
A few days ago, I came up with the idea of doing the Droknar Run with my ranger, due to my 15k set of Frostbound armor. Since I've done it a lot of times with my Warrior, I took the bases from that build.
The build is a R/W build.
My armor:
Frostbound is the key...
Mask:
Armor 70
Traveler's Mask
Wilderness Survival +1
+30 Armor against elemental attacks
Chest:
Armor 70
Frostbound Vest of Major Vigor
Health +41
+30 armor against elemental attacks
+15 armor against cold attacks
Gloves:
Armor 70
Frostbound Gloves of Minor Wilderness Survival
Wilderness Survival +1
+30 armor against elemental attacks
+15 armor against cold attacks
Leggins
Armor 70
Frostbound Leggins
+30 armor against elemental attacks
+15 armor against cold attacks
Boots:
Armor 70
Frostbound Boots of Minor Expertise
Expertise +1
+30 armor against elemental attacks
+15 armor against cold attacks
Shield
Armor 16
Crimson Carapace Shield
+45 hp in a stance
Received Damage -2 while in a stance
While Doing the run, I used a +25hp axe.
Stats:
Tactics: 12
Expertise: 10
Wilderness Survival: 11
My skills came to be:
Ballanced Stance - Storm Chaser - Charge! (E) - Dodge - Whirling Defence - Troll Unguent - Healing Signet - Watch Yourself!
I alternated Chaser, Charge and Dodge. Dodge is very good due to the long recharge time of the Chaser. You also move 33% faster. While using Dodge as the last run skill, the others will be recharged when it ends.
When facing knockdowns like the bloody Worms or Gigants, I simply combine BS + Charge. The gigants in Snake Dance are really hard to master, due to the long recharge time of BS. When it ends, combine Charge and Whirling instead. Whirling allows you to block 75% of the attacks.
Use Troll Unguent everytime you are about to run past a group, because it gives you a health generation of +8. Use it wisely. It's very important. Healing Signet is also a key, since it gives you 130hp hp when used.
The first part is all about spawns. Avoid the imps and save Charge and Ballanced Stance until the first worm spawns. Then combine them, and go. Once the worm is gone, it's smooth sailing. Regenerate, and go on.
When you come to the Trolls in the cave. Alternate all the three running skills and get as close as you can to the grawl patrol. When the first Worm spawns, Combine BS + Charge as usual. Go on....
When you know how the system works, you can use your imagination.
Some might experience the Avicaras hard, after Camp Rankor. Use spam troll unguent and run skills, regen... Then you're there.
Am I the first ranger ever doing this?
I wish I did a movie on this... It will be my future project.

And yes. This was difficult as hell to acheive. Don't blame me if it doesn't work for you.
Cheers!