Assassin & Ritualist - here they are :)

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Screenshot Exposition? Nah, I think this belongs here. Besides, I wanna be the person that posts this

[IMG][/IMG]
Wicked.
[IMG][/IMG]
Whoa she looks freaky druid stylee!

So, do they match up to your expectations? Cool looking? Different enough to others?

<---is off to school, byebye!

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Holy crap the female assassin is hot in her underwear

Reminds me of Rikku.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Assassins are the sweetest thing ever! I love every part of them. Their armor is incredible. The weapons look nice. They are awesome.

Elrond Afil

Krytan Explorer

Join Date: Oct 2005

R/Me

Holy Crap I Love Them Yayya

Foppe

Krytan Explorer

Join Date: Jul 2005

COLD, Cold Snap

Wwooohhoooww Why Am I At Schoolllll!!! :<:<

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Still about 5 hours before I get home
Assassin rocks

Mo/R9

Frost Gate Guardian

Join Date: Jun 2005

Gold Coast, Australia

Mo/R

Time to give the ol' print screen key a workout.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

omg some1 please post their skill list !

Heelz

Academy Page

Join Date: Aug 2005

TLH

E/N

I played with each for a little while. Sadly, it's too late to play long and I have school. But here's a few skills that really stuck out. Also, if you made a custom character, you'd have no skills for Assassins or Ritualists. There were several premade builds added which had A's or Rt's primary or secondary.

Some Assassin skills:
Shadow Step (Stance) - Increased 25% movement speed for a short time, when it ends, you teleport to the location where you were when you used it. Very fun to play with.

Aura of Displacement (Elite Enchantment) - A maintained Assassin spell?! Well, this one's pretty cool. You cast it while targeting an enemy and teleport to them. Then you're enchanted with the spell. When you stop maintaining it, you teleport to where you were when you cast it.

Another enchantment, not a stance, that gave the Assassin 50% evasion for a short time, and when it ended it healed you for a pretty good amount.

Assassins also have 4 pips of energy regeneration. Seems like a hybrid of caster and fighter.

Dagger attacks were a bit confusing at first. I don't remember any names. There were three, I think, types of dagger attacks: Leads, Off-hands, and Duals. For the most part, off-hands required you to use a lead attack first, and duals required you to use an off-hand attack first. So basically, you could make a big chain of attacks.


Two Ritualist builds were a spirit summoning one and a healing one, I didn't get a chance to use the latter.

The spirit summoning was mainly offensive. The skills are also called (something) rituals, so they're similar to Ranger summons. Some of them, however, can move, and most of them attack. They look like the Ashford Abbey ghost as well.

Pain (Spirit) - Seems like the "Flare" or "Conjure Phantasm" of the offensive spirit line. It summons a basic spirit that repeatedly attacks enemies at melee.

Wunderlust (Elite Spirit) - This one was pretty cool. It's a spirit that knock down enemies with each attack, but it loses health for each knockdown. The premade build also has a spirit that makes all knockdowns last 3 seconds.

Another spell targets spirits to destroy them doing AoE damage and blinding, for when they're going to die or their timer expires.

That's all I can remember for now. I can't wait for tomorrow!

Chaotic Swing

Ascalonian Squire

Join Date: Dec 2005

n/a

W/Mo

assasin are really good

the are awesome at damage dealing
combine their daggers with a zealous mod and they'll have awesome energy management
their amour is at 70 which is awesome
their energy regen is 4 which is awesome
their attack speed is fast and it varies, i think.. i saw a double 33 once

overall,

assasins are really good...

i havn't tried ritualists yet

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

So, what are the drawbacks to the assassin?

4 pips of energy regen, 70 AL armor, teleportation to avoid snares...

NFiNiTE

NFiNiTE

Ascalonian Squire

Join Date: May 2005

E/N

I guess a drawback would be, they have to chain their attacks. For the pre-build A/W, to get to use the elite, you have to go through 3 other skills first....

I'm just thinking, if your lead attack gets Diversion'ed or something... the other 3 skills become useless =/

Ninjutsu Honor Code

Ninjutsu Honor Code

Frost Gate Guardian

Join Date: Jan 2006

Holland

Sidon, Order of Assasins

R/W

Must Play As Assasin Raaaaagh!!!

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Just got back from trying A/E =D

conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor)

and glimmering mark was owning practically everyone, since there are so many assasins.

ritualist is a pain, some of them set millions of spirit and make a huge wall... body blocking all over the place. This kind of blockig is far superior than ward against foe in my opinion =.=

If anyone want to be an AoE elementalist, please do it now! slaughter the spirits for me T-T

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Quote:
Originally Posted by Vermilion Okeanos

conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor)
I wonder about an IW Assassin vs Warriors.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Assassins don't seem as offensive as warriors and have worst armor to boot. Not to mention female assassins run like drunken chimpanzees and look anerexic(sp). Ofcoarse, that's just my impression. This is, after all, not the final product.

Urias Skult

Ascalonian Squire

Join Date: Dec 2005

Australia

Wow, I forsee every runner build including the assassin in one form or another. I cant remember the names of the Skills but there are 2 in particular in the A/W build that seem like heaven for runners. Not a big deal now since the running trade has died off a lot, but when there are new areas to explore in Factions...

Oh yeh, the Female Assassin is sexy!

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

didn any of u try the sin with frenzy...omg...the attks are wickedly fast....but i think a vampiric mod would be better for stayin alive

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

gosh...the assasins cant dance yet.

their emotes are basically the same as elementalist though. ^^

oh and everyone please dont forget that the Assasins have max dmg for daggers of 7-17.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

there alrite... ritualist has a ton of skills for holding ashes..with diffrent effects assain i like there shadow step. faster running and they can roll while doing the skill.. well i got 10 mins to get to school. im out

complexiator

Ascalonian Squire

Join Date: May 2005

the Netherlands

Guardians of Rin

N/R

I'm holding the Ashes of Whatshisname!!

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by Asrial
I wonder about an IW Assassin vs Warriors.
dont try IW Me/A for sure.

There is a skill in assasin line called... uhh... i forgot. But. supposely you cant miss with that enchantment on, and the stupid thing is that I missed anyway with dual attack skill without off hand first.

If that no miss skill worked, IW me/a might have some hope.

A/Me for IW are pretty bad too so far it seems. The only thing that help IW in assasin line is those dual attacks, and as skill don't work... you want to be able to use auto-dual strike as often as possible.

All in all, I believe a me/w IW + flurry still out DPS A/Me.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Thanks for the heads up

Talin Verderben

Talin Verderben

Frost Gate Guardian

Join Date: Jun 2005

Columbus, Ohio

Guild of Calamatous Intent Officer

R/

What about an Assassin/Ranger?

Port in throw up an evade drop traps and then end the spell and port back!

Sounds very fun to me!

uidaho_kid

Ascalonian Squire

Join Date: May 2005

Alaska

Quote:
Originally Posted by Talin Verderben
What about an Assassin/Ranger?

Port in throw up an evade drop traps and then end the spell and port back!

Sounds very fun to me!
I was thinking about this kind of build too! Holy crap would that ever be fun to play as! While I was playing last night I really felt like I was playing with the Assassin from Diablo 2 all over again. She was fast, dealt decent damage, and just looked to dang cool. The one thing that bothered me was that she felt a bit too good. Which makes me think that the character will only get weaker since this is not the final product. We'll see though. I have to go and try out the Ritualist now.

maniek

Pre-Searing Cadet

Join Date: Jan 2006

Did't play the assasin yet but Ritualist is kind of cool.
Just one idea I think that thos spirts should be mobile and follow the character or some thing like that.

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

Quote:
Originally Posted by Asrial
I wonder about an IW Assassin vs Warriors.
Illusionary weapon assassin....sucks!!!! tried it. I was very dissapointed.

I was excited to try it. Burned some faction to unlock some assassin skills. Wasn't worth it. IMO
To make a good IW build you need a speed increase to your weapon attack. I only see this effective as a W or a R. I saw nothing in Assassin that would increase the speed of an attack. I could be wrong but, it also seemed to me that the "off-hand" weapon only attacked when activated by an "off-hand" or "dual" attack skill.
Other than that, I thought the Assassin had some good points. An A/R using apply poison was fun!! Can't wait until I get off of work to play around with it some more!

GLOCK

Ascalonian Squire

Join Date: Aug 2005

www.teamxodus.net

Mo/

Anyone have another assassin screenshot? OP's images were dumped it seems.