

Dodo The Extinct
Axis
Ipse_Dixit
A User Name
jaibas17
Pyrii
Dodo The Extinct
Rikimaru
TGgold
Teh Azman
calamitykell
Theus
calamitykell
Pyrii
Phades
Originally Posted by TGgold
Don't forget that they have Vengeful Blade. It's in restoration, but it does a decent amount of dmg and healing if used against thick players (ones who keep attacking through it).
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nutsngum
Originally Posted by jaibas17
rit/r + oath shot = gg
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TGgold
Originally Posted by Phades
Weapon skills are not enchantments, but thank you for playing. The attacker has zero warning that this skill is active unless it is cast on the ritualist that has the skill. It is also parrallel to reversal of fortune, so its not like they can stop their attack when it lands either. It does say damage as well, so im not sure if it will steal health from direct damage spells or not.
Vengeful was kahaei or however its spelled is a different story entirely. |
TGgold
Originally Posted by nutsngum
Oath shot with 50% failure because you're a ritualist with no expertise = you don't know what you're talking about.
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A User Name
Esrever
Feng Leung
Ensign
Guardian of the Light
drowningfish999
NightOwl
LifeInfusion
twicky_kid
BBoy_Manchild
Vermilion Okeanos
TGgold
Originally Posted by BBoy_Manchild
ritualist primary still seems to lack a full on anything, every attribute seems to be a halfass version of other classes, but Rt is an awsome secondary, no more Mo/Me
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A User Name
Originally Posted by TGgold
I honestly disagree. I think that my ritualist works well at what he does. I'm fond of their weapon skills, and their new mechanics.
I think that the more you play them, the more they grow on you. And they are offensively more difficult to use, but NOT underpowered. |
Deathqueen
Originally Posted by Pyrii
They also need to tweak the NPCs to stop them from ONLY attacking Ritualists, in the learning PvP matches I was prime target, I spent most of the time healing myself and therefore got almost no faction. If I died and then revived, less than a second before I saw 5 damage indictators above my character and half my health gone.
I know about intelligent AI attacking healers first, but well, this is silly. |
Lady Lozza
toastgodsupreme
Originally Posted by jaibas17
rit/r + oath shot = gg
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Deathqueen
toastgodsupreme
Originally Posted by Deathqueen
One thing I can see right now they are going to have to nerf on Ritualists is spirit spamming. I counted no less than 20 spirits of pain while watching on HoH battle. And this after someone told me that only one type of spirit could be out no matter how many ritualists. This will become as much of a pain as ranger spirit spamming and will definitely need a nerf to be like the ranger spirits. Only 1 type per team.
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Phades
Originally Posted by toastgodsupreme
My big issue is that for PvE, Rits are going to blow, HARD. Cast times are horrible and recharge is just ass. Even with some of the skills that improve cast times (rit skill imrpoving cast times by 15% for UP TO 30 SECONDS, that's WEAK).
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toastgodsupreme
Originally Posted by Phades
Use soul twisting and serpents quickness. Those skills is designed to pickup and move. If you are using oath shot and expertise, i dont know why you are complaining.
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Phades
Originally Posted by toastgodsupreme
It's the fact that I HAD to use oath shot + expertise. Granted, it was fun as hell and I laughed as my spirits wreaked havoc (rangers are targeted far less than Rits I noticed).
Cast and recharge times are just going to hurt in PvE for say, a Rit/non-ranger. |
Synthos