The problem with this build is you are going to want to get all of these on a target as soon as possible, but you won’t have the time or the energy to do so. But has anyone tried anything like this?
Attributes: Blood, Curses, Illusion
Faintheartedness - Hex Spell
For the next 8-37 seconds, target foe's attack speed is reduced and that foe suffers health degeneration of 1-3.
Parasitic Bond - Hex Spell
For 20 seconds, target foe suffers -1 Health regeneration. You are healed for 30-102 Health when Parasitic Bond ends
Suffering - Hex Spell
For 6-25 seconds target foe and all nearby foes suffer health degeneration of 2.
Conjure Phantasm - Hex Spell
For 2-12 seconds, target foe experiences health degeneration of 5.
Life Siphon - Hex Spell
For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Rend Enchantments - Spell
Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
(Imagined Burden - Hex Spell
For 8-18 seconds, target foe moves 50% slower than normal.
or
Vampiric Gaze - Spell
Steal 18-52 health from target foe.)
Me/N – N/Me Degeneration build
DismalClown
Loralaiy
I gave a build like this a go. Based mine around Soul Barbs and had about 56 energy in my bank. Not very effective at all against monks, they'll just throw up a healing breeze, and then do another one two seconds later after you use Rend Enchantments. Worse part about Rend is that it's recast is 30 seconds.
Assuming you go with a 11/10/10 build, you'll be able to get -12 pips on a target. Well, actually, the max is -10 pips. I'd drop Suffering because of that, due to it's energy cost. With a DOT build and no way to regen energy, you're going to be depleted after the first target you open up on. And if its a monk, you're just wasting your time with thanks to Healing Breeze.
Definately drop Imagined Burden and replace it with Mantra of Persistance. Doesn't make any sense to be slowing your enemy in a DOT build, since they'll be taking damage while they're running and you're out of energy anyway. With Illusion 11, you should be able to get a 50-60% bonus with the Mantra, and possibly more.
Definately drop Vampiric Gaze. Try Migraine, whenever you happen to unlock it. That'll lengthen the time it takes for those monks to casting healing breeze, although it really won't matter much; they'll still have the edge over you.
Definately look into Soul Barbs for a build like this. Yeah, I know the puny 25 damage doesn't seem like much, but you shouldn't be the only one hex'ing your target especially if you're in tombs. And at least you'll be able to maintain some damage when Monks cast healing breeze.
Edited in: Personally, I use a very similar build when I go PvE. They rock as long as your target ain't healing.
Assuming you go with a 11/10/10 build, you'll be able to get -12 pips on a target. Well, actually, the max is -10 pips. I'd drop Suffering because of that, due to it's energy cost. With a DOT build and no way to regen energy, you're going to be depleted after the first target you open up on. And if its a monk, you're just wasting your time with thanks to Healing Breeze.
Definately drop Imagined Burden and replace it with Mantra of Persistance. Doesn't make any sense to be slowing your enemy in a DOT build, since they'll be taking damage while they're running and you're out of energy anyway. With Illusion 11, you should be able to get a 50-60% bonus with the Mantra, and possibly more.
Definately drop Vampiric Gaze. Try Migraine, whenever you happen to unlock it. That'll lengthen the time it takes for those monks to casting healing breeze, although it really won't matter much; they'll still have the edge over you.
Definately look into Soul Barbs for a build like this. Yeah, I know the puny 25 damage doesn't seem like much, but you shouldn't be the only one hex'ing your target especially if you're in tombs. And at least you'll be able to maintain some damage when Monks cast healing breeze.
Edited in: Personally, I use a very similar build when I go PvE. They rock as long as your target ain't healing.
sadrobot
these degeneration builds become miuch less effective later game since you are stuck with having a max of -20hp per second. this means that if they have healing breaze or any other healing spells like that (troll urgent, blood well ) they can essensialy cut your damage inhalf. also later game poeple have hundreds of HP so -20 a sec doesnt hurt as much