Isle of the Nameless

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

I realize there is a bigger thread about all of the update but I feel this new place is so powerful that it should be a topic of it's own. Think of all the testing you can do in this place with such ease.

Cronos Khan

Cronos Khan

Frost Gate Guardian

Join Date: Apr 2005

New Jersey

W/

I love using the catapult on those AoE dummies...they all died...Fun!

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

So far I've been playing with all the conditiond guys and messing with the different armor levels...then I brought in my MM and just killed everything.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Some of the masters are quite clever, such as the master of healing that keeps running around and healing, the master of survival who runs away and uses survival skills...

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

Its really funny also i did the most damage ever with my bow :3 no skill used but 54 dmg in 1 hit (not even critical) i just stood on a verry high ledge and attacked the shortbow dummy xD

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

The circle dummys answer all the skill/spell questions about near, adjacent, close and in area ranges giving a perfect model of the distances.

Blessed Winds

Blessed Winds

Lion's Arch Merchant

Join Date: Jan 2006

I live in Panda Land. It's wonderful.

PLU (Panda Lovers UNITED)

Me/Mo

If you try to get a dummy group in Balthazar's temple, people WILL join you =) It's fun catapulting them while they're killing those area dummies XD

Jessyi

Jessyi

Krytan Explorer

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by King Symeon
Some of the masters are quite clever, such as the master of healing that keeps running around and healing, the master of survival who runs away and uses survival skills...
lol...griefing isn't now, nor has it ever been clever. On the upside, nothing bad can ever be said about a tool that gives people the chance to practice hunting down and murdering these...tools. Griefers that is.

That said, I see some value in these masters for testing builds. Might be even better if you could set thier difficulty or aggro more than one at a time.

-Jessyi

aeronox

Frost Gate Guardian

Join Date: Jul 2005

I found discrepancy between the "nearby" of Panic and the "nearby" of Signet of Weariness.

/confused

megaforcetkd

Wilds Pathfinder

Join Date: Nov 2005

[DLS]

so one question : what are the new tombs tht i can gain fame in?

sheepysheepy

Ascalonian Squire

Join Date: Dec 2005

Mojo Kazna Crew

Mo/Me

Quote:
Originally Posted by Jessyi
lol...griefing isn't now, nor has it ever been clever. On the upside, nothing bad can ever be said about a tool that gives people the chance to practice hunting down and murdering these...tools. Griefers that is.

That said, I see some value in these masters for testing builds. Might be even better if you could set thier difficulty or aggro more than one at a time.

-Jessyi

self survival is not griefing, if your the only guy left fighting a team in arenas with a monk still up and your using crippling anguish etc to no effect but still decide to keep running away - griefing.
not getting killed by MovinG away cannot be called griefing , more like kiting, warriors seem to be the guys who get annoyed at this most too sinse theyre melee, but you dont see elementalists complaining that someone moved out of their meteor shower...

temp

temp

Lion's Arch Merchant

Join Date: Nov 2005

my bedroom

Band Of Death UK

whats the point of the isle? i havent had time to play it properly yet

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

the new tombs is Heroes' Ascent

the isle is training for new people...it shows distances of bows, all the conditions, area distance of spells, etc.