Knockdown IS an interrupt and...
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Originally Posted by actionjack
Knockdown is not really interrupting... it is more of making you unable to finish your spell/skills, similar as you moving when casting spells....
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Quote:
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Originally Posted by actionjack
Don't think need to include Knockdown as interruption.. and there are few skills that prevent knockdown as well.
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Blackout is a skill disabler, it does not interrupt you. If blackout hits while u are casting a spell or using any other skill, u will finish casting your spell/skill, even though that will produce no effects. Plus like I said anti-interrupts should protect you from being knocked down if you are using a skill, not make u immune to knockdowns.
http://www.guildwiki.org/wiki/Knockdown <- some interesting things about KD
http://www.guildwiki.org/wiki/Knockdown <- some interesting things about KD
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I think some people just have too much time on their hands to think things like knock down an an interupt. Some people will just rationalize anything as long as it benefits them and is in their favor. Live with it, knock down is not an interupt by "game standards" and that's a fact jack. (smile)
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I like to think of it this way:
When an interrupt skill hits, it's like a magic effect that disturbs your magical abilities. (Like countering a spell with Branshish Magical Might in Arcana)
When you get knocked down, it's an effect that stops the verbal and somatic componets of your spell from functioning, making the spell fizzle.
An interrupt only interrupts you: A knockdown literally knocks you down.
In my mind, they're 2 totally different things.
When an interrupt skill hits, it's like a magic effect that disturbs your magical abilities. (Like countering a spell with Branshish Magical Might in Arcana)
When you get knocked down, it's an effect that stops the verbal and somatic componets of your spell from functioning, making the spell fizzle.
An interrupt only interrupts you: A knockdown literally knocks you down.
In my mind, they're 2 totally different things.
KD has an interrupt component to it, it's undeniable. If you don't think KD is an interrupt, I really do not see how I can reason with you. Also the whole concept of avoidable and unavoidable KD is totally not making sense. Correct me if I'm wrong but KD from attacks can be evaded (Guadian, Distortion, etc.) while KD from a non-attack sources (Gale, Meteor, etc.) cannot be evaded (cept for the 2 puny skills that protect from KD). So basically if I want not to be interrupted I have to have an anti-regular interrupt skill and an anti-KD skill, and if I choose not to use war as 2ndary, I basically have to use a % chance to evade skill that will still not protect me from magical KD. Bottom line: 2 skills (out of an 8 skills bar) to protect from 1 thing.
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Originally Posted by Hella Good
KD has an interrupt component to it, it's undeniable. If you don't think KD is an interrupt, I really do not see how I can reason with you.
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Originally Posted by NatalieD
It's a terminology thing. It's like how "dodge" and "evade" mean completely different things in Guild Wars even though they're synonyms in English. In GW, "interrupt" is a specific thing, not anything that can interrupt a spell.
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If anti-knockdowns become common, I demand all warrior knockdowns only require 4 Adrenaline =D

