Anguished Was Lingwah
swordfisher
Rit/E's are teh new hotness, thanks to Glyph of Renewal and Anguished was Lingwah. This allows you to summon a pain spirit every 15 seconds, with no upper limit on the number of spirits you can have. The regular binding ritual only permits 1 spirit of a type per team- I found it easy to produce six or seven, while still having six more slots on my skillbar to play with. In fact, I'm running an E/rit right now because I'd only been unlocking assassin skills- with just one rit skill, I'm a moderately effective spirit summoner.
SAQ
Quote:
Originally Posted by swordfisher
Rit/E's are teh new hotness, thanks to Glyph of Renewal and Anguished was Lingwah. This allows you to summon a pain spirit every 15 seconds, with no upper limit on the number of spirits you can have. The regular binding ritual only permits 1 spirit of a type per team- I found it easy to produce six or seven, while still having six more slots on my skillbar to play with. In fact, I'm running an E/rit right now because I'd only been unlocking assassin skills- with just one rit skill, I'm a moderately effective spirit summoner.
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flawless650
Actually this tactic does work. Looks like spirit spamming and spiking might become the new FotM.
antialias02
Quote:
Originally Posted by SAQ
If you try again, you'll find out you can only have 1 spirit of any one kind, summoning the 2nd one will kill the 1st one. But in the case with Anguished Was Lingwah, if you already have a spirit of Pain from the usual binding ritual, the one summoned by Lingwah WILL DIE upom being summoned..
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cynhounds
This tactic definitely works. I was hanging around the Zaishen Challenge area, when someone asked for Ritualists for a spirit team. He took me in even though I'm only playing with a free key for the weekend (no slots left on my usual accts) and had to make do with one of the templates, not having faction built up to buy new skills. I set up the spirits I had, he and another Rit/E put up theirs, and the lone warrior waled away on the opposing team.
The first round didn't go so well, apparently there was a conflict between the other two RitEs spirit so that when one was cast, it killed the previous. I took the faction I'd built up during the day and bought Vengeful Weapon and we tried again. Five victories later, we were in the Elite Challenge.
So I'd say it was a pretty effective idea.
The first round didn't go so well, apparently there was a conflict between the other two RitEs spirit so that when one was cast, it killed the previous. I took the faction I'd built up during the day and bought Vengeful Weapon and we tried again. Five victories later, we were in the Elite Challenge.
So I'd say it was a pretty effective idea.
tastemycuc
IMO it would work better with a ranger's oath shot since it will recharge all your skills instead of just the anguished was lingwah.
Sliceman
I tried it.I think I got up to about 8 spirits before they started to die.Its ok but the spirits would all attack different things so not that quite effective.
LifeInfusion
Speaking of spirit spamming my PvP SS necro was killing ritualists VERY fast due to that (9-10 energy every time a spirit expired).
Oath shot is by far the best recharger thugh. It is instant.
Oath shot is by far the best recharger thugh. It is instant.
SAQ
Quote:
Originally Posted by antialias02
It helps to know what you're talking about before you post. I've seen this work as well, and it is shaping up to be another spirit-spam.
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1. Cast Pain.
2. Cast Anguished Was Lingwah (Lingwah Pain will spawn and die, that's what happened to me when I tested it out in the practice place)
I thought of the combo and I did try it, but it didn't work for me when I tried it (I'm at work, so no GW to try again). But I guess the original post meant:
1. Anguished Was Lingwah
2. Anguished Was Lingwah
3. Anguished Was Lingwah
4. etc
and NO Pain at all.
However I did not try just summoning Lingwah Pains just by themselves, maybe they won't die this way. I will try it when I get the chance.
fallot
A simple solution would be to make spirits have no collision size, they are "spirits" after all.
Totally off topic but, hello. I remember you from the DotA forums
Quote:
Originally Posted by tastemycuc
IMO it would work better with a ranger's oath shot since it will recharge all your skills instead of just the anguished was lingwah.
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Andy_M
Hmmm. silly name for a skill I think.
Red Locust
Spirit spamming rangers seem to be back. I was running a R/Rt with oath shot and 6 spirits; high expertise allows you to keep spamming expensive spirits non-stop. Goes very well with some ranger spirits that you'd normally want in your build.
Sagius Truthbarron
It makes since, though, I mean, Pain doesn't seem all that interesting on its own.
Katari
Quote:
Wrath from Beyond - 10 en, 1 cast, 12 recharge Elite Spell. For each nearby Spirit, one nearby foe is struck for 10- lightning damage. (The same foe cannot be struck more than once.) |
Agild Greenfinger
it actually goes to 62 damage(there about)...
but seeing as they can't be struck more than once basically what you get with six spirits NEARBY is the ability to strike six foes who is NEARBY for 62 damage each...it's kinda lame
someone correct me if I read this skill wrong...
but seeing as they can't be struck more than once basically what you get with six spirits NEARBY is the ability to strike six foes who is NEARBY for 62 damage each...it's kinda lame
someone correct me if I read this skill wrong...
Mandy Memory
There is a different one that takes ~50 health from each nearby spirit and does that much damage to one person
toastgodsupreme
Quote:
Originally Posted by Agild Greenfinger
it actually goes to 62 damage(there about)...
but seeing as they can't be struck more than once basically what you get with six spirits NEARBY is the ability to strike six foes who is NEARBY for 62 damage each...it's kinda lame someone correct me if I read this skill wrong... |
Would an orders necro make this even deadlier? I THINK SO!
Katari
Quote:
Gaze from Beyond - 5 en, 1 cast, 10 recharge Spell. Up to 5 Spirits in the area around you lose 10-18 Health. Target foe is struck for 10-18 lightning damage for each spirit that lost Health this way. |