MO/Me
Divine favour=11
Smiting=10
Protection=12
Blessed signet
Arcane echo
Aegis
Rebirth
Bane signet / signet of devotion (depends on preferances really as its a spare slot)
Shield of judgement
Balthazars spirit.
Life bond
It needs some tweaking with att points for efficiency of skills usage (eg don't need 11 df as i only need +12 energy from blessed signet) however it worked so i'll post as is.
Its fairly self explanatory but heres how it works.
Drop balthson yourself and life bond on 2/3 warriors (insert whoever takes the agro be it warriors or other 'tanks'). 4/5 party members is fine if you are experianced with -2 degen on energy.
Use arcane echo and Aegis constantly when party is engaged for near permanent aegis. You will need to use blessed signet as soon as it is ready every 10 seconds. YOU SHOULD NOT experiance much energy loss with 3 essance bonds as if the warriors aren't taking the agro something is wrong with your team tactics. This constant aegis is at the core of this build so keep it going.
Drop SOJ on anyone being focussed by melee to break the pressure for the healer/s.
Rebirth is my rez of choice as I never rez mid battle, its always only used if all are dead and i have to wake the party back up.
Essence bond and life bond are there to keep your energy up and drastically reduce damage to your warriors to the point the healers energy management is not under pressure. Also if you run 4 or more the blessed signet gets you more energy than regen does. Mainly because it comes as one big lump instead of a trickle.
I use Bane signet in a'pug' in the spare slot because i use it to escape unwanted agro, if i'm with my guild i use Signet of devotion because unwanted agro rarely happens.
Most people problem with this build will be the enchanments, fear not fellow monks. Be dutiful and no that the chaos attack does not strip enchants of anyone but primary monks (what i've noticed anyway). You aren't here to enchant monks so don't worry. As for the mesmers that strip them its fairly easy to handle if you know how to flash and cover enchantments. Put essence bond over the top of life bond and recast it when someone looses it.
This build is not an easy one but no protection build is when mesmers are about. If you counter them with forward thinking EG kill them first to take pressure of this build. The monk does need to be aware always of who loses what..but thats the same for any enchantment based build

The single worst thing to happen is a team in a big rush with random people running random ways...but then that messes up most monk builds doesn't it lol.
Feel free to comment... advise and mess around with. I am always up for new idea's and I'm still adding the finishing touchs to it so you never know you may help me out
