How to Make the Forum RPG more Guild Wars-y

Sausaletus Rex

Sausaletus Rex

Death From Above

Join Date: Dec 2004

So, we have this nifty new RPG hack and all. Now, the question is just how do we make it seem much more fitting and representative of the GW universe?

Obviously, we'll want to replace all the classes eventually and shift them all to being professions. Probably one of each combo or each of the 30 GW "classes" (nec/war, nec/ran, nec/mon, nec/mes, nec/ele, ele/war....) is the way to go there. Or perhaps we'll want ot do our own "prefabs" like "Healing Monk" or "Elmo" or whatever.

But, mostly, the thing is that GW is all about skills and there's nothing about skills currently in the hack. We need a way of replacing what seems to be weapon or spell based combat with using 8 skills for combat, along with a weapon and all that. And a way of having people buy new skills as they go along. That's really when it'll start feeling like GW to me. Importing all 400 odd skills and converting them to be useful is going to take a while, even if it's possible, though.

Anyone else have any ideas or suggestions on just how to make this thing work better?