The 3 man challange in the "New Underworld" @ Tombs

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

If you're looking for a 3 man build, explore modifying the following:
Me/W
Illusionary Weaponry
Flurry
Sympathetic Visage
5 other skills to be determined
It might be worth considering the Reposites, Bonettis, and/or cyclone axe (i know cyclone & reposite don't mix)

A Mo/Me with the "core" 55HP monk skills
These spells will be cast on the Me/W tank and should NOT be stripped b/c the tank is not a Mo/* or */Mo This has yet to be tested
Blessed Aura
Mending
Healing Breeze
Protective Spirit
Spell Breaker
Arcane Echo
Vengence
Rebirth

A Ne/Me with Blood Ritual to supply the healer with energy, and a pretty standard SS build. Max curses, the rest in Blood/Soul Reaping
Spiteful Spirit {E}
Arcane Echo
Spinal Shivers (for Chaos Worms)
Desecrate Enchantments
Suffering
Blood Ritual
Well of Blood (probably replaceable)
Res Sig

Honestly I don't think it would be worth 3 manning - unless you want a chalange. It would be extremely inefficient.
It would be absolutly necessary to make sure the necro doesn't get hit by a hexed foe, for obvious reasons.
Controlling the agro is possible, but very difficult.
You would need to take it slowly and let SB/AE recharge for those shatters, rends and the like.

Good luck!

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Finger of Chaos removes enchantments...

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by Murder In China
Finger of Chaos removes enchantments... From monks. At least, that is what the stance description would have you believe.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

You suffer both of the effects depending on your primary and secondary. Being a warrior/ranger stance tank for example, is just stupid.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

i spent a lot of time trying to solo them yesterday LOL , i got one at haft health ROFL!! then i got munched

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Right, so a Me/W wouldn't be stripped of all enchants on hit right?

I went as a W/Me IW warrior today, which proved to be quite useful with the blind.


Just for clarification, the Me/W is the tank with enchants on him/her. The "standard 55 Mo/Me" is actually a Mo/Me with more than 55 health and no enchants cast on him/herself, only on the tank.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

anyway u got a nice setup there , i have yet to make a 2 man build and u just gave me some nice ideas

w/mes
15 stregnth
12 iluusion
rest on inspersation

IW
phsyical resistance
symathetic visage
beserker stance/flurry
blank
blank
blank
blank

monk/mes

15 prot
13 healing

life barrier
life bond
mending (+4)
watchful spirit (+2)
eccence bond
balthzars spirit
blessed sigit
orisen of healing
vigerous spirit

ok i made that temple quite fast , emm not sure what to realy do with the w/mes but the monk will be all defence , the mnok will pretty much reuce dmg by 75% , not to mention doylak sigit and physical resitance will do some reducing too, so if defence is fixed im sure all u need to work on is dmg , and yes i know there is enchatment remeovel and thats where vigerous spirit comes in

thx Rhuobhe

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by dont feel no pain
anyway u got a nice setup there , i have yet to make a 2 man build and u just gave me some nice ideas
Thanks!

Quote:
Originally Posted by dont feel no pain
thx rachoh Not to say that Racthoh doesn't deserve thanks for other things, but what was it in this post that you're thanking him for? Just curious

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by Rhuobhe
Not to say that Racthoh doesn't deserve thanks for other things, but what was it in this post that you're thanking him for? Just curious The IW idea :P , lol i was realy lost yesterday with blindness , i acauly realy didn't think of it

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I mentioned IW? Only reason I've ever changed to mesmer was to try and solo Hell's Precipice and for playing in tombs to avoid removing SS since I'm usually /n. I don't dabble in their arts very much.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by dont feel no pain
The IW idea :P , lol i was realy lost yesterday with blindness , i acauly realy didn't think of it Ah ok... Didn't see him post about that, maybe it got burried...
Anyway I've been running a W/Me with IW since the new UW opened up.

It's really useful.

Imagine a Me/W with it, and max illusion with spellbreaker and flurry. That's just sick!

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

hey Racthoh your pretty smart of builda , i didn't go far in the new UW that much , is my builds templet possible , like a 2 man build , buts its going to be slow thats the problem.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

? i thought everyone gets a green even in party of 8?

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

ok i just made a stpuid mistake , i read wrong , i ment to say thx for rheuobe insted of ractoh :P and ask reuobe the question

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

No, ange1, it is very imbalanced who gets the items. We had 6 or so drop in a 8 man party, and some got none, others got 2. They should change this IMO!

_Zexion

temp

temp

Lion's Arch Merchant

Join Date: Nov 2005

my bedroom

Band Of Death UK

ye i agree with zexion, 3 hours to get there...8 man party. we had all worked really well together, 3monks 1 trapper 2 warriors 1 renewal nuker 1 minion master. worked really well. got to the bosses...3 greens....one guy gets 2 another gets one..the rest get nothing...i think with ti being 3 drops per boss it should be made that every party member got at least 1 drop. This would be fair as it takes so much time to get there. thats my 2 cents

damkel

damkel

Lion's Arch Merchant

Join Date: Nov 2005

W/

Quote:
Originally Posted by Zexion
No, ange1, it is very imbalanced who gets the items. We had 6 or so drop in a 8 man party, and some got none, others got 2. They should change this IMO!

_Zexion i think the mechanism for all drops in GW is like rolling an 8 sided dice (8 players). all the sides have an equal chance of being heads-up, but there will be cases where one number gets rolled twice.

are you suggesting its fixed for green items so that player 1 gets a green, then player 2, then player 3 etc.?

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

It's not fixed, but for once, I agree. I spent 4.5 hours down there, and I got 2 greens. However, if I had been the guy who got zero, I probably would have broken something. Everyone should get a reward for going all the way down there.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by unienaule
It's not fixed, but for once, I agree. I spent 4.5 hours down there, and I got 2 greens. However, if I had been the guy who got zero, I probably would have broken something. Everyone should get a reward for going all the way down there. Thats happened to me several times... ugh.. and then when I did get a green, it was the wonderful Kole's Gauntlet ><

You really shouldn't have anything relying on enchants without large amounts of spellbreaker, because banished riders shatter enchants like crazy.

Another nice nec skill to add is Enfeebling blood, AoE weaken that really takes the fight out of the insanities, as well as shadow of fear. Add those to Rhuobhe's build and that might help... not sure.

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by unienaule
It's not fixed, but for once, I agree. I spent 4.5 hours down there, and I got 2 greens. However, if I had been the guy who got zero, I probably would have broken something. Everyone should get a reward for going all the way down there. They could say they've done it at least. I've gotten nothing, a little disappointed, but it's not really that hard to finish. Last night, spent about an hour alone at the hall because there was just a ranger, 2 monks, and a necro after most of the group dropped. Couldn't kill the Darknesses because there wasn't enough damage output (necro was death/minions). Finally did kill them though with very strategic Wells of Suffering but because of that, they didn't drop anything at all.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

wow 3 man??/ It takes us with a 6 to 8 man party 3 hrs + cant imagine what it takes a 3 man group to finish it in... thats got to be really a hard run... I'll have to try it some time...

congrats...

ingy...

Hockster

Hockster

Banned

Join Date: Jul 2005

I've done four runs with an all guild group and we've managed to complete each one in around 90 minutes. Going with PUG's is just bound to be a frustrating experience. Take the extra 15 minutes to make a GOOD group. It will pay off in the end.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

no, not everyone should get drops while down there...its the random drop aspect, with a group of 8 people that run should take no longer than 1.5 hours max, so why is this different than farming greens in sf...you dont always get greens in there. ive done a couple 5 man groups that took 2.5, and one of those times i didnt even get a green while my buddy got 3. its just how drops are, deal with it or quit the game.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Racthoh
You suffer both of the effects depending on your primary and secondary. Being a warrior/ranger stance tank for example, is just stupid. same as being a w/mo and thinking youre a good tank with balths aura and mending... seen that one way too many times there. or the monk/ranger with serpents to heal faster that gets targeted...

Nice Mind

Ascalonian Squire

Join Date: Jan 2006

Suche Gilde

My run-time and experience: (on my minion girl)

45 minutes in a 8man barage/pet team.
70 minutes with 5 or 6 man group.
95 minutes with 4...
~100 minutes with me and hench. ... just try to get all hench dead before u get to the mesmers

K/E warder works. A real blocker speeds it up by 30 mins.
SS works. speeds the run up by 30 mins.
echoed bones+minions + HOT deathnova fingers work quite amazing. no run under 1 hour without it ...
u can bond the right class there. but there is no need to do it. if u have just a healer. fine. no use for speed or safety.
No necs should block. the idea with Me/k etc.
U definately need perfect! aggro management and some luck with the first worms. some interrpts (sv or ranger or mesmer) for te siege.
Around that ... your free to try a challenge or a safe run.
... your free to need 3 hours or less than 1
Hf all

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

I'll add to what Nice Mind said since I made a 4-man plus henchies run with him last night. The Monk build I used was a straight non-enchant healer. Everything went swimmingly until the wurms, where my healing couldn't keep up with the damage. Instead of using a healer, I think a Boon Protector build would work better. Bring Protective Spirit to keep the damage managable against the wurms, and consider putting some points into Smiting and bringing along Zealot's Fire or Retribution to help whittle away anyone harrasing your allies. With a good battery necro in your party (like we had last night) and an energy recovery skill on your bar this is a feasable plan. Just make sure that, as the monk, someone in the party has a lower base HP level than you so you don't end up becoming the enemy AIs primary target!

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by Dragou Du Porzan
I'll add to what Nice Mind said since I made a 4-man plus henchies run with him last night. The Monk build I used was a straight non-enchant healer. Everything went swimmingly until the wurms, where my healing couldn't keep up with the damage. Instead of using a healer, I think a Boon Protector build would work better. Bring Protective Spirit to keep the damage managable against the wurms, and consider putting some points into Smiting and bringing along Zealot's Fire or Retribution to help whittle away anyone harrasing your allies. With a good battery necro in your party (like we had last night) and an energy recovery skill on your bar this is a feasable plan. Just make sure that, as the monk, someone in the party has a lower base HP level than you so you don't end up becoming the enemy AIs primary target! Where did the healing go?

You have:
Divine Boon
Prot Spirit
Zealot's Fire or Retribution
Energy Recovery Skill
Heal {WoH}
Heal Orison?
Heal Dwanas Kiss?
Resurection or Rebirth

How are you goint to spread attribs?
Divine Favor?
Healing?
Smiting?
Insp?

This build is all over the map IMO. Some good ideas but I would like to see it developed a little better

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Actually why wouldn't a 55 Me/W build work.. I know there is a 55 Me/Mo build, but that person could change to Me/W keep the 55 health, have one monk maintain the enchantments needed, replace Balth Aura with essence bond, and echo spell breaker for the dream riders, and just spam prot spirit.. and come with a SS necro for DMG.. This would make the monk go energy poor pretty quick, but they could use OOB for energy as well as blessed signet..