~ New Attributes, Weapons (Factions)
Josh
Just noticed while making a PvP Character, you can see new weapons/focus/shields and requirements and some (?) attributes.
Communing
Spawning Power
Channeling Magic
Dagger Mastery
Restoration Magic
The Daggers look...interesting...o_O
Communing
Spawning Power
Channeling Magic
Dagger Mastery
Restoration Magic
The Daggers look...interesting...o_O
phosho
holy thats sexy.
Witchblade
ty for the screens
Sai of Winter
The variety of daggers X_X
*drools*
*drools*
Diablo???
Omg Dual Kukris!!
Jetdoc
Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer...
Woutsie
yes, that is indeed, very sexy!
Esprit
Way cool!
Now, if only we knew what the attributes meant.
I can only theorize that Spawning Power is the strength of the spirits that spawn.
Now, if only we knew what the attributes meant.
I can only theorize that Spawning Power is the strength of the spirits that spawn.
M1h4iL
Great, didnt know about that
Silent
I don't think each of them will do 7-17 it'll probably be overall damage for both of them since they are technically one weapon even though they are used on two hands.
Josh
Quote:
Originally Posted by Silent
I don't think each of them will do 7-17 it'll probably be overall damage for both of them since they are technically one weapon even though they are used on two hands.
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But I think the damage will be made up for that with the speed these Daggers can attack, also there will probably be some good skills / elites that'll be very handy/useful/effective with the Assassin.
JR
Quote:
Originally Posted by Jetdoc
Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer...
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crimsonfilms
Quote:
Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer... |
If ANet decided it could be 7-34 and not 14-34.
Sagaris
Woot! You rule! I love you!
Inari
It says BOTH HANDS on daggers....
SaucE
Clean up in cubical 30!!!!
King's Spectre
Yeah they must act like a staff or a hammer, but at that low damage, I bet you get an attack per second or so.
thirtypercent
the scepter ddoes dark damage
Lt.Crumpet
man, that low dmg concerns me. TF plus daggers = hacking down a prot spirited guy fast. hmm.
Fred Kiwi
Quote:
Originally Posted by Jetdoc
Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer...
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WasAGuest
Could also be just an animation attack. Right hand swings and hits for x and in next attack cycle the left hands swings - this as opposed to just swinging an axe/sword/hammer in different directions.
Deathqueen
If the speed is quicker than sword/axe (which it should be) then the dmg would reflect both daggers properly and it wouldn't be 14-34. To get the attack speed just figure it from a swords damage value at 1.33 speed. Obvioulsy they aren't going to make tiny daggers the most damaging weapons in the game, hammers are that, but, are much slower of course. By my caculations it would be an attack speed of 1.03 for tiny daggers and would be 7-17 for each hit. It's going to be more cosmetic than damaged based, but, I would think skills will make up the balances like a swirling strike for example (simular to cyclone axe). To be 14-34 they would both have to strike at the same time and duel wielding just doesn't work that way. (smile)
But, there could be a skill "double thrust" that gives double damage from strike "if it hits" that would cost oh say 10 energy or high rate of adrinilin if these guys are adrinilin based which I would think they would be to an extent.
Just my 2 cents and speculations of course (smile)
But, there could be a skill "double thrust" that gives double damage from strike "if it hits" that would cost oh say 10 energy or high rate of adrinilin if these guys are adrinilin based which I would think they would be to an extent.
Just my 2 cents and speculations of course (smile)
dawnrain
I'm guessing the attack speed will be 1s. This puts it slightly inferior to swords in terms of sustainable DPS, until you factor in critical hits.
Illusionary Weaponry and daggers FTW... maybe.
Illusionary Weaponry and daggers FTW... maybe.
Elena
man i yust noticed Ritualist will get to pick out of 4 different wands/focus or staffs... nothing but magic attributes whoa
yaoxin
well with the daggers, im guessing it might be like stone daggers (ele earth spell)..... u hit 7-17 dmg x 2..... which is more reasonable, this would be very nice against prot spirit ppl indeed, how ever vs warriors, 7-17 x 2 against all those armor is basicly 0 dmg x 2..... how ever there might be some kick arse skills that kills fast.... maybe with long recharge though since assasins arent meant for long duration combats. also with inivsibility + teleport, if assasins were tooo sweet, then the other professions will eventrually get updated more powerfully too.
Vermilion Okeanos
You seem to be not able to mod the dagger at this point.
Conjur + dagger going to be another very fast damage source @_@ Just don't tell me assasin got a stance that increase attack speed too greatly, or else that "might" lead to some unbalance.
Conjur + dagger going to be another very fast damage source @_@ Just don't tell me assasin got a stance that increase attack speed too greatly, or else that "might" lead to some unbalance.
yaoxin
can u throw the daggers too? how sweet would it be.....lol just that u have to pick up ur dagger afterwards... which is annoying... but u could buy tons of shitty daggers and chuck them all u want....
lol what about feiry / icy dragon daggers, and chaos daggers.... bleh the oppertunity is endless
lol what about feiry / icy dragon daggers, and chaos daggers.... bleh the oppertunity is endless