Quote:
Originally Posted by szweju23
The prizes of those items will drop really quick and they will be worth round 50k each i suppose.
Bye bye economy ? Why do u say that ? Its so untrue I still want perf crystalline and a nice magmas shield. Those are only few items added and they are not so godly ( i really hate vamp mod on swords ). They are not gonna destroy the market cause there are still flameberges , fellblades , eternals and so on. They just gave another chance for "poor ones" to have the nice looking good moded weapon , thats it.
The only thing they totally fu@#%$ up is sickle in my honest opinion, cause i got a 6/26 one and now its worth nothing :[
Oh but i really want the d&d ogre slaying dagger :P
~23
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Sorry, I don't necessarily agree with this (yet, and as of right now). The reason: I don't see how you can farm this place with less than 5 people, and you HAVE to have at least 2 hours or so to get to the end. If you make one mistake, say on the third or fourth map, BAM...you're sent back and the time was wasted.
Goof guilds will do a fantastic job of farming these areas, but the items will stay VERY rare in my opinion. Only those with a lot of money will be able to afford these items, and most will go out of their way to try and earn them and trade. Note that almost all of these weapons are identical in stats to the Oro farm runs. Also note that the shield is actually not as good as a grognars defender (stats below); it's just the skin thats cool (not sure why Anet did this).
Grogs defender
Armor +16 (req. 9 Tactics)
Health +45 (while in a stance)
Received damage -2 (while in a stance)
Anyway, there is no holding item exploit (thank god) which has made it really obvious which tanks really know how to tank, and who knows how to really control agro. Add all of the Me's and Necro's in Tombs UW, and the amount of time it takes to get through it (remember, you have to clear EVERYTHING to move on to the next map) and I just don't see too many people getting tons of greens from here.
Just my two cents...I'm all ears if I missed an angle. I've already tried pulling together 2 and 3 man teams, and haven't had success with even the first level yet. So far, the best combo I've found is: prot, heal, tank, ele nuker, ss, and battery (beat it with a 6 man team from beginning to end last night).
We were thinking we MAY be able to whittle it down to 5, but the battery played such an important role so the prot monk could keep up the prots and heal monk could heal, I don't think it would be a good idea to lose. We'll see...it's just too early to say.
Sorry for the ramble...looking forward to really fine tuning the farming approach to this place!
The Acolyte