Furious warrior rune
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K
Warriors already have more runes than other professions, and adding a adrealine increasing rune would be crazy.
1 normally, +1 from rune, Battle Rage elite that doubles adrealine per hit, 4 adrealine per hit. For axe users atleast; penetrating blow, executioner, penetrating blow, executioner, penetrating, rage, penetrating, executioner, penetrating, executioner, rage
Add in few minor-major-superior adrenaline rune, superior giving +3 adrenaline, 4 normally per hit, 8 while raging, spam executioner.
Not very.. balanced.
1 normally, +1 from rune, Battle Rage elite that doubles adrealine per hit, 4 adrealine per hit. For axe users atleast; penetrating blow, executioner, penetrating blow, executioner, penetrating, rage, penetrating, executioner, penetrating, executioner, rage

Add in few minor-major-superior adrenaline rune, superior giving +3 adrenaline, 4 normally per hit, 8 while raging, spam executioner.

Not very.. balanced.
only if monks can have a rune that adds energy regen and elementalists can have a rune that doesnt cause exhaustion. the important part is the balance, not benefitting your particular character. we could beef up every single one of the characters but that wouldnt change much and why try to do that when it would be much easier to simply maintain the balance of where we are right now.
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Originally Posted by romO
only if monks can have a rune that adds energy regen and elementalists can have a rune that doesnt cause exhaustion. the important part is the balance, not benefitting your particular character. we could beef up every single one of the characters but that wouldnt change much and why try to do that when it would be much easier to simply maintain the balance of where we are right now.
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