I'm set with my Necro, but I'm still tinkering with my Mesmer.
Here's what I'm thinking
(Note: this is for PvE, and is a pre-elite build, I haven't capped any elites yet)
Attributes: high Domination, Curses, and Inspiration (importance in that order); left-overs in Fast Casting.
1. Backfire (anti-caster hex)
2. Power Spike (anti-caster interupt)
3. Empathy (anti-fighter hex)
4. Faintheartedness (anti-fighter hex)
5. Spirit of Failure (anti-fighter hex & energy management)
6. Parasitic Bond (self-heal & cover hex)
7. Ether Feast (self-heal)
8. rez
The plan: Move from target to target, casting a single hex (depending on their class), followed by Parasitic Bond, and then moving on to the next target. Only sit on a single target if there are two powerful casters in the group, in which case one of them get's Backfire, and the other you sit on and interupt with Power Spike (preferably Backfire the Monk or Mesmer, then interupt the Ele's high damage spell). The idea is to affect the battle as a whole, and not to just sit there and try to deal direct damage to a single foe (which other classes do better IMO).
The goal: Mess up as many enemies as possible. As many as your energy will allow.
The big issue: Energy. Possibly replace Spirit of Failure with a better energy management spell from the Inspiration line. Empathy and Faintheartedness regen pretty fast (10 sec. and 8 sec., respectively), so maybe just stick to those two hexes as your anti-fighter hexes.
Also, if Parasitic Bond is doing the job healing-wise, maybe drop Ether Feast for an additional energy management spell.
Any thoughts would be appreciated.
