OK. So, we have all talked about Guild Hall upgrades, additions, etc. Many great ideas have passed through the forums; some not so great. Still, I urge you to contemplate a new concept for GvG strategy development and assertion.
When you start a GvG battle, you know it is either going to be your Guild Hall being used or the hall of the adjacent party. For the idea I'm about to entertain, I must point out that the only change that would need to be made would be the process in which GvG battles are initiated. To expound, here is an example:
Guild A says, "Let's do a GvG battle..." and furthermore, "...and let's do it against our sworn enemy guild, The War Machine!" What happens at this point is Guild A challenges Guild B to a "duel", or an impromptu battle. Guild B has the opportunity, of course, to accept or deny this request to battle. Still if they accept, both guilds are given the opportunity to rearrange, or strategically rebuild their map. One or both guilds might have already setup what they think is the most strategic placements in their maps so the next step would commence.
Part 2 of the battle initialization would be that each guild would then send who they considered their best fighter into a 1v1 battle to decide which guild hall map is used.
Now, to delve deeper into the pre-battle customization...
With the flag aside, all other points of interest and objects like buildings, trebuches, starting points, etc could be moved to the spot of the guilds choosing. Ultimately, it is like real life where if you were an entity in the world, you could create your battlefield if someone were attacking or visa-versa. There really is not much else to say here but the fact that this would open many more strategic possibilities.
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