Knockdown IS an interrupt and...

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

... anti-interrupt skills should prevent a target from being knocked down IF knockdown hits while target is using a skill. When a skill says in its discription that it prevents interrupts that should include all interrupts, not only the non-knockdown type. It doesn't make sense to me otherwise.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Knockdown is not really interrupting... it is more of making you unable to finish your spell/skills, similar as you moving when casting spells....

Don't think need to include Knockdown as interruption.. and there are few skills that prevent knockdown as well.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

I only know of Dolyak Signet and Balanced Stance.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by Josh
I only know of Dolyak Signet and Balanced Stance.
Don't Blind and any other stance, hex, spells that make them go Miss or Block would protect you against Knockdown as well?

But adding few more Knockdown protection skills in other classes would help as well.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by actionjack
Knockdown is not really interrupting... it is more of making you unable to finish your spell/skills, similar as you moving when casting spells....
Uhm... same thing- u get interrupted
Quote:
Originally Posted by actionjack
Don't think need to include Knockdown as interruption.. and there are few skills that prevent knockdown as well.
In an 8 slot set-up there really isn't room for a knockdown protection even if you chose to pick one. I mean.. anti-interrupt, then anti-knockdown... it's kind of a waste dont u think?

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

No, KD is not an interupt, its of a Disable like blackout, Unable to use skills. There is no need for it to be made an interupt, if you really want to, lets include PK in towns and outposts while were at it since everyone wants to change the game in their way.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Blackout is a skill disabler, it does not interrupt you. If blackout hits while u are casting a spell or using any other skill, u will finish casting your spell/skill, even though that will produce no effects. Plus like I said anti-interrupts should protect you from being knocked down if you are using a skill, not make u immune to knockdowns.

http://www.guildwiki.org/wiki/Knockdown <- some interesting things about KD

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Oh quit whinning and complaing, and just play the game already.

Knockdown = Knockdown
Interrupt = Interrupt

Knockdown is not an Interrupt
Knockdown does not equal an Interrupt

Robster Lobster

Krytan Explorer

Join Date: Dec 2005

Well, if you're in the middle of using a skill, then Knockdown DOES equal an interrupt.

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

Quote:
Originally Posted by Robster Lobster
Well, if you're in the middle of using a skill, then Knockdown DOES equal an interrupt.
No, it equals your laying on your ass from being KD.

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

I think some people just have too much time on their hands to think things like knock down an an interupt. Some people will just rationalize anything as long as it benefits them and is in their favor. Live with it, knock down is not an interupt by "game standards" and that's a fact jack. (smile)

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Hammer warrior FTW!

I've heard the phrase THUMPER BUNNY FTW!! too now and then

That's it, I'm going to get a Hammer hat + Sup rune and equip the Bludgenoer.

Knockdown ≠ Interrupt, even though it does interrupt you.

DeepFyre

Frost Gate Guardian

Join Date: Jun 2005

if you are blacked out while casting a spell, it doesnt finish - it says skill is recharging

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I don't think it should be treated as an interrupt. A.Net knew what they were doing, it's for balance purposes. That's why it takes so long for Hammer warriors to get a knockdown in.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

The only problem here is a slight ambiguity in naming. I guess it would've been more clear if they had used a special term for interrupts to distinguish them from the other things that can interrupt casting, i.e., knockdown and skill disabling.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I like to think of it this way:

When an interrupt skill hits, it's like a magic effect that disturbs your magical abilities. (Like countering a spell with Branshish Magical Might in Arcana)
When you get knocked down, it's an effect that stops the verbal and somatic componets of your spell from functioning, making the spell fizzle.

An interrupt only interrupts you: A knockdown literally knocks you down.

In my mind, they're 2 totally different things.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

KD has an interrupt component to it, it's undeniable. If you don't think KD is an interrupt, I really do not see how I can reason with you. Also the whole concept of avoidable and unavoidable KD is totally not making sense. Correct me if I'm wrong but KD from attacks can be evaded (Guadian, Distortion, etc.) while KD from a non-attack sources (Gale, Meteor, etc.) cannot be evaded (cept for the 2 puny skills that protect from KD). So basically if I want not to be interrupted I have to have an anti-regular interrupt skill and an anti-KD skill, and if I choose not to use war as 2ndary, I basically have to use a % chance to evade skill that will still not protect me from magical KD. Bottom line: 2 skills (out of an 8 skills bar) to protect from 1 thing.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Hella Good
KD has an interrupt component to it, it's undeniable. If you don't think KD is an interrupt, I really do not see how I can reason with you.
It's a terminology thing. It's like how "dodge" and "evade" mean completely different things in Guild Wars even though they're synonyms in English. In GW, "interrupt" is a specific thing, not anything that can interrupt a spell.

Linkie

Lion's Arch Merchant

Join Date: Mar 2005

Norway

P/W

The game does require some more anti-knockdown options, unless they want to nerf gale into oblivion.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by NatalieD
It's a terminology thing. It's like how "dodge" and "evade" mean completely different things in Guild Wars even though they're synonyms in English. In GW, "interrupt" is a specific thing, not anything that can interrupt a spell.
Exactly! We have a winner! And even though there are 3 anti-interrupt skills and 2 anti-knockdown skills, there is really only 2 viable anti-interrupts, and I think knockdowns were meant to be harder to avoid for balance reasons.

If anti-knockdowns become common, I demand all warrior knockdowns only require 4 Adrenaline =D

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Kassad
No, it equals your laying on your ass from being KD.
quoted for truth.
i really don't see how you can hope to finish casting a spell after being floored.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

There are skill that prevent you from being knocked-down you know.....

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

Hella Good. I tend to agree with on your idea of attempting to counter interrupts and knockdowns. However, I think you are going about it the wrong way especially if you are thinking in the realm of PvP and GvG. It is far simpler to have several fast casting spells to reduce the window of an interrupt or knockdown impacting you. If you must dedicate one skill to a direct counter, then I would choose to counter interrupts and not knockdowns due to the faster recharge on interrupts over knockdowns and some of their nastier side effects. In addition, a mesmer or ele secondary is much more useful for a caster than a warrior secondary.

I use the following guidelines for cast times when designing a build to counter interrupts:

Monk - 1/4 to 1 second cast times
Ele - 1/4 to 2 second cast times
Necro - 1/4 to 2 second cast times
Mesmer - high fast casting attribute

This is not to say that every skill must fall within these time ranges, but certain 5 to 7 of your skills should AND you should still be functional without the longer casting spells. If you begin suffering from interrupts or knockdown, then avoid the use of the longer casting spells. Still elementalists and necromancers are very susceptible to interrupts (or interrupt via knockdown) even using these guidelines.

Other counters may lie not in your skill bar, but in that of your teammates' skill bars. Warriors are typically the class that use knockdowns (even ele skills like gale) due to their closeness to a target. Limit their effectiveness with blind and crippled conditions and you will limit their knockdown frequency.

Finally, other counters involve just using common sense when positioning yourself on the battlefield and to avoid triggering some of those conditional knockdowns like shield of judgement.

I think that in most cases knockdown > interrupt (excluding some of the nasty side effects of distracting shot, concussion shot, cry of frustration, power spike, power leak, and power block). Not only does knockdown interrupt any skill (whereas several interrupts are limited to just spells), it also renders the target immobile leaving them vunerable to a focused attack without the threat of them running. How to counter a warrior with backbreaker and lengthens knockdown gloves (which is even better than blackout)? Don't let them touch you or better yet blind the warrior or somehow cause them to miss or have a ranger on your team land a distracting shot on his backbreaker skill.