Blessed signet = For each "Enchantment" you are maintaining, you gain 3 Energy, maximum 3-20.
Mending- enchantment spell
healing breeze- enchantment spell
but if you have both on you, you only get +3 energy. I think actualy enchantments (mending, etc.) should just be called enchantments instead of enchantment spells. Or breeze, prot. spirit, etc. description should be changed. Does anyone else understand what im saying and where some might get confused?
P.S.
i wasnt sure wheter this should be under suggestions or skills, so i put it here...sorry
spell type needs to update
Holy Arch
Rafe
Quote:
Originally Posted by Holy Arch
Blessed signet = For each "Enchantment" you are maintaining, you gain 3 Energy, maximum 3-20.
Keyword is maintaining - breeze is not maintained as it ends by itself. Maintained= Costs upkeep to keep the enchant going. Examples are Mending, Unyielding Aura, Protective Bond, Life Barrier.
swordfisher
and now, the two new assassin teleportation enchants. Imagine, just for the hell of it, a Mo/A with 8 spells of recall ready to go.
Grimm
And they still need to be called "Enchantment Spells" because they're spells. This is important for skills that affect or are affected by "spells": Backfire, for instance.