I was just thinking, wouldnt the skill recall be perfect for the relic runs in the HoH arenas.
Cast 'Recall' on Ghostly Hero.
Use run skills to get to Relic ASAP.
Remove 'Recall'.
Rinse and Repeat.
What do you guys think?
Assassin Relic Runners
Antwan
Loustien
Genious
NatalieD
According to several people in this thread, teleporting causes you to drop any item you're carrying. Looks like Anet anticipated this as a problem.
Vilaptca
Yup, quick make a Assassin, do the little training thing against hench groups. When the one with the flag pops up, grab the flag and try doing your teleporting moves. You drop it where you were everytime.
Vermilion Okeanos
You still can do a pretty decent trick.
run to relic, drop a save point for teleport, take relic to hero, warp to save point to grab another almost immediately.
run to relic, drop a save point for teleport, take relic to hero, warp to save point to grab another almost immediately.
Phades
Quote:
Originally Posted by Vermilion Okeanos
You still can do a pretty decent trick.
run to relic, drop a save point for teleport, take relic to hero, warp to save point to grab another almost immediately. |
I see this skill being incorporated into a secondary class build that was already setup to do runs like this. Think of rangers with dodge and crippling shot.
Empirism
eh? do enchant removals works for that skill too, if do, i dont see it could work well
Rafe
Quote:
Originally Posted by Empirism
eh? do enchant removals works for that skill too, if do, i dont see it could work well
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Arcador
But it is enough bad to "disenchant" you when holding the relic, you drop it and teleport back empty handedn , so it is a double edge blade.
Lambentviper
I see ANet has thought this through.
Though the assasin could still make a good runner with Dodge and the one where they can move 50% faster for like 3 seconds....
Though the assasin could still make a good runner with Dodge and the one where they can move 50% faster for like 3 seconds....
Vermilion Okeanos
Quote:
Originally Posted by Arcador
But it is enough bad to "disenchant" you when holding the relic, you drop it and teleport back empty handedn , so it is a double edge blade.
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If anything, you want to rush the enchanted, not the enchanter.
For the trick to work, you most likely need the enchanted to stay near relic (which is in opponent base).