A few griefs about ranger pets, as well as suggestions to improve them a bit (functionality-wise, not damage/health etc...)
1.) That pets cannot be resurrected, requiring a special skill to bring them back. This is a pain, as it requires you to pack Comfort animal (or I suppose you could bring the revive all animals, but unless there were several rangers that wouldn't make much sense). Comfort animal is a weak healing spell anyway, and if playing the pet as an extension of the character with several pet skills in the build I am going to be relying to some extent on the Monk keeping an eye on him - I cannot protect a pet well enough as a ranger using comfort animal, that much is certain. I know that rangers will still want a way to heal their pet without a monk around, and a way to resurrect the pet should their rezzer get taken out, so some may still pack it along, but one fewer slot would be nice - especially for a ranger/monk or monk/ranger who ends up carrying a resurrect and healing anyway... having 2 slots devoted to way to bring party members back is aggravating.
2.) It'd be great to have the option to spilt your pet's attacks off yours - now this does happen to some extent, but it is limited. A key to tell the pet to attack my target, and another key to tell the pet to stay on his current target, so that I can sick a pet on someone and switch off onto another target.
3.) if #2 were implemented, I'd like the ability to see what my pet is attacking - a second target bar, showing the health etc. of that opponent. That way I know if the bleeding has stopped or if they are healing themselves back up and need me to target back onto them.
4.) If those were implemented, then a target next/target previous for the pet would also be handy - I am thinking of mapping my target next/taget previous to mouse 4 and 5 anyway, so and I could easily use the pet's targetting on my mouse wheel up and down, with a click on the mouse wheel being the equivalent of the space bar. Then I wouldn't need a "stay on your target button", as I can select his target anyway, though a "jump to my target" would still be useful, as would a "jump to pet's target" button, if I realise he needs my help. Both the "target pet's target" and "target master's target" could even be activated by clicking the target bar of joint target; so if I need the pet on mine I can click my target bar, if I need to jump to my pet's I can click my pet's target bar.
Pet related
Epinephrine
Dubby
If you want to make your pets, hencies (and maybe even minions) attack your target, and you are in *control* of those creatures, then just hold shift and press space. It makes the "blah blah im attackign blah blah hit T" and the henchmen/pets will auto attack it.
Epinephrine
Quote:
Originally Posted by Dubby
If you want to make your pets, hencies (and maybe even minions) attack your target, and you are in *control* of those creatures, then just hold shift and press space. It makes the "blah blah im attackign blah blah hit T" and the henchmen/pets will auto attack it.
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