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Originally Posted by echomaster
This is something that should never come to be. The entire game is balanced around the fact that skills cannot be changed in the wilderness.
If it was the way you suggested...
Everyone would load up on offensive spells. If a party member died, they would sit down, memorize Ressurection Signet, cast it, and replace it. Rangers would only memorize their pet ressurection right after it dies, and remove it right after, to name a few things. The whole point of the skill system is to force you to make difficult decisions and to be prepared for what you expect to happen. Letting you swap skills in the wilderness would completely defeat this purpose, and make everyone much more powerful.
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So for situational skills where it doesn't matter if you stand around for a couple of minutes before you use them and stand around for a couple of minutes after to swap them out (of which you can think of two) you effectively have an extra slot on your skill bar - and this would somehow totally destroy the game's balance and gameplay? Being able to load an SoC when you want to is another example, however, with all the moaning about the SoC system I would have thought something that eases the pain a little would be welcome.
As I said in my original post a big part of the game is making wise choices about loaded skills. When you are 30 minutes into a quest or mission or explorable area (which you may never have seen before so how were you supposed to know) and decide your skill set could be better what do you do? Struggle on without ever finding out, or map back to town wasting the 30 minutes you already played? The scheme I proposed at best (or worst) gives you an extra half skill slot and lets players make and test those so important to gameplay skill choices without the large penalty they currently often have to pay.
My first PvE character has 102 skills available and half of them have never been on my skill bar. Is that because they suck? How would I know I never tried them.
I don't know much about the PvP side of the game, it seems to me part of it is like playing scissor, rock, paper. The other team brings paper skills you bring rocks - you loose. Maybe the suggestion would not work (and could be disabled) for PvP, however, I can't see how a team could afford to stand around changing their skill set from rock to scissors or that it imbalances anything as the option is available to both sides.