Ok, I had an epiphany within 5 minutes of trying out my ritualist and I am proud to say I came up with a new idea (this was actually many hours ago but are writing about it just now)
How about a whole team of Ritualists all casts 1 different kind of spirit (since if one spirit of pain is cast, a second one cast will cancel out the first one) then everyone selects their respective spirit, and when the Opponents get close, everyone simultaneously casts rupture soul on them?
I call it, the rupture bomb
in earlier trials, it proved not that great, it required LOTS of coordinated work and you have to pack the spirits all close together. Against the zaishen elite with just 4 people. With good effort we were able to kill at least one and good damage on the others... how would this fare in normal pvp with a full 8 ritualist group? it may not kill the ranged people, but i suspect the warriors and such would be toast, and afterwards you can just have your fun outnumbering way on the rest.
Destruction (rit skill) thrown in would be good too, or w/e one causes damage whenever you create a creature
Ritualist Rupture Soul Build?
Fox Reeveheart
TheOneAndOnlyX
As soon as you bomb them you have to wait a while for them to recharge and rupture soul
Canook
while that could fare well in some instances, i.e altar capturing, etc. you would get annihilated by lets say, a ranger spike group, even a decent balanced build would put you down. what about if there are priests? you're going to wait for the spirits to recharge then run over to the priest and do the same thing? i dont think so. if you implement a ritualist as a secondary and put it in another build, maybe it could work.
Manfred
I think the limiting factor will be the fact that once you kill the warriors, the casters will learn quick and just avoid spirits.
Glasswalker
This works very well against the Zaishen (sp?) because they are mindless bots. Remember 2 things:
1. This is only 2 skills on the bar. Run a second spirit, and cast it the moment the first dies. Or heck, even better, before it dies... 2 rows of 8 spirits * ~122 damage AoE = dead just about everything.
2. It also causes blind. Even if it doesn't kill them, their warriors/rangers/assassins aren't going to do much damage until that is removed/wears off. Don't go full Rt/* on your team, get some damage dealers and interupters to fill in the blanks (yes, there are a few). But, this ought to get you through the Challenge/Elite portion without too much difficulty.
Adding Virulence at the end to any surviving casters would of course be fun.
Don't expect this to work too well against any Ranged PCs though.
1. This is only 2 skills on the bar. Run a second spirit, and cast it the moment the first dies. Or heck, even better, before it dies... 2 rows of 8 spirits * ~122 damage AoE = dead just about everything.
2. It also causes blind. Even if it doesn't kill them, their warriors/rangers/assassins aren't going to do much damage until that is removed/wears off. Don't go full Rt/* on your team, get some damage dealers and interupters to fill in the blanks (yes, there are a few). But, this ought to get you through the Challenge/Elite portion without too much difficulty.
Adding Virulence at the end to any surviving casters would of course be fun.
Don't expect this to work too well against any Ranged PCs though.
Xia
I found out better before reading this..
Explosive growth.
Make destruction.
Hold ashes that makes pain(forget the name).
wait a bit..
Use pain.(explosive hits)
Drop ashes(explosive hits admitiately after)
Echo
Rupture new pain.
Rupture destruction.
Er it needs somethign else though. But there is a basis for the build. You also need to keep alive(which shouldn't be a problem. Ritualists are better than monks at keeping selves alive)
80+80+(100ish+150)+150.
Explosive growth.
Make destruction.
Hold ashes that makes pain(forget the name).
wait a bit..
Use pain.(explosive hits)
Drop ashes(explosive hits admitiately after)
Echo
Rupture new pain.
Rupture destruction.
Er it needs somethign else though. But there is a basis for the build. You also need to keep alive(which shouldn't be a problem. Ritualists are better than monks at keeping selves alive)
80+80+(100ish+150)+150.