Because I'm bored and like putting together builds:

JR

JR

Re:tired

Join Date: Nov 2005

W/

Our PvE Tombs build, with which we have cleared the whole thing from start to finish in well under an hour. Obviously it's fairly difficult to put together a build for this, as it is reliant on the person having PvE character of the neccasary class, and maybe the ability to change secondaries. However it really pays off if you can get it going.

The principle is fairly simple. The warriors tank up-front, whilst the barrage rangers hammer the critters with orders-buffed barrage. The order necro will stand well back out of danger and use orders and heal party when it's needed. The use of Flurry on the warriors will probably raise some eyebrows, but with dual orders the damage you lose from using it is fairly trivial. And it's far from safe to use Frenzy.

Monks will have their hands kept fairly full trying to keep blind off people, aswell as keeping them alive. Not to mention annoying hexes like empathy, spirit of failure... etc. It is key that the warriors take agro and block off the enemy away from the rest of the team.

Anyway, here it is:


Boon Prot
Spamming mend ailment on the warriors is probably going to be what most of your time is spent doing. Try and stay far back enough to avoid getting any agro, but remain in heal range of the warriors if they are taking hits.

Monk/Necromancer
Level: 20

Divine Favor: 13 (11+2)
Protection Prayers: 11 (10+1)
Blood Magic: 10

- Reversal of Fortune (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Shielding Hands (Protection Prayers)
- Guardian (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Holy Veil (Monk other)
- Divine Boon (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)


Boon Prot
Spamming mend ailment on the warriors is probably going to be what most of your time is spent doing. Try and stay far back enough to avoid getting any agro, but remain in heal range of the warriors if they are taking hits.

Monk/Necromancer
Level: 20

Divine Favor: 13 (11+2)
Protection Prayers: 11 (10+1)
Blood Magic: 10

- Reversal of Fortune (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Shielding Hands (Protection Prayers)
- Guardian (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Holy Veil (Monk other)
- Divine Boon (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)


Orders Necro
Stand back and spam orders, with Heal Party when needed.

Necromancer/Monk
Level: 20

Soul Reaping: 13 (10+3)
Blood Magic: 16 (12+4)
Healing Prayers: 8

- Order of the Vampire [Elite] (Blood Magic)
- Order of Pain (Blood Magic)
- Well of Blood (Blood Magic)
- Blood Renewal (Blood Magic)
- Blood Ritual (Blood Magic)
- Healing Breeze (Healing Prayers)
- Heal Party (Healing Prayers)
- Rebirth (Protection Prayers)


Warrior Tank
More damage focused than tank really, but killing stuff very quickly is what makes this build strong. Use Dolyak signet when taking on large mobs where you wont need to move around for a while. Spam watch yourself as much as possible also.

Warrior/Mesmer
Level: 20

Stuff

- Dolyak Signet (Strength)
- Healing Signet (Tactics)
- Gladiators Defence [Elite] (Tactics)
- Something
- Mantra of Flame (something)
- Cyclone Axe (Axe Mastery)
- Executioners Strike (Axe Mastery)
- "Watch Yourself!" (Tactics)


Warrior Tank
More damage focused than tank really, but killing stuff very quickly is what makes this build strong. Use Dolyak signet when taking on large mobs where you wont need to move around for a while. Spam watch yourself as much as possible also.

Warrior/Mesmer
Level: 20

Stuff

- Dolyak Signet (Strength)
- Healing Signet (Tactics)
- Gladiators Defence [Elite] (Tactics)
- Something
- Mantra of Flame (something)
- Cyclone Axe (Axe Mastery)
- Executioners Strike (Axe Mastery)
- "Watch Yourself!" (Tactics)


Barrage Ranger 1
Barrage do do large damage to multiple enemies, Dual Shot to finish off low targets. Rebirth on here so if it looks like the group could get wiped, be sure to back well off and rebirth when its clear. Interrupts are mainly for shutting down the Chaos Wurms and their siege attack, but use where applicable. Throw Dirt for any Grasping's that slip past the warriors into the backline.

Ranger/Monk
Level: 20

Expertise: 11 (10+1)
Beast Mastery: 10
Marksmanship: 15 (11+4)

- Tiger's Fury (Beast Mastery)
- Barrage [Elite] (Marksmanship)
- Dual Shot (Ranger other)
- Savage Shot (Marksmanship)
- Distracting Shot (Expertise)
- Throw Dirt (Expertise)
- Favorable Winds (Marksmanship)
- Rebirth (Protection Prayers)


Barrage Ranger 2
Barrage do do large damage to multiple enemies, Dual Shot to finish off low targets. Rebirth on here so if it looks like the group could get wiped, be sure to back well off and rebirth when its clear. Interrupts are mainly for shutting down the Chaos Wurms and their siege attack, but use where applicable. Throw Dirt for any Grasping's that slip past the warriors into the backline.

Ranger/Monk
Level: 20

Expertise: 11 (10+1)
Beast Mastery: 10
Marksmanship: 15 (11+4)

- Tiger's Fury (Beast Mastery)
- Barrage [Elite] (Marksmanship)
- Dual Shot (Ranger other)
- Savage Shot (Marksmanship)
- Distracting Shot (Expertise)
- Throw Dirt (Expertise)
- Edge of Extinction (Beast Mastery)
- Rebirth (Protection Prayers)


Barrage Ranger 3
Barrage do do large damage to multiple enemies, Dual Shot to finish off low targets. Rebirth on here so if it looks like the group could get wiped, be sure to back well off and rebirth when its clear. Interrupts are mainly for shutting down the Chaos Wurms and their siege attack, but use where applicable. Throw Dirt for any Grasping's that slip past the warriors into the backline. Res sig on this character for mid-battle emergency resses.

Ranger/Monk
Level: 20

Expertise: 11 (10+1)
Beast Mastery: 11 (10+1)
Marksmanship: 15 (11+4)

- Tiger's Fury (Beast Mastery)
- Barrage [Elite] (Marksmanship)
- Dual Shot (Ranger other)
- Savage Shot (Marksmanship)
- Distracting Shot (Expertise)
- Throw Dirt (Expertise)
- Resurrection Signet ()
- Rebirth (Protection Prayers)

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Nice build, sounds like it works great. On my last run, I took Conjure Lightning and Barrage with my Shocking Half Moon of Enchanting (+13 ench, 17% longer ench). Dual Shot, Savage and Distracting, Tiger's. Very similar to yours.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Just tried it with a pug. Worked great once we figured out our roles. We did a modified version of your build, but the primary professions are the same. 2 W/Mo, 2 R/Mo, 1 R/Me with Cry, 2 Boon Prots, 1 Order spammer. Took us about 90 mins. Thanks!

Argen

Frost Gate Guardian

Join Date: Dec 2005

Shadow Nation [SN]

Is it possible to integrate Greater Conflaguration, Winter, and Spinal Shivers into this build... perhaps to interrupt the critters a bit?

Swapping it out on the Warriors perhaps, making them W/Ns... energy isn't a big deal since the monsters in the PvE tombs tend to use their most debilitating attacks early so the energy drop is quick from the beginning and the mesmer secondary seems to be a bit of afterthought. And set up one of the barrage ranger with the spirits instead?

I'll try this build out tomorrow if I can with some guildies...

filter

filter

Banned

Join Date: Feb 2005

The Einherjar

Mo/

Hi, I think you forgot that Riposte is Swords while Exec/Cyclone are Axe Skills.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Argen
Is it possible to integrate Greater Conflaguration, Winter, and Spinal Shivers into this build... perhaps to interrupt the critters a bit?
At the rate you chew through enemies, you don't need to interrupt anything but the Seige Worms.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by filter
Hi, I think you forgot that Riposte is Swords while Exec/Cyclone are Axe Skills.
Originally it was swords with 100 Blades, then I decided Cyclone Axe was more effective.... Guess I forgot to change that up >_<

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Draw conditions is what you really need in this situation (especially with boon prots )

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Red Locust
Draw conditions is what you really need in this situation (especially with boon prots )
I tried Draw, but I found it not much more effective than Mend due to how fast conditions are re-applied. Also the fact that you can draw blind and cripple onto yourself, only to have a Grasping break through the backline and start ripping you up. Spamming mend works fine. Blind is usually the top condition, and thats all that needs to be taken off your warriors really.