~ New Attributes, Weapons (Factions)

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Just noticed while making a PvP Character, you can see new weapons/focus/shields and requirements and some (?) attributes.

Communing
Spawning Power
Channeling Magic
Dagger Mastery
Restoration Magic

The Daggers look...interesting...o_O



phosho

phosho

Wilds Pathfinder

Join Date: Nov 2005

HP

W/Mo

holy thats sexy.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

ty for the screens

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

The variety of daggers X_X

*drools*

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Omg Dual Kukris!!

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer...

Woutsie

Woutsie

Wilds Pathfinder

Join Date: Jul 2005

Belgium

yes, that is indeed, very sexy!

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Way cool!

Now, if only we knew what the attributes meant.

I can only theorize that Spawning Power is the strength of the spirits that spawn.

M1h4iL

M1h4iL

Jungle Guide

Join Date: Apr 2005

Perth, Australia

Great, didnt know about that

Silent

Silent

Academy Page

Join Date: May 2005

Northern Ireland

E/R

I don't think each of them will do 7-17 it'll probably be overall damage for both of them since they are technically one weapon even though they are used on two hands.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Quote:
Originally Posted by Silent
I don't think each of them will do 7-17 it'll probably be overall damage for both of them since they are technically one weapon even though they are used on two hands.
I was thinking that, it'll be 7-17 total, as in the picture it's showing both Daggers.

But I think the damage will be made up for that with the speed these Daggers can attack, also there will probably be some good skills / elites that'll be very handy/useful/effective with the Assassin.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Jetdoc
Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer...
Assuming you hit with both of them at the same time every time you attack, at the same speed as hitting with a sword or axe... Yes. Thats not really very likely though is it.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer...
Although theoretically, you may need to roll for each hit. Meaning, you may miss on the second hit (like DnD and othe RRPGs).
If ANet decided it could be 7-34 and not 14-34.

Sagaris

Sagaris

Wilds Pathfinder

Join Date: Aug 2005

Netherlands.

Woot! You rule! I love you!

Inari

Frost Gate Guardian

Join Date: Oct 2005

Israel

It says BOTH HANDS on daggers....

SaucE

SaucE

Wilds Pathfinder

Join Date: Oct 2005

OgreSlayingKnife.com

[MEEP] Biscuit of Dewm

N/

Clean up in cubical 30!!!!

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Yeah they must act like a staff or a hammer, but at that low damage, I bet you get an attack per second or so.

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

the scepter ddoes dark damage

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

man, that low dmg concerns me. TF plus daggers = hacking down a prot spirited guy fast. hmm.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by Jetdoc
Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the water, and is almost the same as a hammer...
its probably 7-17 for each hit, but it is a shorter attack rate

WasAGuest

Desert Nomad

Join Date: Jan 2006

Could also be just an animation attack. Right hand swings and hits for x and in next attack cycle the left hands swings - this as opposed to just swinging an axe/sword/hammer in different directions.

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

If the speed is quicker than sword/axe (which it should be) then the dmg would reflect both daggers properly and it wouldn't be 14-34. To get the attack speed just figure it from a swords damage value at 1.33 speed. Obvioulsy they aren't going to make tiny daggers the most damaging weapons in the game, hammers are that, but, are much slower of course. By my caculations it would be an attack speed of 1.03 for tiny daggers and would be 7-17 for each hit. It's going to be more cosmetic than damaged based, but, I would think skills will make up the balances like a swirling strike for example (simular to cyclone axe). To be 14-34 they would both have to strike at the same time and duel wielding just doesn't work that way. (smile)
But, there could be a skill "double thrust" that gives double damage from strike "if it hits" that would cost oh say 10 energy or high rate of adrinilin if these guys are adrinilin based which I would think they would be to an extent.
Just my 2 cents and speculations of course (smile)

dawnrain

Frost Gate Guardian

Join Date: Nov 2005

I'm guessing the attack speed will be 1s. This puts it slightly inferior to swords in terms of sustainable DPS, until you factor in critical hits.

Illusionary Weaponry and daggers FTW... maybe.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

man i yust noticed Ritualist will get to pick out of 4 different wands/focus or staffs... nothing but magic attributes whoa

yaoxin

Ascalonian Squire

Join Date: Dec 2005

W/Mo

well with the daggers, im guessing it might be like stone daggers (ele earth spell)..... u hit 7-17 dmg x 2..... which is more reasonable, this would be very nice against prot spirit ppl indeed, how ever vs warriors, 7-17 x 2 against all those armor is basicly 0 dmg x 2..... how ever there might be some kick arse skills that kills fast.... maybe with long recharge though since assasins arent meant for long duration combats. also with inivsibility + teleport, if assasins were tooo sweet, then the other professions will eventrually get updated more powerfully too.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

You seem to be not able to mod the dagger at this point.

Conjur + dagger going to be another very fast damage source @_@ Just don't tell me assasin got a stance that increase attack speed too greatly, or else that "might" lead to some unbalance.

yaoxin

Ascalonian Squire

Join Date: Dec 2005

W/Mo

can u throw the daggers too? how sweet would it be.....lol just that u have to pick up ur dagger afterwards... which is annoying... but u could buy tons of shitty daggers and chuck them all u want....

lol what about feiry / icy dragon daggers, and chaos daggers.... bleh the oppertunity is endless