In your opinion what do you think would be the best hilt and pommel modifications when you go into PvE and PvP environments?
Thanks in advance!
JR
Re:tired
Join Date: Nov 2005
W/
23 Jan 2006 at 09:59 - 2
PvP: Vampiric of Fortitude, with a Zelous of Fortitude on switch.
PvE: I don't really think it makes a difference.
Kaiser
Academy Page
Join Date: Sep 2005
Philippines
House Of Ancient Dragons [WYRM]
W/Mo
23 Jan 2006 at 10:06 - 3
Quote:
Originally Posted by JR-
PvP: Vampiric of Fortitude, with a Zelous of Fortitude on switch.
PvE: I don't really think it makes a difference.
Thanks!
CyberNigma
Jungle Guide
Join Date: Jan 2006
San Antonio, TX
W/R
23 Jan 2006 at 10:06 - 4
I'm with JR insofar as it doesn't make a difference what hilt/pommel you have globally. I think it's more important that oyu have one for the occasion. For example, for killing imps or ettins, a fiery would be best, whereas hot things would be better with an icy mod.
Qual
Krytan Explorer
Join Date: Dec 2005
Denmark, Karup.
[PuG]
W/E
23 Jan 2006 at 10:27 - 5
PvE: Fire or Ice hilt with +5 armor(Vs. All)
PvP: Shock hilt with +5 armor(Vs. All)
BTW. This should not be under Riverside Inn....
Siliconwafer
Lion's Arch Merchant
Join Date: Oct 2005
Australia
Shameful Spirits
23 Jan 2006 at 10:49 - 6
Shocking hilts do nothing special, unless you're running something whacky like thunderclap or iron mist. Vamp or Zealous, like JR said, are better. And I've been seeing a fair few heavy degen builds, where a fortitude would fare better than a defence. Up to your discretion, I guess.
BBoy_Manchild
Banned
Join Date: Aug 2005
dayton ohio
N/Mo
23 Jan 2006 at 11:21 - 7
PVE: furious blah of defense + 5
PVP: furious/vamp/zealous blah of fortitude + 30
in pve most of the enemies you will run into will not be degen so more defense is key, and furious is for your attack skills and bonneti which you will most likely be using in heavy melee areas to get back your nrg
in pvp, lots of degen so more life is key and if your running a build with alot of IAS then vamp or zealous is best, or more spiking skills then furious is best
schutz
Banned
Join Date: Jul 2005
wales
W/Me
23 Jan 2006 at 19:15 - 8
PVP something like vampiric/cruel if i wanted to lengthen deepwound which helps alot
aB-
Wilds Pathfinder
Join Date: Jun 2005
23 Jan 2006 at 21:42 - 9
I would much rather use a defense mod (+5 armor) over a fortitude mod (+30 health). How often is 30 health going to save you in a fight? Besides, the 30 bonus health is not helping you unless your health gets below 30, whereas a defense mod is constantly reducing damage, which can add up to hundreds of damage prevented over a battle.
The only place where fortitude becomes stronger than a defense pommel is against degeneration. However, with a minor degeneration such as -5, a fortitude mod only grants you 3 more seconds of life, and against a dangerous dengeneration of -10, you are only gaining 1.5 seconds.
Stormlord Alex
Grotto Attendant
Join Date: Dec 2005
Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Soul of Melandru [sOm]
W/E
03 Feb 2006 at 10:01 - 10
For PvE, I have 2 Hammers. I have a Heavy/Furious/Fluffy Hammer of Defence, and an elemental (Ebon or Shocking for preference) Hammer of Defence to switch to when fighting physical-resistant enemies, or when Mursaat use Physical Resistance. The same thing would work for swords I'd wager.
^^^In truth, I just switched my 'main' hammer for Malinon's Skull Crusher, and my elemental is now a hammer of Pruning, 'cuz it's funny.