Assassin & Ritualist - here they are :)
Symeon
Asrial
Holy crap the female assassin is hot in her underwear
Reminds me of Rikku.
Reminds me of Rikku.
Vilaptca
Assassins are the sweetest thing ever! I love every part of them. Their armor is incredible. The weapons look nice. They are awesome.
Elrond Afil
Holy Crap I Love Them Yayya
Foppe
Wwooohhoooww Why Am I At Schoolllll!!! :<:<
Anarkii
Still about 5 hours before I get home
Assassin rocks
Assassin rocks
Mo/R9
Time to give the ol' print screen key a workout.
tafy69
omg some1 please post their skill list !
Heelz
I played with each for a little while. Sadly, it's too late to play long and I have school. But here's a few skills that really stuck out. Also, if you made a custom character, you'd have no skills for Assassins or Ritualists. There were several premade builds added which had A's or Rt's primary or secondary.
Some Assassin skills:
Shadow Step (Stance) - Increased 25% movement speed for a short time, when it ends, you teleport to the location where you were when you used it. Very fun to play with.
Aura of Displacement (Elite Enchantment) - A maintained Assassin spell?! Well, this one's pretty cool. You cast it while targeting an enemy and teleport to them. Then you're enchanted with the spell. When you stop maintaining it, you teleport to where you were when you cast it.
Another enchantment, not a stance, that gave the Assassin 50% evasion for a short time, and when it ended it healed you for a pretty good amount.
Assassins also have 4 pips of energy regeneration. Seems like a hybrid of caster and fighter.
Dagger attacks were a bit confusing at first. I don't remember any names. There were three, I think, types of dagger attacks: Leads, Off-hands, and Duals. For the most part, off-hands required you to use a lead attack first, and duals required you to use an off-hand attack first. So basically, you could make a big chain of attacks.
Two Ritualist builds were a spirit summoning one and a healing one, I didn't get a chance to use the latter.
The spirit summoning was mainly offensive. The skills are also called (something) rituals, so they're similar to Ranger summons. Some of them, however, can move, and most of them attack. They look like the Ashford Abbey ghost as well.
Pain (Spirit) - Seems like the "Flare" or "Conjure Phantasm" of the offensive spirit line. It summons a basic spirit that repeatedly attacks enemies at melee.
Wunderlust (Elite Spirit) - This one was pretty cool. It's a spirit that knock down enemies with each attack, but it loses health for each knockdown. The premade build also has a spirit that makes all knockdowns last 3 seconds.
Another spell targets spirits to destroy them doing AoE damage and blinding, for when they're going to die or their timer expires.
That's all I can remember for now. I can't wait for tomorrow!
Some Assassin skills:
Shadow Step (Stance) - Increased 25% movement speed for a short time, when it ends, you teleport to the location where you were when you used it. Very fun to play with.
Aura of Displacement (Elite Enchantment) - A maintained Assassin spell?! Well, this one's pretty cool. You cast it while targeting an enemy and teleport to them. Then you're enchanted with the spell. When you stop maintaining it, you teleport to where you were when you cast it.
Another enchantment, not a stance, that gave the Assassin 50% evasion for a short time, and when it ended it healed you for a pretty good amount.
Assassins also have 4 pips of energy regeneration. Seems like a hybrid of caster and fighter.
Dagger attacks were a bit confusing at first. I don't remember any names. There were three, I think, types of dagger attacks: Leads, Off-hands, and Duals. For the most part, off-hands required you to use a lead attack first, and duals required you to use an off-hand attack first. So basically, you could make a big chain of attacks.
Two Ritualist builds were a spirit summoning one and a healing one, I didn't get a chance to use the latter.
The spirit summoning was mainly offensive. The skills are also called (something) rituals, so they're similar to Ranger summons. Some of them, however, can move, and most of them attack. They look like the Ashford Abbey ghost as well.
Pain (Spirit) - Seems like the "Flare" or "Conjure Phantasm" of the offensive spirit line. It summons a basic spirit that repeatedly attacks enemies at melee.
Wunderlust (Elite Spirit) - This one was pretty cool. It's a spirit that knock down enemies with each attack, but it loses health for each knockdown. The premade build also has a spirit that makes all knockdowns last 3 seconds.
Another spell targets spirits to destroy them doing AoE damage and blinding, for when they're going to die or their timer expires.
That's all I can remember for now. I can't wait for tomorrow!
Chaotic Swing
assasin are really good
the are awesome at damage dealing
combine their daggers with a zealous mod and they'll have awesome energy management
their amour is at 70 which is awesome
their energy regen is 4 which is awesome
their attack speed is fast and it varies, i think.. i saw a double 33 once
overall,
assasins are really good...
i havn't tried ritualists yet
the are awesome at damage dealing
combine their daggers with a zealous mod and they'll have awesome energy management
their amour is at 70 which is awesome
their energy regen is 4 which is awesome
their attack speed is fast and it varies, i think.. i saw a double 33 once
overall,
assasins are really good...
i havn't tried ritualists yet
Asrial
So, what are the drawbacks to the assassin?
4 pips of energy regen, 70 AL armor, teleportation to avoid snares...
4 pips of energy regen, 70 AL armor, teleportation to avoid snares...
NFiNiTE
I guess a drawback would be, they have to chain their attacks. For the pre-build A/W, to get to use the elite, you have to go through 3 other skills first....
I'm just thinking, if your lead attack gets Diversion'ed or something... the other 3 skills become useless =/
I'm just thinking, if your lead attack gets Diversion'ed or something... the other 3 skills become useless =/
Ninjutsu Honor Code
Must Play As Assasin Raaaaagh!!!
Vermilion Okeanos
Just got back from trying A/E =D
conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor)
and glimmering mark was owning practically everyone, since there are so many assasins.
ritualist is a pain, some of them set millions of spirit and make a huge wall... body blocking all over the place. This kind of blockig is far superior than ward against foe in my opinion =.=
If anyone want to be an AoE elementalist, please do it now! slaughter the spirits for me T-T
conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor)
and glimmering mark was owning practically everyone, since there are so many assasins.
ritualist is a pain, some of them set millions of spirit and make a huge wall... body blocking all over the place. This kind of blockig is far superior than ward against foe in my opinion =.=
If anyone want to be an AoE elementalist, please do it now! slaughter the spirits for me T-T
Asrial
Quote:
Originally Posted by Vermilion Okeanos
conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor) |
BigTru
Assassins don't seem as offensive as warriors and have worst armor to boot. Not to mention female assassins run like drunken chimpanzees and look anerexic(sp). Ofcoarse, that's just my impression. This is, after all, not the final product.
Urias Skult
Wow, I forsee every runner build including the assassin in one form or another. I cant remember the names of the Skills but there are 2 in particular in the A/W build that seem like heaven for runners. Not a big deal now since the running trade has died off a lot, but when there are new areas to explore in Factions...
Oh yeh, the Female Assassin is sexy!
Oh yeh, the Female Assassin is sexy!
FeuerFrei
didn any of u try the sin with frenzy...omg...the attks are wickedly fast....but i think a vampiric mod would be better for stayin alive
lyra_song
gosh...the assasins cant dance yet.
their emotes are basically the same as elementalist though. ^^
oh and everyone please dont forget that the Assasins have max dmg for daggers of 7-17.
their emotes are basically the same as elementalist though. ^^
oh and everyone please dont forget that the Assasins have max dmg for daggers of 7-17.
fiery
there alrite... ritualist has a ton of skills for holding ashes..with diffrent effects assain i like there shadow step. faster running and they can roll while doing the skill.. well i got 10 mins to get to school. im out
complexiator
I'm holding the Ashes of Whatshisname!!
Vermilion Okeanos
Quote:
Originally Posted by Asrial
I wonder about an IW Assassin vs Warriors.
|
There is a skill in assasin line called... uhh... i forgot. But. supposely you cant miss with that enchantment on, and the stupid thing is that I missed anyway with dual attack skill without off hand first.
If that no miss skill worked, IW me/a might have some hope.
A/Me for IW are pretty bad too so far it seems. The only thing that help IW in assasin line is those dual attacks, and as skill don't work... you want to be able to use auto-dual strike as often as possible.
All in all, I believe a me/w IW + flurry still out DPS A/Me.
Asrial
Thanks for the heads up
Talin Verderben
What about an Assassin/Ranger?
Port in throw up an evade drop traps and then end the spell and port back!
Sounds very fun to me!
Port in throw up an evade drop traps and then end the spell and port back!
Sounds very fun to me!
uidaho_kid
Quote:
Originally Posted by Talin Verderben
What about an Assassin/Ranger?
Port in throw up an evade drop traps and then end the spell and port back! Sounds very fun to me! |
maniek
Did't play the assasin yet but Ritualist is kind of cool.
Just one idea I think that thos spirts should be mobile and follow the character or some thing like that.
Just one idea I think that thos spirts should be mobile and follow the character or some thing like that.
Burakus Lightwing
Quote:
Originally Posted by Asrial
I wonder about an IW Assassin vs Warriors.
|
I was excited to try it. Burned some faction to unlock some assassin skills. Wasn't worth it. IMO
To make a good IW build you need a speed increase to your weapon attack. I only see this effective as a W or a R. I saw nothing in Assassin that would increase the speed of an attack. I could be wrong but, it also seemed to me that the "off-hand" weapon only attacked when activated by an "off-hand" or "dual" attack skill.
Other than that, I thought the Assassin had some good points. An A/R using apply poison was fun!! Can't wait until I get off of work to play around with it some more!
GLOCK
Anyone have another assassin screenshot? OP's images were dumped it seems.