Originally Posted by Ghull Ka
Okay, then...
First: Hod with 20% enchanting and a 12/20/20 collector's offhand does not provide lessened bleeding duration. Second: A 10/20/20 collector's staff with a +5 insightful and a 20% of enchanting mod will give you... again... 2 less energy than using a HoD sword. So I can come up with "anything close" very easily. The HoD user gains 2 energy and loses the ability to attack at a range. |
Comparison I was trying to make, and that and I've never seen a sword that reduces bleeding time.
Another note, everyone here that is defending the HoD, leave it in because its only +5 more energy this and that. All the pro HoD people are saying how player skill is going to determine outcomes, not items bla bla bla.
You're all implying with the Pro HoD arguments that the sword is not imbalanced. So why is it not craftable anymore?
The only argument that's made sense to me here is Carinae's 55 monk theory, as to why the HoD is gone.
Ok Guild Wars Develepers, you can jump in any minute now. I know you're watching.