Spirit Slasher

Cecil The Magician

Ascalonian Squire

Join Date: Jan 2006

E/N

Profession: Warrior/Mesmer
Name: Spirit Slasher
Type: PvP
Category: Damage
Attributes:
12 Illusion Magic
11 Strength (10+Rune of Minor Strength)
9 Tactics (8+ Gladiator Helm)

Skills:
Illusionary Weaponry {E} (Damage)
Flurry (Blitz)
Endure Pain (Survival)
Illusion of Weakness (Survival)
Conjure Phantasm (Blitz)
Healing Signet (Survival)
Bonnetti's Defense (Energy Gain)
Resurrection Signet (Duh)

Summary: The way this warrior works is by unleashing an unstoppable onslaught that strikes as fast as possible. Because there is very few ways this guy can be stopped, he can be very effective. I love it when players use some of the conventional ways to defend against a warrior. I've had blinding flash used on me, to no avail, guy tried Dolyak Signet, just slowed him down, Staggering Blow, not a problem. Only those pesky monks have found ways to defend against my ghost blade. This is why the build is called "Spirit Slasher", because it goes right through your armor and body, and straight to you spirit. And coupled with Conjure Phantasm, its tons of phunn. The first ones you have to go after are of course the monks, but if there is no monks, go straight for the warriors because you will knock the snot out of them. And maybe get really lucky and he'll use frenzy, just for you to beat him down with constant 60's plus. I average 3 wins with this build in competition arenas, and usually 6-7 wins if we have a good monk on our team.

Notes & Concerns: One of the big concerns of this build is running out of energy. This happens alot to me, and thats not good. Im usually skidding on my flurries waiting for my energy to hit 5, just for it to go right back down to 0. This also couples with another problem, being unable to cast Illusionary Weaponry, if I can't cast this then I'm up a creek because no points are spent in Swordsmanship.This is where Bonnetti's Defense comes in, but this means I have to sit there and slap them with piddly numbers for a time, and then get attacked by physical damage. I have tried the Mesmer/Warrior, and it didnt work neither as well for the simple fact that Mesmer's are soft targets and I have to play the part of a tank. The extra energy means nothing if I'm dead! Being a warrior with armor, Endure Pain, and Illusion of Weakness used at the beginning makes for numerous victories.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

my suggestions:

drop -
Endure Pain (Survival)
Bonnetti's Defense (Energy Gain)

replace with -
a cover enchant
something from the inspiration line for energy management

Dwimmerlaik

Academy Page

Join Date: Dec 2005

LLJK

A/R

You definitely need a cover enchant. One Rend enchant and blam, your build lacks a purpose.

also, why not a minor rune of tactics atop the helm too? It does stack, you know.

Cecil The Magician

Ascalonian Squire

Join Date: Jan 2006

E/N

Quote:
Originally Posted by Dwimmerlaik
You definitely need a cover enchant. One Rend enchant and blam, your build lacks a purpose.

also, why not a minor rune of tactics atop the helm too? It does stack, you know. No rune of minor tactics, dumb mistake on my part.

You'll have to tell what some good cover enchants would be, im still somewhat of a newb to GW.

And moo chicken, ftw, because these ppl are making me do it.