Locked skills in my skill bar?
Sereng Amaranth
I started the e/a template, I forget the build name. You teleport to a foe, cast inferno, flame burst, phoenix, then stop the enchant to teleport back. That's the basic attack mode. Well, 3 of the skills have a lock icon on them. I can't unlock them at the priest either. The only attack skill I can use is Inferno. What's up with that?
Same with one of the ranger builds. Dodge is locked.
I figured I would have to get faction and unlock them but they're not even listed at the priest.
Same with one of the ranger builds. Dodge is locked.
I figured I would have to get faction and unlock them but they're not even listed at the priest.
Elessar Telrúnya
Quote:
Originally Posted by Sereng Amaranth
I started the e/a template, I forget the build name. You teleport to a foe, cast inferno, flame burst, phoenix, then stop the enchant to teleport back. That's the basic attack mode. Well, 3 of the skills have a lock icon on them. I can't unlock them at the priest either. The only attack skill I can use is Inferno. What's up with that?
Same with one of the ranger builds. Dodge is locked. I figured I would have to get faction and unlock them but they're not even listed at the priest. |
Actually, when I go to execute the skill, it executes the action, but always as a miss... -.-
-Elessar
complexiator
Yeah, I have the same problem. Very weird indeed. :/
Elessar Telrúnya
Oh, I found out from a friend what was going on, in the description it tells you a certain skill type must be performed before that skills, so you must start with a lead attack, which always can go, then an offhand attack, which must follow a lead attack, then a dual attack, which must follow an offhand attack.
-Elessar
-Elessar
complexiator
The skills that are locked are the fire skills & dodge. They have a big lock icon over it. They belong to the ready made char but you can't use them.
Loviatar
Quote:
Originally Posted by complexiator
The skills that are locked are the fire skills & dodge. They have a big lock icon over it. They belong to the ready made char but you can't use them.
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if you expected them to blow it again with UAS you are dreaming
they said a CORE SET of skills they would choose
EDIT
quote from the site
Quote:
You will start with a limited number of skills for the profession that you choose, and you will be able to acquire more skills through the unlocking process based on the gain of Faction during PvP gameplay. |
IceD'Bear
Quote:
Originally Posted by complexiator
The skills that are locked are the fire skills & dodge. They have a big lock icon over it. They belong to the ready made char but you can't use them.
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Sereng Amaranth
um...they posted a template...i loaded it...i can only use 5/8 of the skills, lol...there is only ONE offensive skill...2 are teleports, 1 is fire attunement and res sig, wtf, lol
drowningfish999
Quote:
Originally Posted by Loviatar
they stated that they were locking down skills for the event .
if you expected them to blow it again with UAS you are dreaming they said a CORE SET of skills they would choose EDIT quote from the site |
That doesn't signify a lock, if you read the description carefully, it states it must follow a lead, off hand, or duel. Meaning you must use a skill that says "Lead Attack" before you can use the Off-Hand attack, and then the dual attack.
Sereng Amaranth
bump??
drowningfish999
I just made the E/A template, and all my skills worked fine. Are you using the trial client?
Lord Iowerth
Same with me, I've been using the PvP slot on my normal account, but I know for sure I don't have some of those fire spells unlocked normally ... and it's been working fine.
I'm thinking you're using the code on a brand new account? If so, i've no idea if others are experiencing the same issue ... but i've been playing around with the E/A for a bit now (and I love it, I might add) with no problems.
And man, that is really odd looking to have a skillbar with big lock icons on it o.O
I'm thinking you're using the code on a brand new account? If so, i've no idea if others are experiencing the same issue ... but i've been playing around with the E/A for a bit now (and I love it, I might add) with no problems.
And man, that is really odd looking to have a skillbar with big lock icons on it o.O
Loviatar
Quote:
Originally Posted by drowningfish999
Where did you get that from...
. |
quote from the site
Quote:
Quote: You will start with a limited number of skills for the profession that you choose, and you will be able to acquire more skills through the unlocking process based on the gain of Faction during PvP gameplay. |
Rogmar
Quote:
Originally Posted by Loviatar
as i said i got it from the official Anet GW site on the event
quote from the site and that screenshot up a bit sure looks like locked skills to me. |
Atleast that's what Anet is talking about.
Loviatar
Quote:
Originally Posted by Rogmar
but for an odd reason they are locked, if anyone else creates that premade char, he will have access to those skills + any skills he previously unlocked in PVE or PVP.
Atleast that's what Anet is talking about. |
Agild Greenfinger
Quote:
Originally Posted by Rogmar
The unlocking and locking that you're talking about is due to the premade build and the lack of unlocking of skills. Premades give you 8 skills + whatever you unlocked. The skills he is using are the premade skills but for an odd reason they are locked, if anyone else creates that premade char, he will have access to those skills + any skills he previously unlocked in PVE or PVP.
Atleast that's what Anet is talking about. |
anyways what we might be seeing here is a pvp faction event trial account working similarly to a "factions only"-account...meaning that "lava front", "flameburts" and "phoenix" apparently seems to be a couple of the core class skills that a factions-only player won't have access to...it's a bit dodgy though that they appear in a pre-made build and I'm simply guessing that some of the premades are simply based on people having both "prophecies" and "factions"
Loviatar
Quote:
Originally Posted by Agild Greenfinger
awhile ago Gaile grey hinted that people that owns "factions" only wouldn't have full access to all the core classes skills(to have some balance in the amount of skills prophecies vs. factions players would have...or to bait people into buying both I dunno, and I'm not entirely sure I like this idea at all)
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otherwise someone could have the total skill set of chapter 1 without paying a cent for it and procede with chapter 2 content and full characters.
Sereng Amaranth
Quote:
Originally Posted by drowningfish999
I just made the E/A template, and all my skills worked fine. Are you using the trial client?
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Quote:
Originally Posted by Loviatar
and that screenshot up a bit sure looks like locked skills to me.
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Agild Greenfinger
Quote:
Originally Posted by Loviatar
the second chapter will have a core set of skills and i dont know if they will have access to additional chapter 1 skills.
otherwise someone could have the total skill set of chapter 1 without paying a cent for it and procede with chapter 2 content and full characters. |
this is actually something that have been on my mind alot...concerning shared content between the two chapters(I will make another thread on this later...look out for it...in the mean while I will try and issolate part of that thread concerning skills in this thread)
I actually think that Anet may be going the wrong way with how they're going to handle this.
I think a better sollution will probably be sticking to making two proffessions chapter specific...which means that Anet should reduce the core classes to: Ranger, Monk, Elementalist and Warrior...these are archtype characters that would be aviable in all chapters. and they would then make the chapter one proffessions Necromancer and Mesmer chapter one specific...these are two classes that stray a bit from the archtypal setup of a group and this way it's much more easier and fair to divide skills between chapters....the third chapter would yet again have 2 chapter specific proffesions but would lack Necromancer, Mesmer, Ritualist and Assassin from the previous chapters unless they were purchased.
one problem we're still left with is the new core class skills that we know will be introduced. 25 for each class totalling 150 skills.
with what seems to be Anets current setup for factions, to avoid FActions-only players to end up with more skills than Prophecies-only players(for the sake of being fair and equally competetive) they will have to take out 150(25 each class) chapter 1 specific core class skills, this could possibly be done without disrupting balance or dismantling the purpose of the core classes.(a natural place to start is removing chapter 1 elites) but since factions will introduce 2 new proffessions each with 75 skills totalling 150 skills, for the sake of balance between the two chapters you would have to remove yet another 150 skills from the core classes...now we're removing 50 skills from each core class and I'm not sure that is quite possible without serverly dismantling the classes(this is yet another incentive to make two chapter 1 proffessions chapter specific, so much easier to balance)...not to mention that now prohecies-only core classes are far superior to factions-only core classes...which isn't fair either.
a sollution could be making the new core class skills shared regardless of what chapters you own.(which I was sorta hoping for to start with,but didn't think Anet would do...and after thinking it thru probably isn't such a good idea anyway, leading back to making two chapter 1 classes chapter specific yet again the better choice) but this comes with yet some other problems such as locations and ways to aquire the new skills, but perhaps more serverly it now makes core classes superior to chapter specific classes(Assassin and Ritualists/(Mesmer and necromancer)) unless of course you also give the chapter specific proffessions "new" skills ("" because AS and RIT skills at this point all are new) but yet again you would have to make chapter 1 specific classes or factions-only players will end up with more skills than prophecies-only players....so I guess all points toward making chapter 1 specific classes the best sollution. ANET READ THIS!
ok that might have been somewhat confusing for you lot so let me try and break down my proposal in simpler terms:
Prophecies-only players get:
1)(revised)core proffessions: Ranger, Monk, Warrior and Elementalist.
2)(revised) core proffessions skills, about 75 each(these are the current skills for the four classes)
3) chapter specific proffesions: Mesmer and Necromancer.
4) chapter specific proffession skills: about 75 each(these are the current mesmer and necromancer skills)
Factions-only players get:
1)(revised)core proffessions: Ranger, Monk, Warrior and Elementalist.
2)(revised) core proffessions skills, about 75 each(these are the current skills for the four classes)
3) chapter specific proffesions: Assassin and Ritualist.
4) chapter specific proffession skills: about 75 each(these are the current assassin and ritualist skills)
shared content regardless of what chapter you own(also beyond factions)
1)(revised)core proffessions: Ranger, Monk, Warrior and Elementalist.
2)(revised) core proffessions skills, about 75 each(these are the current skills for the four classes)
3) new core proffessions skills, about 25 each.(these are the new core proffesion skills already planned for factions)
4)new chapter specific proffessions skills, about 25 each. to avoid having core classes end up with more skills than chapter specific classes the chapter specific classes will also get 25 "new" skills("" because all ASS and RIT skills are considered new) this means that prophecies-only players will have a skill setup as follows(when factions is released):
MO,R,W and E: 75+25+(25...) skills = core+new(factions)+(new following chapter)
Me, N: 75+25+(25...) skills = standard+new(factions)+(new following chapter)
factions only players will get a skill setup as follows:
MO,R,W and E: 75+25+(25...) skills = core+new(factions)+(new following chapter)
Ass and Rit: 100+(25...) skills = standard(+factions)+(new following chapter)
and just to clarify the following chapter part... the following chapter, chapter 3, lets call it "vengance" will have the following skill setup.
MO,R,W and E: 75+25+25+(25...) skills = core+new(factions)+new(vengance)+(new following chapter)
and chapter specific prof. lets call them Bard(B) and witch-hunter(Wi)
B, Wi: 125+(25...) skills = standard(+factions+vengance)+(new following chapter)
comment and ask for clarification if you didn't get what I was(trying to say) saying.
Agild Greenfinger
Quote:
Originally Posted by Sereng Amaranth
yes, i have 4 lvl 20s that i dont want to get rid of, so yes, i started a free trial
well i thought the same thing, so i started another character and earned enough faction to unlock...those locked skills aren't available at the priest...still confuzzled |
Rajamic
But how does that make any sense to do? Make a template that all the people who are using this as a trial run can't do anything with for what purpose. At least let them have the skills for the preview. Sheesh.
Agild Greenfinger
I agree it's a bit dodgy...but you can just assume that some of the pre-builds are meant with the assumption that you have both chapters... with the future releases of pre-builds there's no way to avoid this, atleast with the way Anet seems to be handling core class skill sets...which I don't agree with by the way and think should be changed because it causes a lot of problems- read my above reply.
btw. *bump* anyone ahve any thoughts on my suggestion of having each chapter having 2 chapter specific classes for the purpose of fair deal and skill balance for single chapter holders? please comment I think this should really come to Anets attention...
btw. *bump* anyone ahve any thoughts on my suggestion of having each chapter having 2 chapter specific classes for the purpose of fair deal and skill balance for single chapter holders? please comment I think this should really come to Anets attention...
Littzain
That's an iffy solution... especially since more people own Prophecies, and it will take a bit of time until the amount of Factions bought balances.
I'm glad you tried to think of a solution though, it's hard to add content like this, especially when it's like there's 6 core and then 2 additional... for the same price as the core.
I'm glad you tried to think of a solution though, it's hard to add content like this, especially when it's like there's 6 core and then 2 additional... for the same price as the core.
Agild Greenfinger
Quote:
Originally Posted by Littzain
That's an iffy solution... especially since more people own Prophecies, and it will take a bit of time until the amount of Factions bought balances.
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I don't see the iffy nor do I see the "fact" that more people have prophecies being a problem...
Agild Greenfinger
*kabump* still looking for some feedback...
drowningfish999
Well the event is over now, so the only locks are on Assassin and Ritualist skills.
Agild Greenfinger
Quote:
Originally Posted by drowningfish999
Well the event is over now, so the only locks are on Assassin and Ritualist skills.
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I was lookign for feedback on my suggestion for proffessions and skills Prophecies vs. Factions...
I'll move it to another thread when I get the time...