U
One of the ideas of guild wars is that the game will be based off of skill not how long you play. Because of this equipment was desighned to be basicly unimportant because everyone could get the best in almost no time. While I like the fact that Guild Wars isn't like Everquest where equipment completely makes or breaks a character Id like to point out some of the problems this causes. Basicly their is no point to go out of your way to do things in PvE. Because equipment doesn't matter their is no reward for leaving the main paths and working your way to some of the hard to reach areas of the wilderness and dungeons. The same is preddy much true for sidequests. The reward of experience is worthless because it's so easy to reach the level cap. It's also very anticlimatic to get to a very cool looking part of a dungeon after fighting many tough enemys only to find that theirs nothing their. Their needs to be some reward for doing PvE.
