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

Ill spell it out to you PvE players out there defending this helm

Imagine a Team with 2 normal warriors, and other team has a SS Necro.

Step 1 :Cast SS on Warrior1 for 21 Seconds + Parasitic bond 20 Seconds
Step 2:10 seconds later repeat for for warrior 2
Step 3:Rinse and Repeat

Now imagine both used their hod helms, by the time you went to step 2 the hexes on warrior 1 have expired. If thats not an overpowered item i dunno what is....

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

With this helm you can handle only one warrior. On the other hand you heal faster.
Without this helm, 1, 2 ,3, 4, any bunch of warriors are completely useless against 1 SS necro.
The problem is the possibility of switching, not the helm itself (even if 50% reduction is a bit overpowered I admit it). Because if you run something else than a SS necro build, this helm is an overall handicap.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by flawless650
People then decide to bring up the topic on how nerfing the helm would ruin running. I want to thank the PvE runners for totally screwing up the lower level arenas because if it weren’t for them there would be no level 10s griefing up the arenas. Too bad they don’t give a damn because as long as they make some money it’s just fine and dandy. Now, they come here whining about the HoD helm getting a nerf because they love being an uber Wammo that can solo everything themselves. He can’t be a Wa/Me with hex breaker and inspired hex with someone on the team maintaining holy veil on him. Another case of people unable to think outside of the box.
Why don't you thank ArenaNet, who have left the Beacons to Droknar's run open since the inception of the game, despite people constantly calling for it to be closed. Maybe they don't give a damn just like the runners, because as long as they make some money it's just fine and dandy, eh? Come to think of it, they programmed in the helm too, and holy veil.

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Again, how is something that stops one character from completely totally shutting down two or more characters unbalanced? I mean if it stopped you from SSing a single warrior effectively then I could see your point, but it doesn't does it?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Raxxman
Again, how is something that stops one character from completely totally shutting down two or more characters unbalanced? I mean if it stopped you from SSing a single warrior effectively then I could see your point, but it doesn't does it?
SS isn't the whole issue. Every other skill is. SS still works, if not as well, but e.g. life transfer and crippling anguish (other elites) are now pretty much useless against warriors, as are basically all other degen hexes - as far as warriors are concerned, these skills are now a waste of a slot. Degen still works against all OTHER professions, and against warriors who've not wizened up yet (although they're fewer and fewer - now most in CA wear the HoD helmet too).

People in this thread has argued that hexes has been too effective against warriors, but perhaps they've missed the fact that hexes were the main defence squishies had against warriors. Warriors don't attack warriors, do they.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

In Tombs people said IWAY was a problem and overpowered.

Some people/guilds/groups decided to work on builds that were well balanced and able to deal with IWAY effectivly. People say IWAY is overpowered, yet IWAY is not ruling the world is it?

Why should this be any different? If you're smart enough to work on builds that are balanced and can take advantage of HoD helmers and at the same time be balanced enough to take on groups with warriors without HoD helms.

I think we have a group that parallel's the "I can't solo the game with my monk anymore *cry*" PvE whiners. Now, we have the "I can't figure out a way to deal with HoD helms" whiners.

sun is in us

sun is in us

Frost Gate Guardian

Join Date: Jun 2005

Organic Soup

Of the Day

Me/

Quote:
Originally Posted by Rhuobhe
I think we have a group that parallel's the "I can't solo the game with my monk anymore *cry*" PvE whiners. Now, we have the "I can't figure out a way to deal with HoD helms" whiners.
It just gets old doesn't it?

Don't forget "People run and I don't want to bring a snare or degen" whiners.

Or "X class owned my current build and I don't want to think of another one" whiners.

Or "I shouldn't have to bring a REZ Sig as my 8th skill is better than all the other players on my team" Whiners.....

Gah, I need a Valium Infusion....

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

Lol Sun I liked your post. There ARE a lot of Whiners on this forum aren't they? Now ME I never whine. (smile) In fact all my posts are directed at ANET not anyone here, except there's always some comeback from the patrons which there shouldn't be really. You should be talking to ANET, I not only use this but I send emails as well. I want to make sure they hear my opinions and reasons for nerfing or not nerfing something. Now SS is next on my list of things to get nerfed a little. (smile)

sun is in us

sun is in us

Frost Gate Guardian

Join Date: Jun 2005

Organic Soup

Of the Day

Me/

Quote:
Originally Posted by kvndoom
Why don't you thank ArenaNet, who have left the Beacons to Droknar's run open since the inception of the game, despite people constantly calling for it to be closed. Maybe they don't give a damn just like the runners, because as long as they make some money it's just fine and dandy, eh? Come to think of it, they programmed in the helm too, and holy veil.
Just a quick note about this PVE aspect.

During 1849 and after.....(well througout history) you have had Frontiersmen, ship captains, guides, coolies, Adventurers, Scammers, Wagon Train Leaders (Donnors did not do so well)....all offering to RUN people to a new place, bypassing all dangers, NOOB SCAMMER RUNNERS! Those stupid miners were not here when gold was discovered and all they want to do is to be run to the minefields without having to deal with Indians and "real" travel. Cheater Haxxoxoxrss!1!!!!

So why don't the nerf all the "Stragglers" at Yaks Bend? Those cheater "want to be run" Ascalon refugees....In fact...ANET even makes you RUN some of them back to Yaks! Haxxors!1!1! And you have to RUN some more dumb NOOB Ascalon Low Levels in Kryta as well. Stupid Runner (ooops thats your char isn't it). I personally avoid all those missions to keep my Char PURE and ETHICAL. I say let the stragglers finish all their quests before I give them a free ride to Yaks. EBAYING NOOB ASCALON CHEATERS!

So Conceptually, I just see this as a natural economic developement of a MMORPG (or whatever GW may be). Since every weapon is about the same, what would the economy of GW be without this? YAY, lets trade ectos for armor....no use for Gold after that.

Just a different perspective (and it seems ANET shares mine).

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by JR-
You put a hex that lasts 20 seconds on the warrior. You time it. You see that it only lasts for 10 seconds. That = 50% reduction.
Well that’s one way, but it still leaves to much room for human error. And secondly if there is not another item that shortens hex to compare against the helm. Sorry I am one of those people who want to see definitive proof. Thanks for the reply.

Again on the balance side of thing’s when some hexes last eight to ten seconds why should other hexes be allowed to last twice as long? You have one side saying fair and other saying unfair but if hexes lasting time was reduced and the helm nerfed roles would be reversed.

Merry Madrigal

Academy Page

Join Date: Nov 2005

Xen of Onslaught

Mo/Me

I think Charles' last post summed it all up.

Very well expressed - and I think the solutions endorsed and suggested could be pretty much agreed upon by 95% of the player base.

I'm glad the use of special pve items in pvp was also endorsed. I also happen to love this aspect of the game. Makes it a lot more interesting and fun to explore pve when I don't feel like pvping. I would agree that ANet just need to keep an eye on things and not let such mistakes through in new items they add.

One thing that would help, I think, is to quantify the bonus of ALL items.

For example, I have always been puzzled by descriptors such as "Shortens blind duration" or "lengthens knockdown duration". I wonder "yeah, but by how much?" and I always wonder if such items are really worth getting.

A numerical value for all such descriptors would take away the confusion.

I think if the Helm had had a descriptor saying, "reduces the duration of all hexes cast on wearer by 50%" from the get-go, you would have heard a lot more screaming about this item from the start, and perhaps the issue could have been fixed quickly and quietly a while back.

Thanks again Mr. Ensign for some truly positive and outstanding contributions to the community discussion of GW dynamics.

sun is in us

sun is in us

Frost Gate Guardian

Join Date: Jun 2005

Organic Soup

Of the Day

Me/

Quote:
A numerical value for all such descriptors would take away the confusion.
Haven't looked at your items since Thursday have ya?



Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by sun is in us
Haven't looked at your items since Thursday have ya?



The Helm's description wasn't changed in yesterday's update. I don't know if it's been changed today, however.

sun is in us

sun is in us

Frost Gate Guardian

Join Date: Jun 2005

Organic Soup

Of the Day

Me/

Quote:
Originally Posted by sun is in us
Haven't looked at your items since Thursday have ya?




----------------------------------------------------------------

Fatty Fatty Boomballati

Fatty Fatty Boomballati

Academy Page

Join Date: Jan 2006

Colorado

True Foundation

Mo/Me

Quote:
Originally Posted by Tigris Of Gaul
You're right. For me to compete, I should have to level a warrior to 20, deck him out in perfect gear, and stop bitching. I mean, it's not like this game is advertised as being emphasized on skill. Everyone knows that you need to spend a lot of time getting items before you're good. Countering strategies isn't about using the skills you have, but about leveling characters.

Don't be a dumbass.
My God suck it up. it takes like 30 hours max to get to level 20 and beat the game. you dont need to get uber gear. If you can whine about this helm why not nerf perfect golds?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Fatty Fatty Boomballati
My God suck it up. it takes like 30 hours max to get to level 20 and beat the game. you dont need to get uber gear. If you can whine about this helm why not nerf perfect golds?
Anybody who takes PvP seriously would get the best gear available; why else would they be spending this time to make a PvE character to get the Lieutenant's Helm?

Rough estimate of a PvP-ready PvE warrior:
Superior Absorption: 90k
Superior Vigor: 40k
Drok's armor with other runes: 9k plus materials
2 Drok's weapons: 10k plus materials and mods (15>50 axes aren't available from collectors/crafters, so it'd cost more to get a rare axe)
Shield: 5k or more for collectors stance, 50k for a Malinon's/Tanzit's shield
About 100 bought skills (Warrior plus secondary): 90k

Total: 240k, at the bare minimum to stay even with PvP-only Warriors. Then there's all that time spent running around capping elites. You'd also need to get more weapons and armor if you want to switch around your build. And I haven't even started on if you want to get more skills in your secondary or change secondaries.


Also as a note to everyone, keep your arguments relevant. If you can't post without insulting someone else, then don't expect your post to be around long.

Fatty Fatty Boomballati

Fatty Fatty Boomballati

Academy Page

Join Date: Jan 2006

Colorado

True Foundation

Mo/Me

Quote:
Originally Posted by Savio
Anybody who takes PvP seriously would get the best gear available; why else would they be spending this time to make a PvE character to get the Lieutenant's Helm?

Rough estimate of a PvP-ready PvE warrior:
Superior Absorption: 90k
Superior Vigor: 40k
Drok's armor with other runes: 9k plus materials
2 Drok's weapons: 10k plus materials and mods (15>50 axes aren't available from collectors/crafters, so it'd cost more to get a rare axe)
Shield: 5k or more for collectors stance, 50k for a Malinon's/Tanzit's shield
About 100 bought skills (Warrior plus secondary): 90k

Total: 240k, at the bare minimum to stay even with PvP-only Warriors. Then there's all that time spent running around capping elites. You'd also need to get more weapons and armor if you want to switch around your build. And I haven't even started on if you want to get more skills in your secondary or change secondaries.


Also as a note to everyone, keep your arguments relevant. If you can't post without insulting someone else, then don't expect your post to be around long.
My god, I was just saying if they really feel that it is so overpowered that their weapons can't handle it why not just go grab it and not bother arenanet. They ar eprobably busy with Faction anyway.

M C H A M M E R

M C H A M M E R

Wilds Pathfinder

Join Date: Dec 2005

Drunken Rangers [DR], Sig of Ultimate Doom [SiG]

W/

Heh, and most of you are hex users...

The point is, 20 AL and -40 Phys is a huge difference.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by M C H A M M E R
Heh, and most of you are hex users...

The point is, 20 AL and -40 Phys is a huge difference.
If you had read the thread you would realize that no, 20 AL and -40 against Physical on your helmet is not a huge difference.

nutsngum

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Fatty Fatty Boomballati
My god, I was just saying if they really feel that it is so overpowered that their weapons can't handle it why not just go grab it and not bother arenanet. They ar eprobably busy with Faction anyway.
Savio JUST TOLD YOU why people don't want to "just go and grab it". It takes time, resources, and alot of effort to get a pvp equivalent pve character. One of GW's premises was to have balanced PVP without the need for stupid amounts of grind. Getting a new PVE warrior to an equivalent PVP state (running, paying for items, farming for skill points, buying skills or questing for them, and capping elites) is precisely that - a stupid amount of grind. It's doubly stupid since it's likely that most of the people affected already have full unlocks.

Fatty Fatty Boomballati

Fatty Fatty Boomballati

Academy Page

Join Date: Jan 2006

Colorado

True Foundation

Mo/Me

Quote:
Originally Posted by nutsngum
Savio JUST TOLD YOU why people don't want to "just go and grab it". It takes time, resources, and alot of effort to get a pvp equivalent pve character. One of GW's premises was to have balanced PVP without the need for stupid amounts of grind. Getting a new PVE warrior to an equivalent PVP state (running, paying for items, farming for skill points, buying skills or questing for them, and capping elites) is precisely that - a stupid amount of grind. It's doubly stupid since it's likely that most of the people affected already have full unlocks.
Yes but the people who make a pvp character also have acess to better weapons and w/e armor they want at no cost

So just let the pve people keep the small advantage they have.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by Fatty Fatty Boomballati
So just let the pve people keep the small advantage they have.
And PvE players should have an advantage because. . .? I am drawing a blank here, the only thing I can think of is that you want a reward for your grind, you don't want to think that the PvP warrior who was rolled up in 15 minutes is equal to your PvE fissure armor warrior with 500 hours on him.

My guild did some tombs today. We fought against a team with a decent amount of hexes, enough that spiteful spirit could not always get taken off my warrior. But just imagine if I had had the lieutenant's helm on. Why, I could have attacked twice as much! When a PvE item could have made such a difference in the match, in a game were PvP and PvE characters are supposed to be equal, then we have a problem. Saying "deal with it" is foolish, if PvE players could get a skill that said "target player receives half duration of hexes" that PvP players could not get, it would be fixed immediatly. This is not that far different.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Fatty Fatty Boomballati
Yes but the people who make a pvp character also have acess to better weapons and w/e armor they want at no cost

So just let the pve people keep the small advantage they have.
1. PvP characters don't have access to better weapons; in fact, PvE characters have far more choices, such as the +xx% always, -health/energy/regen weapons; shields with +health always and quick recovery from conditions; the -energy weapons and focii; and 10/10 fast cast/recharge all spells.

2. There's really no choice in Warrior armor except the color (or FoW armor if you felt like it.) Even if there was a choice, it wouldn't kill a PvE Warrior to bring two sets of armor. In fact, they already do for the helms, which is one of the reasons the Lieutenant's Helm is a problem.

3. Shortening hexes by 50%, or at least the assumption that every Warrior has that ability, is far from a small advantage if you bothered reading the 100-some posts before this. It's pretty much the only helm my Warrior's worn for the past few months, and I've happily enjoyed the Hexes that lasted only a few seconds.


I find it interesting that the Assassin armor includes inbuilt Deep Wound and Bleeding quick recovery mods. It seems Anet is moving to make much more diverse armor among the professions, and probably a nerfed Lieutenant's Helm available for PvP Warriors.

eht123

Ascalonian Squire

Join Date: Nov 2005

The helm is legit, and equipping it on the fly is no different from changing out any other piece of armor. Same for swapping weapons. You use what best fits the situation and the opponent you're against.

Remember, the helm has two significant disadvantages in exchange for its reduced hex duration: the loss of +1 to an attribute, and a substantial reduction in armor level. Anyone who thinks those are trivial has not spent much time playing a warrior. Besides, any hex a warrior really cares about is going to be removed in seconds by a decent team anyway, so the reduced duration is generally moot. Yes, he/she might just wait out a shortened phantasm - get over it, you're not going to kill anyone that way anyway.

I usually play a mesmer in PvP. Do I complain when someone switches weapon sets to try to defeat my e-denial? No, I adjust my strategy and compensate. Spellbreaker on my target? The team adjusts and compensates. Someone wearing a henge helm? Figure it out...

Akathrielah

Frost Gate Guardian

Join Date: Jul 2005

It's funny watching people STILL defend this helm even after all of the strong arguments against it.

Yes, it's a PvE advantage, so no it's not fair or balanced to begin with. PvP in this game was supposed to be as level as a playing field as possible, skill balancing and skill acquitsion aside, this is one of the main reasons why this isn't true.

Yes, that helm makes a significant difference, as it is forcing the enemy to reapply hexes twice as often than they normally would have too, or face having their hexes fade out quickly.

People are likening this helm to all sorts of spell or skill based counters to certain skills, this helm simply isn't, it's a free ticket, swap in when needed, remove when not, the extra damage recieved is negligable, I believe Ensign stated it was an extra 3~% extra damage. The temporary loss of the attribute point bonus that the other helms provide is also negligable, the amount of offensive capability loss pales in comparison to the advantage this helm brings.

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

edit: i'm wrong.

SaintGreg

Lion's Arch Merchant

Join Date: Oct 2005

Quote:
So many people have gone and stocked up with them because it this, they cant possibly change it or we'll have another HoD item on the market.
Once the SoA bug was discovered, how long after the thread here was started before everyone had them. How long after till nobody had them

If anything, having more people go out and get them is the only way it will be nerfed.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Last time I checked the duration of empathy at 16 domination was 21 seconds and the recharge was at 10.Same goes for Spiteful Spirit.

Whats stoping you from having it constantly on warriors again?

I think this thread was simply made by the N/Me's & Me/N's who cant use their SS/Empathy/Insidous Parasite combo effectively anymore.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

I think I speak for all PvE players when I say we don't really care much if the helmet is somehow not allowed in PvP.
But this crusade to have it nerfed is wrong. I wish ANet had MORE diversity in PvE. More cool items like the HoD Helm.

If we play PvE exclusivly, we don't give a rats ass about what goes on in PvP - as long as it doesn't ruin OUR game

PvPers wouldnt be too thrilled if PvE whining resulted in making PvP less enjoyable somehow.

I think it's in the interest of ALL players that PvP be balanced (for favor, etc) but a balance in PvP shouldn't mean a s*&t update that changes something that PvEers love.

On a side note, I hope factions doesn't turn the game towards PvP - I hope they continue to enrich the PvE environment

Linkie

Lion's Arch Merchant

Join Date: Mar 2005

Norway

P/W

Well, there's a pretty big difference between keeping it up on 1 target and on 2 targets. Besides that, there's a lot of other hexes you want to be spreading around in this game.

I don't get why people can even argue against this, especially after the arguments that's been presented. It's amazing how many people consider this game a 1v1 game or every nerf Anet makes to be a vendetta against "their" class.

The retardness surfaced in this thread is mind numbing.

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

Quote:
Originally Posted by Rhuobhe
I think I speak for all PvE players when I say we don't really care much if the helmet is somehow not allowed in PvP.
But this crusade to have it nerfed is wrong. I wish ANet had MORE diversity in PvE. More cool items like the HoD Helm.

If we play PvE exclusivly, we don't give a rats ass about what goes on in PvP - as long as it doesn't ruin OUR game

PvPers wouldnt be too thrilled if PvE whining resulted in making PvP less enjoyable somehow.

I think it's in the interest of ALL players that PvP be balanced (for favor, etc) but a balance in PvP shouldn't mean a s*&t update that changes something that PvEers love.

On a side note, I hope factions doesn't turn the game towards PvP - I hope they continue to enrich the PvE environment
I think that you, seemingly along with a number of others, have missed the point somewhat.

-the helmet IS allowed in PvP, it's just that to acquire it, you must do so with a PvE character. Once acquired, it can be accessed through storage, or the PvE character itself can be used. That's one of the main points of contention, is that it IS available for use in PvP, which in turn has its attendant balance (arguably?) affected.

-as pointed out by Ensign and others, balance is not, strictly speaking, the defining measure of PvE. Any half-assed player with a misunderstood and suboptimal build can succeed in 95% of the PvE areas, even using henchmen. The average PvE player celebrates and utilizes every advantage (even though none is needed) they can get to maximize the ease and brevity by which they can kill the AI monsters. It's not about challenge or balance. Its about stacking the odds as much as possible in your favor, odds which were already out of "balance" to start with.

The more broken an item is, or a skill, the more it is embraced, since it makes the task of getting from A to B, killing that much faster, in ever smaller groups, ever more easy. So when you talk about "ruining your game", what that really means is it is a perceived drop in the rate at which you overwhelm the AI enemies. Enemies against which you really don't need any increased advantage over.

I might add that I play both PvP as well as PvE, so I'm not a rabid anti-PvE agitator by any means; I enjoy both equally but for different reasons. But let's face it, with a little experience, a quasi-coherent party, and some knowledge of the enemies you face, PvE is for the most part fairly easy to dominate. An item that has severe balance issues in PvP being adjusted to rectify the problem surely won't "ruin" the game you love. You'll still be able to wipe the floor with the charr and the ettins and the mursaat, same as before.
But for the knowledgeable PvP player, it might mean rethinking not only the skillbar selection of any team build, but even the teambuilds themselves. It has a huge impact on the metagame of higher-end PvP.

viper008

Banned

Join Date: May 2005

Dear GOD Nerf life its too harsh/demanding, Why make everyhting easy for everyone with the nerf bat? Look at the deal with IWAY many people are crying its over powerd and now look at the forum you will see that players are finding ways to beat IWAY group/builds.

Nerfing everything takes the challange and sense of acopmlisment away when you beat these builds/groups.

I bet some of these people want things nerfed becuase they can't don't load a trainer like with many other gamess that will give them.

1: God mode
2: 1 hit kills
3: Always max health
4: Always max energy
etc

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

(comment above is very well put...)

IMO The ONLY reasons people want the Nerf Bat is because"


"Someone Lost To Someone Else Using [Spell] [Item] xxxx"

"Someone Thinks Their Build Is Unbeatable, and OPS Someone Has A better Build"

"Someone has an item, armor, money that I want but don't have... so Anet lets nerf more items and builds because if I can't have something no one can"

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Linsys
(comment above is very well put...)

IMO The ONLY reasons people want the Nerf Bat is because"


"Someone Lost To Someone Else Using [Spell] [Item] xxxx"

"Someone Thinks Their Build Is Unbeatable, and OPS Someone Has A better Build"

"Someone has an item, armor, money that I want but don't have... so Anet lets nerf more items and builds because if I can't have something no one can"
Yeah, actually getting things tweaked so we can have a balanced game... The insanity! Nobody could possibly want that!

And Ensign, who as he said is going to Taipei partly on the back of three Henge helms.... He fits into which catagory in your post?

The simple truth is you are unable to comment on how unbalanced this item is untill you have been exposed to high level PvP, which is entirely the reason why I think this thread should be killed. Sleazeh put it perfectly in his post. If we keep the helm PvE players keep an item, PvP players lose game balance. It's as simple as that. As he pointed out, balance is really not as much of an issue in PvE. PvE players losing an item is absolutely trivial, compared to the positive change it would make to the balance of the PvP side of the game.

Make the helm 20%, problem solved.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Actually, I think Battle Islands as a seperate map has some distinct advantages. Here is what I propose:

If you PvP, then you do so here as you normally would.

If you PvE and want to PvP then you can map here and all of your items/armor/weapons "dissapear" while at the Battle Islands.

You go to a weapon/armor crafter somewhere in Battle Islands and begin to construct weapons/armor that you want to use in PvP. (assuming said items/mods/skills/runes are unlocked)

This way, PvP characters would be equal to PvE characters in every way. No HoD helms for PvE, but on the same hand no crappy +14<50 swords with 1:1 vamp and +14 health mods with minor absorbtion and vigor either.

Allow PvE characters to compete fairly with PvP characters. For example can you blame a guy who doesn't want to delete a PvE character just to get a "free" sup absorbtion, vigor, and a +30 health mod/10% furious on his weapon?

As it stands, aside from "unique items" (which are few, IMO) PvE characters have a distinct disadvantage to PvP characters in a PvP setting.

If this is done, ANet could add 100's of unique/cool/sought after items to PvE without affecting PvP stuffs.

Lets level the playing feild, but do so for ALL GUILDWARS PLAYERS

JR

JR

Re:tired

Join Date: Nov 2005

W/

But whats the difference between doing that, and just making a PvP character? I mean if you are going to strip down your PvE character and re-kit it out with PvP gear, why not just make a PvP character? It seems like a whole lot of work for very little effect to me.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by JR-
But whats the difference between doing that, and just making a PvP character? I mean if you are going to strip down your PvE character and re-kit it out with PvP gear, why not just make a PvP character? It seems like a whole lot of work for very little effect to me.
Because I, like many others have 4 PvE characters and 0 interest/intention in deleting them.

So if I like to PvE with a necro, monk, ele and warrior that means I should be at a distinct disadvantage when I decide to PvP unless I farm a lot and buy all the perfect mods/gear/runes?

"Delete a character or play an inferior one" Hardly seems "balanced" or "fair" to me

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Quote:
So if I like to PvE with a necro, monk, ele and warrior that means I should be at a distinct disadvantage when I decide to PvP unless I farm a lot and buy all the perfect mods/gear/runes?
Yes.
It was your decision, and therefore your fault. You knew that there were four character slots only. Either pvp with your pve characters, delete and make a pvp toon, or wait until Factions for more slot(s).

Don't expect Anet to hold your hand through the whole game. PvE characters are usually "good enough" for most pvp, and as the whole Lt.'s Helm thing shows, even have an advantage.