Bloodstained Boots are NOT fixed!

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I ran Minions last night in tombs (not the best strategy btw) and I can safely report that BSB are NOT fixed.

The description on the boots has changed, but they still do NOT trigger on ANY corpse spells. I am utterly certain. With the reduction, minions should cast at 2.25 seconds. And EVERY minions took 3 seconds to raise.

Sorry to be the bearer of bad news.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

mmm worst comes to worst get a 20/20 death staff

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

My understanding is that GW always rounds UP when it comes to seconds...which would make your 2.25 seconds turn into 3 seconds?

I know that when you're dealing with an enchantment lengthening mod, the seconds are always truncated downwards (since it's a benefit).

That could be the problem, which would cause you to have another casting time mod (or maybe fast casting) to truly effect the benefit of the boots.

Chadatog

Academy Page

Join Date: Mar 2005

It's called a .75 after cast.

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

Quote:
Originally Posted by Jetdoc
My understanding is that GW always rounds UP when it comes to seconds...which would make your 2.25 seconds turn into 3 seconds?
uhm no not really, what about mesmers? will FC have almost no effect on most skills? all 1 or 2 second skills would remainw hat they are, as it gets rounded up?:S:S

and what about the skills whihc take 1/2 or 3/4 of a second to cast? they dont cost 1 second:S

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Maybe the actual fix will happen when the game reverts after the Factions event?

antialias02

antialias02

Lion's Arch Merchant

Join Date: Jul 2005

Eastern Iowa

Forsaken Wanderers [FW]

Me/E

Quote:
Originally Posted by DvM
uhm no not really, what about mesmers? will FC have almost no effect on most skills? all 1 or 2 second skills would remainw hat they are, as it gets rounded up?:S:S

and what about the skills whihc take 1/2 or 3/4 of a second to cast? they dont cost 1 second:S
Signed.

There is no rounding of skill cast time. I promise. A 1/4 second cast is a 1/4 second cast. Monks and Mesmers are especially familiar with these.

gabeybaby

gabeybaby

Ascalonian Squire

Join Date: May 2005

There is, however, rounding of energy cost. He probably just mixed those two up.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Quote:
Originally Posted by gabeybaby
There is, however, rounding of energy cost. He probably just mixed those two up.
I'm not 100% positive on that either. When trapping in the UW I've noticed that some skills tend to activate between the numbers. To test this I made my energy bar really big so that I could see the energy go up (essentially) by .1 energy. It seemed that I could use some traps at certain points between energy points. Eh, I could just be imagining things.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by DvM
and what about the skills whihc take 1/2 or 3/4 of a second to cast? they dont cost 1 second:S
DOH!!!!

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

Quote:
I ran Minions last night in tombs (not the best strategy btw)
hmmm i wanted to try this using a MF, ie 2x rezmers, 2x saccers and 2x MM, and go overkill on the minions, but if its not a good strat, (fingers of chaos might get in the way), i might not even bother, however did you make 40+ minions?, personally sounds like a good idea, i shall still try it

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by snikerz
hmmm i wanted to try this using a MF, ie 2x rezmers, 2x saccers and 2x MM, and go overkill on the minions, but if its not a good strat, (fingers of chaos might get in the way), i might not even bother, however did you make 40+ minions?, personally sounds like a good idea, i shall still try it
MF might work. I just ran straight MM and tried to raise them as I went. They did decent damage, but I just couldn't get enough going to mow the lawn. I was lucky to have 6 at any given time.

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

I don't think it would work too well. Terrorwebs do a bit too much aoe damage to be reliant on minions.