Quote:
Originally Posted by Loviatar
i am waiting for the PVE PEEK
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Yes, yes, and yes again 1,000 times! I wasn't around for the onset of the "original" Guild Wars (can we start calling it that now?
) but I believe that they did a PvE thingamawhuts before the PvP free for all weekend?
Anyway, I digress: the point I wanted to make to all the nay-sayers of the new classes is, at least from my perspective, a little off base. I started where most start, in PvE ... played a class through at least the desert and ascended before I started another ... got to get the "feel" for it, arrange skills and such as I liked, gain new skills, experiment, and so on ... really got to know the strengths and weaknesses of the class as time went on. The problem with the (otherwise wonderful) PvP weekend is that WHOOSH they just threw 100 (200? 300? I haven't counted) skills at you all at once!
Here, learn these skills really quick and go out there with a perfect build and kick some ass, oh, and get faction like crazy to unlock stuff if you want more flexibility than the pre-made characters provide
Come on! It's a preview! be happy you can look at shiny new classes and armor, and just go have fun!
**Disclaimer** opinion in next paragraph, don't be afraid
Anyone out there saying "ooh, the x new class is overpowered" or "the y class is underpowered!", this message is for you: unless you worked in development and beta testing of these classes, and have been testing them for months, you have less than 24 hours of playtime with them at this point; and are therefore in
*NO* position to make assesments of their relative skill or lack thereof.