Armour changes
Caelus The Fallen
I noticed that the Bloodstained Boots have been altered; anyone know if any of the other "unusual" armours (ie. Knights, the Mesmer '+15 amour while casting') have been changed?
Actually, I note thaat Knights now has "non-stacking" beside it... I wonder how that interacts with runes... /ponder
Actually, I note thaat Knights now has "non-stacking" beside it... I wonder how that interacts with runes... /ponder
Kook~NBK~
the non- stacking think on knight's armor is a just a clarification of how the armor works - You get the same amount of absorbtion with 1 piece of knight's armor as with a full set (it's global). As for the absorbtion runes, they do stack on the armor's absorbtion property.
JR
Quote:
Originally Posted by Kook~NBK~
You get the same amount of absorbtion with 1 piece of knight's armor as with a full set (it's global).
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aron searle
Here comes the merry go round.
does anyone actually know and can prove it, or just more tennis with yes it does not it dosnt.......................
does anyone actually know and can prove it, or just more tennis with yes it does not it dosnt.......................
M1h4iL
Quote:
Originally Posted by JR-
Not anymore.
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brokenkey
has the description of what bloodstained boots been altered? For example, staves with a 20% casting bonus now explicitly state that the 20% chance relates to getting a reduction of half in the casting time.
Does the bloodstained boots description now state what the redcution on casting time is for corpse exploiting spells?
Does the bloodstained boots description now state what the redcution on casting time is for corpse exploiting spells?
unienaule
It's now 25% reduction on corpse targeting, min cast time 1/4 sec.
xxSilhouette
I have also noticed the bloodstained boots, another thing i have noticed is my stoneheart - now instead of it being a 20% of faster skill recharge it halves the time of recharge. The only offhand I've noticed changed, but i wonder what other ones are like this.
brokenkey
they are all like that. It was always the case, Anet is now just being more specific about the nature of the bonus that the 10%/20% chance will delivery.
Savio
Quote:
Originally Posted by JR-
Not anymore.
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http://img293.imageshack.us/img293/3623/gw9070uo.png
Damage range: 2-3
HoD Chainmail armor with HoD Ascalon Boots:
http://img293.imageshack.us/img293/6491/gw9086xh.png
Damage range: 0-2
I just wasted yet more Fur Squares. How many Charr have to die before people stop saying this after every update?
pearhk
Quote:
Originally Posted by JR-
Not anymore.
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the description states Reduce Dmg (non-stacking), means u only need one piece to fully enjoy the -Dmg Bonus imo
pearhk
Quote:
Originally Posted by Savio
Full HoD Chainmail armor (it was for the Stefan Fan Club):
http://img293.imageshack.us/img293/3623/gw9070uo.png Damage range: 2-3 HoD Chainmail armor with HoD Ascalon Boots: http://img293.imageshack.us/img293/6491/gw9086xh.png Damage range: 0-2 I just wasted yet more Fur Squares. How many Charr have to die before people stop saying this after every update? |
ur testing boots has +20 Armour and +10 Armour (vs phy.) respectively
Savio
I'm assuming Mergoyles are Chaos-type damage because they're Mesmers and the projectiles are the right color, but I'm not absolutely certain as there isn't anything weak or strong against Chaos. I'm pretty sure it's not physical damage though, which is all that matters.
On a side note, Absorption runes don't stack, even though their descriptions don't say "non-stacking".
On a side note, Absorption runes don't stack, even though their descriptions don't say "non-stacking".
Caelus The Fallen
So all is as it was before, happy days
Deathqueen
Quote:
Originally Posted by Savio
Full HoD Chainmail armor (it was for the Stefan Fan Club):
http://img293.imageshack.us/img293/3623/gw9070uo.png Damage range: 2-3 HoD Chainmail armor with HoD Ascalon Boots: http://img293.imageshack.us/img293/6491/gw9086xh.png Damage range: 0-2 I just wasted yet more Fur Squares. How many Charr have to die before people stop saying this after every update? |
Ahhh good they still work. (smile) 64$ question answered again and anyway you got lotsa money so what's a few furs. (smile)
LifeInfusion
YES! Thanks devs!
My largest problem with Guild Wars has been addressed. Now people cant exploit the knight boots. Time to break out my knight set .
My largest problem with Guild Wars has been addressed. Now people cant exploit the knight boots. Time to break out my knight set .
BigTru
Quote:
Originally Posted by LifeInfusion
YES! Thanks devs!
My largest problem with Guild Wars has been addressed. Now people cant exploit the knight boots. Time to break out my knight set . |
d4nowar
Quote:
Originally Posted by Savio
I'm assuming Mergoyles are Chaos-type damage because they're Mesmers and the projectiles are the right color, but I'm not absolutely certain as there isn't anything weak or strong against Chaos. I'm pretty sure it's not physical damage though, which is all that matters.
On a side note, Absorption runes don't stack, even though their descriptions don't say "non-stacking". |
LifeInfusion
Um they removed global reduction, didn't they? Or did I misread? I didnt play warrior for a while (a week or so).
Savio
Quote:
Originally Posted by d4nowar
I remember farming Mergoyles before with Whirling Defense, which triggers with elemental damage... so you can't be so sure if it is Chaos damage. Unless Chaos = elemental.
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Quote:
Originally Posted by LifeInfusion
Um they removed global reduction, didn't they? Or did I misread? I didnt play warrior for a while (a week or so).
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LifeInfusion
Sorry for my misinformation. :/
unienaule
Alright, in case the point of this thread is unclear, I'll sum it up. Absorption is STILL GLOBAL as tested by Savio. Thank you.
Sereng Amaranth
when you say global, do you mean you need all the pieces for it to work?
just playin
just playin
TGgold
Doesn't Whirling Defense trigger on Missed Projectiles? Sure you aren't talking about Dryder's? Sure they weren't Mergoyle Wavebreakers?
As for the $100 question, thanks for answering it ^___^
I also tested runes now, and they'll note if they're stacking or not.
As for the $100 question, thanks for answering it ^___^
I also tested runes now, and they'll note if they're stacking or not.
Alcazanar
im convinced but still unsure wether or not its
-1 or -2 dmg
-1 or -2 dmg
Cirian
Mergoyles hit for cold damage, even though they use mesmer spells and throw pink globes - use Mantra of Frost to verify it for yourself if you like.
Align
Quote:
Originally Posted by Alcazanar
im convinced but still unsure wether or not its
-1 or -2 dmg |