Warrior New Tombs Build

vncanadian

vncanadian

Krytan Explorer

Join Date: May 2005

SSSJ

W/Mo

was just wondering if anyone has a good uw build

i have a build but it isn't very efficient :]

thx

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

W/Me

12 Illusion
9 str
9 sword (as long as it meets your req)
9 tactics

Equipment: Sword with enchantment mod, shield, Rockmolder. Weapon set #1, sword and shield, Weapon set #2, sword and Rockmolder.

Illusionary Weaponry
Healing Signet
Dolyak Signet
Watch Yourself
Flurry
Sever Artery
Gash
Res Sig

Using a Rockmolder gives you 12 energy that's hidden from the Fear Me spams until you switch over. Then you only have to regen 3 energy to re-cast IW, and switch back to your shield.

When you're not fighting the ghouls and have energy, spamming Flurry with IW lets you put out 34 DPS for 36 seconds (20% enchant mod), making you look like a damn Jedi Ginsu Master out there. When you aren't using IW, Sever and Gash lets you bleed and deep wound everything but the Dream Riders.

Dolyak is for getting up in the Dryders' faces to kick their ass without worrying about Meteor Shower knocking you down. Good for tanking Wurms too.

Too many so-called "tanks" don't even consider how they're going to get around being blind and with zero energy 75% of the time and still be able to contribute other than taking up space.

imrik32

Ascalonian Squire

Join Date: Jan 2006

I didn't think you could get elite skills from your secondary class?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by imrik32
I didn't think you could get elite skills from your secondary class? Trust me, you can.

Danger Russ

Academy Page

Join Date: Jan 2006

US East Coast

KISS

Mo/

I had the misfortune of tanking the new area with monks who could not get rid of conditions. Here is my new build that should offset the conditions and put them to use. I really like the illusionary weapons answer to the conditions question. Elegant and effective.

W/N

Strength 14
Axe 13
Tactics 12

Superior rune in strength and tactics

Cyclone Axe
Executioners
Watch Yourself
Dolyak signet
I will survive
plague touch
Defy Pain (E)
Healing signet

I usually have 1 to 3 conditions on me. With Plague touch, i can return any of them (especially blind) and/or use "I will survive" for mad regen and keep flailing.

Defy Pain, Doly, and Watch yourself will help me survive. Cyclone helps build adrenaline and nice damage. Executioner"s is for finishing foes.
With 14 strength, I get 19 seconds with Doly, 272 hit points with Defy Pain, 11 seconds of regen with "I will survive" And.....extra damage on every stroke. Plague touch is primarily for blind.

I hope this is helpful.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

danger, be sure not to bring that build if you have an ss nec in your party.

Danger Russ

Academy Page

Join Date: Jan 2006

US East Coast

KISS

Mo/

How would spiteful spirit ruin the build? Or the other way round?

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Danger Russ
How would spiteful spirit ruin the build? Or the other way round? other way around.

the monsters there have a stance called 'fingers of chaos,' which has various effects based on your professions. if they hit a nec, they lose a hex. i could be wrong, but i believe that it affects secondaries as well. hence, if one with ss on it hits you, they lose ss. this pretty much nullifies the reason for the ss nec to exist in your party.

can someone confirm if secondaries are affected as well? if they don't, then i take back everything i just said. =P

vncanadian

vncanadian

Krytan Explorer

Join Date: May 2005

SSSJ

W/Mo

nice collection of builds :]

i just use simple tank :[ i can't come up with anything creative enough

snapp

snapp

Frost Gate Guardian

Join Date: Sep 2005

W/

I use riposte and deadly riposte, so I am still doing damage even when blind.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Having a Warrior/Necro WILL remove Spiteful Spirit if any foe strikes the Warrior/Necro.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

yeah... there arent enough cover enchants to keep IW from being stripped

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by BBoy_Manchild
yeah... there arent enough cover enchants to keep IW from being stripped
Hence not using it around Dream Riders, or eliminating them first so that you can use IW for the rest of the mob. You don't need a cover enchant if you use strategy and prioritize your targets. The 2 times I was paired with non-guild Warriors, they tried these "alternative" strategies and looked like fools out there.



Quote: Originally Posted by snapp
I use riposte and deadly riposte, so I am still doing damage even when blind. And how exactly one can use Riposte and Deadly Riposte when a) you're blind and can't gain adrenaline and b) you have 0 energy, needs to be explained to me. And at 12 Tactics Deadly Riposte does 41 damage to 1 enemy every 10 seconds. That's hardly efficient. Gladiator's Defense is a little better, but its effectiveness depends on a) actually having 5 energy to cast it b) melee enemies attacking (since there's only one type of melee enemy), c) enough of the melee enemies actually attacking YOU, which is unlikely since they prefer to attack casters, and d) not minding 20 seconds of downtime, with a 10 second duration (12 tactics) and 30 second recharge.

I'm still waiting for someone to show me a better way to dish out damage under the given conditions. I don't post anything in this forum which I haven't already proven to work.

Knido

Knido

Wilds Pathfinder

Join Date: Jul 2005

in exile

W/

dont enchants get removed real quick in the new tombs? or is Fingers of Chaos just for monk enchants? havent bothered to check it out cause im pissed off at A-Net for ruining the sickle and shadow blade...

Talon Berethin

Academy Page

Join Date: Sep 2005

The Crusaders

R/E

My guild team uses the ever popular Echo/Renewal nuker and if we can 2. But to augment it we use a hammer warrior, yes you heard me right a hammer warrior in PvE, and he does maximum duration knockdown just as the Meteor Showers hit to allow for at least 5 seconds inside the storm. I don't know about you guys but 5 seconds inside 1 Meteor Shower would kill most casters and if you get 2 going forget about it.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

bring iway when you have a mm =D

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Knido
dont enchants get removed real quick in the new tombs? or is Fingers of Chaos just for monk enchants? havent bothered to check it out cause im pissed off at A-Net for ruining the sickle and shadow blade... Only Monk enchants, apparently, I've thwacked hundreds of ghouls and never had IW stripped. Only the Dream Riders do that, or the occasional Chained Soul who happens to rez while nobody is paying attantion. Since I'm the only one with an enchantment on, I'll be the target of his Rend. But that's so rare it's negligible. I remember it happening a total of twice out of 3 complete runs, so it's not often enough to concern me.

SantaClause

Academy Page

Join Date: Apr 2005

US

W/Mo

As much in strength (12+rune+1 hat) as possible with your runes and the rest in tactics (10+rune), and your weapon of choice (8+rune).

Rebirth
I will avenge you (if things go bad, very bad w/PUG's)
I will survive (perfect for all the conditions they actually help you)
Watch Yourself (+ armor)
Dolyak signet (+ armor)
Healing Signet
Gladiator's Defense
Shield Bash

Sometimes if Im going with a MM and another W/ I will replace I will avenge you and Shield bash with offensive skills (sword: sever, gash, ax: cyclone, executioners)

The purpose of this build is to 1) tank for the entire time. 2) when things go bad I can, stay alive and keep aggro long enough to let the monks retreat so they can rez if other casters die.

Sewers

Pre-Searing Cadet

Join Date: Dec 2005

CrimsonGuard

W/N

My build is very close to Kvndoom except that instead of flurry I had Elemental Resistance which really reduced dmg from Dryders and wurms, just don't use it around the ghouls. I may remove it and try flurry but it I know it reduced one spell from doing 122 dmg to me down to 30.

Figuring I shouldn't ever be the last person alive I brought Illusionary Weakness instead of Res which when I got low on health would give me about 189 back.

My shield is a -2 (while in stance) -2 (while Enchanted)

The only time my enchantments were removed was when the chained soul would rend them.

As far as Riposte working when you are blind. Well you do gain adrenaline when you take damage and Riposte is only 4 adrenaline so it is possible to use it. I prefer to use those skill slots for Sever Artery and Gash though instead of Riposte and Deadly Riposte.

Keep in mind also the end purple guys cast Ignorance (can't use signets) and Soothing Images (cannot gain adrenaline). So again Illusionary Weaponry is definately the way for a warrior to deal damage.

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

i do it like this pure stances tank!

1.glads
2.doylak
3.bonettis
4.watch ur self
5.balanced stance
6.healing sig
7.rez sig
8.sprint

Just tank, let the real damage dealers deal damage, Casters!!!! I just take all the aggro, let them pound on me, Then Shazam nukers NUke !! Fun Died a few times when aggro got busted but we figured it out, worked pretty well so far.

1.w/m
2. 1ele/n
3. 1ele/mo
4. monk

Were we talking solo here, because we do 3 or 4 man Uw runs! Sorry if it was suppose to be A solo Build! That i dont know!!

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

This is the build I've used for 5 or 6 runs including a 6 man and 5 man and I'm usually the only tank in party.

Warrior/Mes: Jack of all trade Tank.
Dolyaks (Sig)
Bonnettis (Adrenaline)
Glads
Endure
Healing (Sig)
Riposte (Adrenaline)
Distracting blow
Rez Sig

Tactics 14
Strength 13
Rest in Swords manship +1 (from rune)

Zealous spatha of defense.
Quest shields max while enchanted and maxed while hexed.

After my 1st run, I realized that I was blind and hexed all the time. So I went with this build because it allows me to almost always do something besides take damage. The mes 2nd was to avoid enchants getting stripped, but I've only partied with one full protector so far, so I might switch monk 2nd and use a hex remover.

If we're fighting mixed dryder/grasp/mesmer groups, I aggro and hit Endure, Glads and then maybe dolyaks depending how many creatures are attacking.
After they drain me of energy, I rely on Riposte and Bonettis. When they cast blind, I hit Dolyaks again if needed and the healing sig if needed. Easy money. The other groups are easy and worms/dryders cant touch me thanks dolyak. Distracing blow comes in handy, especially on the worms to help others, but I'd rather get hit when glads and riposte is going.

I don't do a lot of damage, but the culmulative effect is good when I get surrounded and glads/riposte does it thing with the nukes. I switched out distracting for deadly riposte, but it's a toss up. I might change out endure for deadly riposte, etc. I'd like to also get rid of the rez since, I don't have sprint and usually I'm the last to run, but that is hard to do with random teams. Build can probably be improved, but it's easy to play. Any input or suggestions would be appreciated.

Note: Doing this from memory so if something is off I will edit later.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

i dont think wars get a boost from mms with iway, they are not party members

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by kvndoom
W/Me

12 Illusion
9 str
9 sword (as long as it meets your req)
9 tactics

Equipment: Sword with enchantment mod, shield, Rockmolder. Weapon set #1, sword and shield, Weapon set #2, sword and Rockmolder.

Illusionary Weaponry
Healing Signet
Dolyak Signet
Watch Yourself
Flurry
Sever Artery
Gash
Res Sig I like this build. Good ideas. I would however like your opinion on 3 changes to the build. I would rather drop Gash Healing Signet and Watch Yourself and instead bring....

Endure Pain
Epidemic
I will survive!

The reason is that I would like to take the 9 attribute points out of Tactics. Those 9 points only apply to Watch Yourself and Heal Signet. I know it is a risk but I am counting on monks that I know can heal. I want to distribute those to strength and then what ever is left put where it is most effective. The higher strength will give me the full time on Dolyak so that it can be up about 100% of the time when I need it.

The Epidemic will spread the sever artery to all in the area offering less spike damage to one creature but more damage overall if used correctly.

Since I dropped Heal Sig we need something for desperate situations ...hence endure pain.

nuff said....this is by far the most effective build I have seen for the new tombs so far without my modifications.

The only problem I might note with my change is that we need energy which is usually in short supply...working on that one.

R. Mindwalker

R. Mindwalker

Frost Gate Guardian

Join Date: Dec 2005

Mo/Me

Vingers Of Choas: 5 seconds monsterskill only. Stance.
Monks lose monkenchantments on hit. (1 per hit)
Rangers cannot be missed. (so stances dont work, also no R/W with Shieldstance or something)
Elementalists are interupted on hit. (every spell will be interupted. Glyph of Concentration will help prevent it)
When Necro's are hit. You lose one necro hex(that means the foe loses his SS or something else)

Only the mesmer isnt effected by the skill. The things above also count for you SECONDAIRY PROF. so 55 mesmer doesnt work. Read the skills your enemy uses..

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by R. Mindwalker

Only the mesmer isnt effected by the skill. The things above also count for you SECONDAIRY PROF. so 55 mesmer doesnt work. Read the skills your enemy uses.. hmmm....who above mentioned a 55 mesmer? I must have missed it.

btw you missed the Warrior part of that skill.

I think we already know what finger does so offer up something useful next time you post.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Defy Pain and Illusionary Weaponry are both elites, so that modification wouldn't work, I suggest leaving Watch Yourself in there. As you mentioned, casting Epidemic may be a problem due to the high energy cost (15 energy is a lot for a warrior), perhaps you can coordinate it with another Mesmer caster - call out "I'm using Sever Artery!" to let the caster know when to cast Epidemic and who to cast it on. But, IMO, the degen isn't worth it (I want to use my hard-earned adrenaline for Watch Yourself). I'd rather bring a stance or something that'll help me tank and leave the degenning for others.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Riposte and Deadly Riposte work nicely since they are tied to tactics. Along with your basic Gladiator's Defense/Shield Stance you won't be hit by Finger of Chaos as often so you can build adrenaline easily. Not to mention the excessive amounts of damage your main warrior sponge should be taking.

When I didn't play stance sponge, I had 0 energy almost all the time. Fear Me!, Energy Surge... I just sat there with my defense boosts throwing out the occasional adrenaline skill from the damage I was taking. So now I just don't go because it's boring playing stance and just frustrating being blind half the time.

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by LuxA
Defy Pain and Illusionary Weaponry are both elites, so that modification wouldn't work Oops I wanted to put Endure Pain not Defy...I will mod my post...thanks

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by Racthoh
Riposte and Deadly Riposte work nicely since they are tied to tactics.

So now I just don't go because it's boring playing stance and just frustrating being blind half the time. I like the idea of the Illusion Wpns better for the simple fact that I am tired of being the sponge also.

I say bring a MM and let those minions sponge up the damage and let us get back to dealing some pain.

For those reasons I like KV's build.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Hehe, two Endure Pains now.

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by LuxA
Hehe, two Endure Pains now. Ya the night (morning) is getting longer for me....as it gets old I get stupid. I changed it to IWS! because we all know ppl will die...lol...sure there is something better in the strengh line....or maybe riposte!

thanks for saving the whit and flames on that one

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Here's my current War/Mes tank:

1 - Hundred Blades (FAST adrenelin before FoC can blind)
2 - Galrath's Slash (adrenelin-based dmg)
3 - Watch Yourself (adrenelin-based armor)
4 - Dolyak's Sig (armor + anti-knockdown)
5 - Distracting Blow
6 - "I Will Surive" (lifesaver)
7 - Healing Signet (back-up healing)
8 - Inspired Hex (self-hex removal)

It works well regardless of party tactics (no FoC enchantment stripping, hex removal, etc) and absorbs plenty of damage. Most of its key skills are (near) uninterruptable, making it ideal for dealing with the many mesmer mobs you get to face. EDIT: make sure to use at least 12-strength with this build to get an 18-sec Dolyak Sig. This keeps you at +34 armor 90% of the time.