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Originally Posted by TheFever
There is no way that the two computers will have the same IP and have the first PC acting as the gateway/being networked.
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Are you saying there's no way they'd have the same IP? or no way he could run 2 different copies because of same IP?
If your saying that there's no way each computer would have the same ip - then your wrong. the public IP address put out for that shared system would be the IP comming via the connection out, which is one the one computer. the 2 diff computer's would have different INTERNAL IP address's - this is to deal with the networking and connection sharing.. but external systems don't EVER see those internal IP's (and if they do, your net security is blown and non-existant and you should get a Firewall very quickly

). All the external systems see if the external IP thats tagged to the net connection - thus the trafic from either computer to all external points would look to be comming from the SAME IP address.
the exteral IP is given to you by your ISP - this is the IP that the GW server's and such see. Once it hits your home system, the external systems can't see/know of your internal IP's since they are deligated by internal controls, while the net connection's ip is deligated by an external control. you have contral of the internal ip, but not the external IP. The IP you get from your ISP is your net connections IP - you could have 1 computer or 100 connected to that connection through the standard router.gateway setup and all the external systems would see if that 1 IP that is associated and tagged to your net connection.
Which is why he's worried he can't play GW on both computer's at the same time, even with 2 legitimate GW copies.
Frankly, thinking about this I don't see why it would caudse a problem. NCSoft would be *IDIOTS* to prevent ppl on same-ip home networks from playing GW at the same time - this would prevent ppl playing from Uni's, work, etc.. and how many ppl share flats/apartments and share their network?
Seriously, I don't see why it wouldn't work - as long as both copies had legitimate CD-Key's of their own, I don't see why they would be prevented from being run/played at the exact same time.. even with the same IP address they'd have (and using a router wouldn't fix this issue, seeing as the external ip that the GW server's would see would stll be the exact same IP... tho it would relieve the stress from he comp acting as gateway for the other....)
Sorry I can't quite explain clearly wat i'm trying to say! *sighs* I know what I want to say, but trying to write it out is a different matter. LOL
but I've been there, done that. And had a home network with 2 flatmates all sharing the 1 connection - we only ever had 1 IP that external systems ever saw. We did play some online games together, and in some of them we had to e-mail the company running the games as they prohibited ppl from same IP from working together / helping each other / etc to stop abuse of "multies" .. all because our external ip they saw was the exact samw and would see us as "multies".. heh.
PS. Is there a way to share the same bnet connection and make it seem to external systems (ie say GW server's), that each system on the home network has it's own external IP (which is different to the internal IP used in the network...)? I'll be honest in that i have no idea if it's possible or not.. and likely it is possible if you have the right equipment and knowledge .. wich most ppl who setup home networks wouldn't know of or have access to anyways
