I am about to buy the game, I have just a few questions

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

1)I like to know, about the skills allocations, after you have made your character, can you still re-locate your skill points?

2) I am thinking to make a Ranger/Monk, a continuation from my experience playing Neverwinter Night. I am not sure how powerful will this combaination do in combat, but say if I find this the most dull character design, is there other class good for going with a Ranger you would recommand?

Thanks very much.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

skill points? they are used to buy skills, there's no way of "selling" your skills again.

i think you mean attribute points, wich allow you to make those skills more powerful..and yes, you can play with those attribute points as much as you like, you will never run short of them, because you keep them ^^


ranger...it's good with any class really, most of the rangers just stick with their ranger skills...they're good on their own

r/me is good for later on the game (you'll see)

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Yes, I meant attribute indeed.

One more question:

Guild Wars Chapter 2- Is it a expansion pack of Guild Wars? Or an entire different game?

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Chapter 2 is kinda both. It is indeed standalone, but will also integrate, if you have the original. So, if you only have the original, you will only be able to play those characters and content. If you have only the expansion, you can play the new characters, "core" versions (fewer skills) of the original characters, and only the new content (a whole storyline and continent called Cantha). If you have both, you have full access to all characters (still waiting to find out how many character slots, though), and the entire set of content.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

On the Ranger/Monk thing, I've been leveling up my Ranger/Monk for a week or so, he's now level 15 - I chose monk for the ressurect spells. I will be switching to Ranger/Mesmer at times for Mantra of Concentration for trapping.

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Thanks guys for the advice.

I have now ordered the game, and should be with me in a few days.

I was attracted by the graphic, and the endless counter strike styled (kind of, in my view anyway) of PvP.

But I would also enjoy chating with people, advanture around, explore and killing monsters as well, so I guess I will be making a RP character.

My question is, would my RP character be able to entre some PvP areas as well?

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

You can pvp with your pve character and that might be a good idea at first until you get almost everything unlocked.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

It's a nice purchase.

I wubs it.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by romeo_longsword
I was attracted by the graphic, ?
http://www.guildwarsguru.com/content...-10-id1195.php

http://www.guildwarsguru.com/content...lon-id1264.php

GAILE (Anet rep) has stated the graphics of chapter 2 out do even chapter 1 so ...............

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

yeah i have try the trial version (the one on pvp weekend now). All i can say is that it is really impressive..^^..beside that, it is better for you to hook on a guild. If you plan to play as a loner in this game, you are missing out the fine part of Guild Wars. ^^

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by nimloth32
If you plan to play as a loner in this game, you are missing out the fine part of Guild Wars. ^^
due to circumstances beyond my control i use the free henchmen exclusively and have not had much trouble and have had a great deal of fun.

numbers are needed for the later regular parts of the game but they do not need to be human (though sometimes it helps -friends list is invaluable then)

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Quote:
Originally Posted by Commander Ryker
You can pvp with your pve character and that might be a good idea at first until you get almost everything unlocked.
Could you tell me if my PvE character can go to all the places where my PvP character can go?

Or must I create two different characters to enjoy these two asspects fully?

Injektilo

Ascalonian Squire

Join Date: Sep 2005

Gladiatores Victorialis [GV]

Me/

You can indeed enter any of the same PvP zones with an RP character and as you level up prior to entering the maxed level arenas you will find arenas for certain level ranges (Up to level 10 in Ascalon, up to level 15 IIRC in the Shiverpeaks etc.) and what's more a PvE character can actually compete with the maxed out rune-festooned PvP characters because of the easy availability of "perfect" weapons in this game (Collector's from the Desert onwards). Typically it seems that people will use their RP characters to unlock skills, runes and upgrades and then keep a PvP slot so they can have flexibility.

I'm unsure if you're aware of this but PvP characters automatically start at max level so it's not exactly a chore to create a PvP character in any case.

EDIT: I was a tube and said "easy ability" instead of "easy availability" I blame caffeine... Yes caffeine

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

I see, very fun indeed, Injektilo.

And even with the PvE character, I can add and subtract the attributes points even after the character is created/leveled, as much as I like?

I ask this because, with Neverwinter's Night, a game I am used to, the "skill points" can not be changed after you have decided when you are leveling up.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by romeo_longsword
I see, very fun indeed, Injektilo.

And even with the PvE character, I can add and subtract the attributes points even after the character is created/leveled, as much as I like?

.
no limits or penaltiy at all

try out builds all you want

dimirpaw

dimirpaw

Lion's Arch Merchant

Join Date: Dec 2005

Canada/Alberta/Edmonton

I wouldnt buy the game yet, get factions first.

BellyFlop

BellyFlop

Krytan Explorer

Join Date: May 2005

Quote:
I wouldnt buy the game yet, get factions first.
why would you do that?

follow his advise if u want suck on your tumb for another 3months+.

if it was me today i would buy the game without thinking twice.

But Hey What Do I know!

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Quote:
Originally Posted by Yanman.be

r/me is good for later on the game (you'll see)
Would you (or anybody) explain why r/me is better later on?

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by romeo_longsword
Would you (or anybody) explain why r/me is better later on?
I'd guess he means for trapping... while setting a trap you can be interrupted by any attack, but mesmers have skills to prevent interruption, so you can run right up to enemies and set traps on them mid-fight.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Just to add, ultimately all PvE characters will be superior than PvP characters. (due to that PvP character has limited option in choosing equip)

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Quote:
Originally Posted by NatalieD
I'd guess he means for trapping... while setting a trap you can be interrupted by any attack, but mesmers have skills to prevent interruption, so you can run right up to enemies and set traps on them mid-fight.
Thanks for the insight,

I have almost no experience in playing Guild Wars, but from the info on the site and the form given so far, I don’t understand why an R/Me would be considered as better then an R/Mo at later levels.

Ranger/Monk: You get some of the healing abilities that would mean quite a lot during a long battle, beside this, you could even switch your role in playing a healer for your team/friends. Additionally, the healing/buff could possibly apply to your animal (if you decide to have one), making quite a disrupting application in battle.

Ranger/Me: Get yourself prevented from being disrupt during trap setting.

I don’t see the advantage of the R/Me overcome the R/Mo at the moment, perhaps there are more than this?

Order Of Thy Sword

Order Of Thy Sword

Frost Gate Guardian

Join Date: Nov 2005

C/O of Savages of Undying Legend

Quote:
Originally Posted by romeo_longsword
Thanks for the insight,

I have almost no experience in playing Guild Wars, but from the info on the site and the form given so far, I don’t understand why an R/Me would be considered as better then an R/Mo at later levels.

Ranger/Monk: You get some of the healing abilities that would mean quite a lot during a long battle, beside this, you could even switch your role in playing a healer for your team/friends. Additionally, the healing/buff could possibly apply to your animal (if you decide to have one), making quite a disrupting application in battle.

Ranger/Me: Get yourself prevented from being disrupt during trap setting.

I don’t see the advantage of the R/Me overcome the R/Mo at the moment, perhaps there are more than this?

Ranger/Monk dosent have the energy to play monk for his team, and I tihnk you'll find the ranger has a fine self healing skill called troll ungent, and in PvE you'll rely on this heavly. In PvP, your monks will be healing.

Go R/Me, in the early levels conjure Phantasm (mesmer skill) can really help you stack on the damage over time on your enemys.

Most rangers, are a self suffiecent class, I think you'll benefit from starting as a R/Me. Once you reach a certin part in the game, it lets you change your seconday class as much as you'd like.

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Quote:
Originally Posted by Order Of Thy Sword
Once you reach a certin part in the game, it lets you change your seconday class as much as you'd like.
Thanks a lot for your advice.

From what you say, there is an option that allow you to change your second class with no limit?

BellyFlop

BellyFlop

Krytan Explorer

Join Date: May 2005

Quote:
From what you say, there is an option that allow you to change your second class with no limit?
yes u can much later, but u need to find it yourself we cant spoil it by telling you everything.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Your secondary profession does not define your character significantly in PvE play beyond some specialised builds. If you choose to play as a R/Mo, it will be no different from playing a R/Me for the greater part of the game. You will not suffer for choosing one secondary over another. There is no combination that is inherently better than all others.

This is especially true for rangers, a class that can do a little bit of everything. Most rangers wont even use their secondary for PvE except in the case of monks where it will probably be used for resurrection spells.

My advice is to make a quick PvP character after you create your PvE ranger and talk to a Priest of Balthazar. Take a good look at the available skills for every profession and find the ones that you feel will complement your playstyle. People tend to misunderstand the dual profession mechanic, it becomes clearer once you actually play the game.

Quote:
Originally Posted by romeo_longsword
Ranger/Monk: You get some of the healing abilities that would mean quite a lot during a long battle, beside this, you could even switch your role in playing a healer for your team/friends. Additionally, the healing/buff could possibly apply to your animal (if you decide to have one), making quite a disrupting application in battle.
Once again, you'll probably understand this better once you play the game. A R/Mo would make a poor healer because of two reasons: Limited energy and energy regeneration compared to a primary monk and no benefit from the Divine Favor attribute (the monk primary attribute). Your party would benefit a lot more if you did your job as a ranger. It could benefit your animal companion though, you raise a valid point there.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

All seconaries have applications, and all are worth trying. Fortunately, you can even cahnge your secondary as many times as you like, later in the game. My (main) Ranger started Ranger/Monk, but has since unlocked most of Warrior and selected skills from Mesmer, Necromancer and Elementalist. Is any one the "best"? No, but each has ways to play that are effective, and there is nothing stopping you from picking up a few skills from another class later - Elemental damage boosts from /Elementalist, condition abusing skills or vampiric attacks from the /Necromancer, stances boosting your defense against element types or ways to shut down enemy skills as a /Mesmer, running and survival skills or (for the fun of it) go toe to toe with a hammer as a /Warrior, and obviously enough, as a /Monk you can set up for some minor heals/protections to help out, some smiting to boost damage or simply to have ressurection abilities.

One thing nobody has mentioned yet is that rangers suffer somewhat in the early game, being quite underpowered until later. Rangers are in the unenviable position of needing to invest fairly heavily in their primary attribute to get any efficiency, so while they can become very effective later, they go through an awkward phase in which they just can't keep their energy up on the attack.