Go to Hells, the final mission in the game. Theoretically, it should be the hardest. It isn't. That brings me to Point #1:
MAKE IT HARDER!
Currently, any idiot with a couple of monks and winter can do the mission and bonus on this mission easily. Just take winter and henchmen and you can beat it. That doesn't seem to befit the hardest mission on the game, with new and "superpowerful" monsters that even the Mursaat are afraid of.
Point #2:
The elites. If you take a look at HP, these are the currently obtainable elites:
Warrior- Hundred Blades, Eviscerate
Ranger- Greater Conflagoration
Necromancer: Aura of the Lich
Mesmer: Panic
Elementalist: Mind Burn
Now what can we conclude from this? First of all, 3, arguably 4, of the professions, have good elites here. Hundred Blades, Eviscerate, Aura of the Lich, Mind Burn, and in some cases, Panic, are all very good skills. Some would argue about Hundred Blades, but either way warriors have a good skill here.
Now lets look at the Ranger and Monk. Greater Conflagoration is a decent skill, but certainly not final-mission-elite quality. I could imagine a better fire oriented elite could be replaced here.
Meanwhile, the Monk is totally stiffed! No way, crazy, but true. I realize there is in fact no monk boss on this mission, but stiffing the monks is not the answer.
Thanks for reading,
Rafe
R
