



Con89
Joe Martin
Omega Complex
ange1
theclam
Stealthy Trapper
Ice Blessings
Maiyn
Narcissus
Hot Dead
Originally Posted by Maiyn
Nah.. I think ritualists provide a protective area for casters/monks..
boon/heal or prot monks still do much more healing in my opinion. Spirits can be killed, and their cast time is long. Monks are totally still useful, plus I think a lot of people will want to play a dmg spirit build instead of heal. If anything, it makes healers more plentiful, which will really speed up forming teams. |
m30wc0w
aceofblitziii
Narcissus
Originally Posted by m30wc0w
Make the spirits easily interrupted. Jus like traps so that they aren't used during battle. Only before.
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Vhayr
floppinghog
jibikao
Originally Posted by theclam
Spirits have limited range. Spirit casts can be interrupted. Spirits can be killed. They're just doing better right now because people don't yet realize how to beat them.
Monks still have better direct healing. Heal Other, Infuse Health, RoF, Word of Healing, Healing Touch, etc. My current Ritualist healing build does very well (11 consecutive wins, starting in CA, most of them flawless). I often do more damage with it than any other member of my team. |
jibikao
Former Ruling
Goonter
Benandorf
Guardian of the Light
duverga
Originally Posted by Guardian of the Light
However I forsee that groups will look for Ritualists or Monk and assume Ritualists are healing which could create a problem
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zakaria
Lady Lozza
LaserLight
Ole Man Bourbon