spell type needs to update

Holy Arch

Lion's Arch Merchant

Join Date: Jun 2005

[IV]

Mo/

Blessed signet = For each "Enchantment" you are maintaining, you gain 3 Energy, maximum 3-20.

Mending- enchantment spell
healing breeze- enchantment spell

but if you have both on you, you only get +3 energy. I think actualy enchantments (mending, etc.) should just be called enchantments instead of enchantment spells. Or breeze, prot. spirit, etc. description should be changed. Does anyone else understand what im saying and where some might get confused?


P.S.

i wasnt sure wheter this should be under suggestions or skills, so i put it here...sorry

Rafe

Frost Gate Guardian

Join Date: Dec 2005

California

W/

Quote:
Originally Posted by Holy Arch
Blessed signet = For each "Enchantment" you are maintaining, you gain 3 Energy, maximum 3-20. Keyword is maintaining - breeze is not maintained as it ends by itself. Maintained= Costs upkeep to keep the enchant going. Examples are Mending, Unyielding Aura, Protective Bond, Life Barrier.

swordfisher

Krytan Explorer

Join Date: Sep 2005

and now, the two new assassin teleportation enchants. Imagine, just for the hell of it, a Mo/A with 8 spells of recall ready to go.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

And they still need to be called "Enchantment Spells" because they're spells. This is important for skills that affect or are affected by "spells": Backfire, for instance.