the battle system is a "click" system you click your target and it attacks I know it may be fun but the real fun comes when every time you want to attack you click
if anyone has played morrowind thats what I mean
battle system
leonflametear
RTSFirebat
Nah! no need for this, cool idea but it would require a complete rewrite of the gamecode, so its never going to happen.
Ramus
Morrowind combat was so horrible. I hated it, hated hated hated it.
Pevil Lihatuh
god no. i love morrowind but it can kill your fingers! lol. Besides morrowind is one guy against the world. Think about called targetting. If you're trying to click a guy to keep attacking him, and there are 7 others round you, its VERY difficult to keep on attacking the same original target. Sure you could use the health bar i guess but i really would not like to see this in guild wars. Besides in morrowind it was because you could determine the strength. Fast, weak attacks or slow but strong ones.
Valarian of Ascalon
Or you could turn the games battle system into Street Fighter where only the most skilled button-mashing-joystick-combo players will rule through their elite skills, but that would eliminate the team play aspect and the majority of non-twitch mastering players. Valarian.
Vangor
I can't believe people enjoyed Morrowind...the only good thing about it was the fact you might be able to build a halfway decent game overtop of it if you paved most of the systems. Anyway, no, there is no fun from having to spam a button, whoever, thinks this is a moron. Auto-attack in this game is not at all like auto-attack in say EQ or WoW where that can be a large amount of your attacks, here, it is spliced in between the use of actual skills and abilities.
The only time the complete loss of any auto-attack is acceptable is in a system more akin to CoH, where all of your attacks are timers and basically, you do nothing but these abilities, so an auto-attack would be incredibly useless. That would require a major rebalance of all the abilities how to make them more constantly usable and then a bit weaker, but, isn't necessary.
In the end though, it isn't different from standard attacking, it only hurts your hand and means you have to focus on clicking the target instead of using your mouse elsewhere, which is stupid.
The only time the complete loss of any auto-attack is acceptable is in a system more akin to CoH, where all of your attacks are timers and basically, you do nothing but these abilities, so an auto-attack would be incredibly useless. That would require a major rebalance of all the abilities how to make them more constantly usable and then a bit weaker, but, isn't necessary.
In the end though, it isn't different from standard attacking, it only hurts your hand and means you have to focus on clicking the target instead of using your mouse elsewhere, which is stupid.