Assassin Relic Runners

Antwan

Pre-Searing Cadet

Join Date: Dec 2005

The Pirates of Sanctum Cay

N/

I was just thinking, wouldnt the skill recall be perfect for the relic runs in the HoH arenas.

Cast 'Recall' on Ghostly Hero.
Use run skills to get to Relic ASAP.
Remove 'Recall'.
Rinse and Repeat.

What do you guys think?

Loustien

Ascalonian Squire

Join Date: Aug 2005

Code of Honor

W/R

Genious

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

According to several people in this thread, teleporting causes you to drop any item you're carrying. Looks like Anet anticipated this as a problem.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Yup, quick make a Assassin, do the little training thing against hench groups. When the one with the flag pops up, grab the flag and try doing your teleporting moves. You drop it where you were everytime.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

You still can do a pretty decent trick.

run to relic, drop a save point for teleport, take relic to hero, warp to save point to grab another almost immediately.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Vermilion Okeanos
You still can do a pretty decent trick.

run to relic, drop a save point for teleport, take relic to hero, warp to save point to grab another almost immediately.
Ding, we have a winner.

I see this skill being incorporated into a secondary class build that was already setup to do runs like this. Think of rangers with dodge and crippling shot.

Empirism

Empirism

Academy Page

Join Date: Apr 2005

eh? do enchant removals works for that skill too, if do, i dont see it could work well

Rafe

Frost Gate Guardian

Join Date: Dec 2005

California

W/

Quote:
Originally Posted by Empirism
eh? do enchant removals works for that skill too, if do, i dont see it could work well
It would work, yes, but the enchantment goes on the target you teleport to, usually a "safe target", away from where the enchant could get stripped.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

But it is enough bad to "disenchant" you when holding the relic, you drop it and teleport back empty handedn , so it is a double edge blade.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

I see ANet has thought this through.

Though the assasin could still make a good runner with Dodge and the one where they can move 50% faster for like 3 seconds....

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by Arcador
But it is enough bad to "disenchant" you when holding the relic, you drop it and teleport back empty handedn , so it is a double edge blade.
the enchantment wont be on the assasin, but on the target that the assasin had set.

If anything, you want to rush the enchanted, not the enchanter.

For the trick to work, you most likely need the enchanted to stay near relic (which is in opponent base).