Necromancer Team Area Build?

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Help me critique this:

N/R

Soul Reaping: 4+1 =5
Curses: 12+4=16
Wilderness Survival: 11

Greater Conflag
Winter
Spinal Shivers
Parasitic Bond
Rend Enchantments
Dryder's Defenses
Serpent's Quickness
Res Sig.

So this is what I do:

Slam down Greater Conflag and Winter

Call their monk. Wait until my team engages, Rend his holy veil, Spinal him, cover with Parasitic bond, hit serpent's quickness, repeat.

I tried it with my guild today. Works well against Mo/Me healers, but sucks vs. Mo/N Boon prots due to the insane fast cast time of reversal. But it does stop him from hitting guardian or holy veil, so I guess it's not a complete loss.

I know this build can be improved. Help me do it.

Edit: Whoops, wrong forum. Mods, please close this. Thanks!

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Why Greater Conflagration?

Janelle Deathmarrow

Pre-Searing Cadet

Join Date: Jan 2006

Keepers of Truth

N/Me

Would agree with Bourbon on that one. Greater Conflagration turns all dmg into Fire while Winter turns all dmg in Cold. Unless I missed the fact that you can actually stack those, Greater Conflagration would be overwritten by Winter. So you not only have 1 useless skill on your bar, but it also takes up your Elite slot.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

together (if conflag is used first) they cause all damage (ele/phisycal) to be water damage...

still, it would be better to drop both and just have the team use water weapons (axes, swords, hammers and spells), since spirits are killed quickly. this would also free up room for more soul reaping.

suggestion:
E/N:
1. spinal shivers (for main combo)
2. parasitic bond (for main combo)
3. malaise (spreadable energy denial hex)
4. enfeeble (spreadable anti warror condition)
5. ether prodigy (for main combo - energy management)
6. armor of mist/armor of earth/ward vs melee (low attribute, for protection)
7. desecrate enchantements (direct damage, could be replaced by rend)
8. res

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

I find a Massive degen or SS to be a better build for pvp, unless your talking Iway then go for ORDER

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Errm for those of you that don't know greater conflag/winter combination allows you to turn all elemental and physical damage into cold. This works since Greater conflag turns all physical damage into fire damage and winter all elemenatal to cold. Used in conjunction with spinal shivers this causes a target to be interupted when hit by elemental or physical damage, since cold damage is the activation mechanism for this skill. I think this is what the OP desired when he chose these skills. So greater conflag is not unecessary in this sense as was incorrectly pointed out, especially since melee damage can be delivered at high speed. Granted, one can equip a cold mod to any weapon dealing physical damage. However using these skills does allow for some versatility in weapon MODS. Parasitic in this build acts as a cover hex and dryders defence takes advatage of the fact that most damage is cold elemental. The main problem with this build is energy management, since for each interupt 6 energy is lost at 16 curse. Dryders defence will not provide enough energy to sustain spinal shivers. I know this because I have tested similar builds in PvP. Another problem is the vunerability of spirits. A clever team will instantly destroy the spirits, thus rendering this build quite useless. My advice is consider better energy management and think about self healing a little more.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

if you really need those spirits, get storm chaser for energy management....