Did anyone else play with a R/Ri?
MSecorsky
Barrage works with weapons skills. This was pretty...
Barrage + Splinter Weapon
Splinter Weapon - 10 en, 1 cast, 10 recharge
Weapon Spell. For 15-51 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 5-41 damage to all adjacent foes.
Think of each arrow doing that (and adding to the other arrows) and one can see a new spike build coming...
Barrage + Splinter Weapon
Splinter Weapon - 10 en, 1 cast, 10 recharge
Weapon Spell. For 15-51 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 5-41 damage to all adjacent foes.
Think of each arrow doing that (and adding to the other arrows) and one can see a new spike build coming...
qwe4rty
EDIT: Whoops, had 2 threads open at once in different tabs and posted the wrong one in each
Esrever
I used an R/Ri as a Spirit Spammer with Oath Shot. I can see where you're going with this, and it looks good. You might have a problem getting people to regroup though, as anybody with a minimum of two brain cells will scatter after the first shot.
MSecorsky
Quote:
Originally Posted by Esrever
I used an R/Ri as a Spirit Spammer with Oath Shot. I can see where you're going with this, and it looks good. You might have a problem getting people to regroup though, as anybody with a minimum of two brain cells will scatter after the first shot.
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pagansaint
By all appearances it only gives you one shot with that power...
"Target ally's next successful attack deals 5-41 damage to all adjacent foes."
So wouldn't this work better with something like Punishing Shot in conjunction with Read the Wind and Winnowing?
Thats ALOT more damage and you would only need a couple rangers to actually make it a spike.
But there are alot of better Weapon Spells available, that have smaller increases but they stay over multiple shots. The Life steal one, or the Barbaric or whatever its called.
"Target ally's next successful attack deals 5-41 damage to all adjacent foes."
So wouldn't this work better with something like Punishing Shot in conjunction with Read the Wind and Winnowing?
Thats ALOT more damage and you would only need a couple rangers to actually make it a spike.
But there are alot of better Weapon Spells available, that have smaller increases but they stay over multiple shots. The Life steal one, or the Barbaric or whatever its called.
Mandy Memory
brutal weapon from the premade build worked well
Esrever
Actually, forget what I said above. If it works decently well, they may not have time to scatter.
Consider a Tombs group of 3 Warriors, 2 R/Ri's with Barrage and Splinter, and 3 monks. The Warriors rush in, causing the other team to bunch up. The rangers turn on Splinter and fire. Assuming 12 Channeling and that all five arrows from both Rangers hit, thats 41x2x5 = 410 damage to everything in the area from Splinter alone. Add in the 30-40 damage from Barrage and the Warrior's damage, and you have an entire team at anywhere from 10% health to 1% heath within a second. I realize that this is only a hypothetical situation, but it has an excellent chance of going as planned.
Consider a Tombs group of 3 Warriors, 2 R/Ri's with Barrage and Splinter, and 3 monks. The Warriors rush in, causing the other team to bunch up. The rangers turn on Splinter and fire. Assuming 12 Channeling and that all five arrows from both Rangers hit, thats 41x2x5 = 410 damage to everything in the area from Splinter alone. Add in the 30-40 damage from Barrage and the Warrior's damage, and you have an entire team at anywhere from 10% health to 1% heath within a second. I realize that this is only a hypothetical situation, but it has an excellent chance of going as planned.
Nevin
I had some good times with the Brutal Bombadier, ESPECIALLY against ritualists.. Bye bye to the spirits they summon.
John Bloodstone
I'm pretty sure pagansaint is right. Barrage counts as a number of shots, not just one. That means only one of the barrage shots is affected by splinter - I have not tested this but i'm pretty sure i'm right.
Even if this did work, spiteful spirit is such a good counter to it (triggering on EACH hit of barrage) that I don't think it would have much success.
Even if this did work, spiteful spirit is such a good counter to it (triggering on EACH hit of barrage) that I don't think it would have much success.
Darr
I tested this about the first time i ran this build with Splinter Weapon and Barrage. On all the weapon spells that only work once and dissappear, if you use them with barrage they will only effect the target and not everyone in the area. I was hoping this to be a mass damage output, but no luck!
mostro
Tried using barrange and wailing weapon on the zaishen challenge and it worked ok mostly because the enemy npcs tend to clump together... it didn't worked as well on CA/TA though.
glountz
Mostro, you are right...
Barrage+Wailing weapon worries me more than an assassin with temple strike...
Barrage+Wailing weapon worries me more than an assassin with temple strike...
mostro
Although barrage + wailing may sound good in theory, I did not find it very effective in practice when you combined them in one player. Maybe I wasn't very good at using them, but the short duration of wailing caused me to keep recasting it every 20 second or so and when wailing was active I was only able to shot barrage twice. It felt like a w/n or a/n casting oov/oop themselves
However, it might be a different story if your team have a dedicated ritualist spamming wailing and a couple of barrage rangers. Someone needs to test that...
However, it might be a different story if your team have a dedicated ritualist spamming wailing and a couple of barrage rangers. Someone needs to test that...
pagansaint
What I meant was only that single barrage use, with all its shots splintered or what ever would be affected.
But that does seem like a massive spike now that I think of it...
Each shot will do 5-41 AoE damage to targets near the primary target, of that shot.
Meaning it will chain the 'splinters' and do 5-41 in an area around target "A" 5-41 in an area around target "B" etc... All stacking for TONS more damage than previously thought using only one ranger...
Completly defeating the purpose of having Barrage remove all preperations, Ignite Arrows. a MASSIVE AoE damage since all the hits would chain together.
This could come to be a problem, especially if you add in Winnowing, Favorable Winds, Order's and other damage enhancers.
A 2 man ranger spike able to take out a whole team in just a couple shots.
But that does seem like a massive spike now that I think of it...
Each shot will do 5-41 AoE damage to targets near the primary target, of that shot.
Meaning it will chain the 'splinters' and do 5-41 in an area around target "A" 5-41 in an area around target "B" etc... All stacking for TONS more damage than previously thought using only one ranger...
Completly defeating the purpose of having Barrage remove all preperations, Ignite Arrows. a MASSIVE AoE damage since all the hits would chain together.
This could come to be a problem, especially if you add in Winnowing, Favorable Winds, Order's and other damage enhancers.
A 2 man ranger spike able to take out a whole team in just a couple shots.
LaserLight
Which is why we know very well that even if Splinter works like that for...oh, an hour on release, Anet is gonna nerf it hard :-P
Aside from that, I did play a Brutal Bombardier in the event and was quite impressed with its power. Though, that worked well because Brutal Weapon affected all of Barrage's shots, which means that if Anet nerfed up Splinter, in order to be consistent it would have to slam all other Weapon spells working with Barrage too.
Man, Barrage just gets zero love...
Aside from that, I did play a Brutal Bombardier in the event and was quite impressed with its power. Though, that worked well because Brutal Weapon affected all of Barrage's shots, which means that if Anet nerfed up Splinter, in order to be consistent it would have to slam all other Weapon spells working with Barrage too.
Man, Barrage just gets zero love...
Weezer_Blue
I went to the Random Arenas with a Ranger Spike with Brutal Weapon. It was energy intensive, but it was damn powerful (like having Orders without the obligatory orders necro). I can see R/Rt being the new favorite for a ranger, at least in PvE.
oscarmk
well its pretty obvious, that if this is this powerfull it will get nerfed before the release, or later in game.
Former Ruling
It was tested (someone thought of this first day of event) - and Splinter Weapon's effect is only for the target foe - meaning only 1 of your barrage arrows has splinter effect - the one that hits your target.
Brutal Weapon build was also too energy intensive aand didn;t add enough dmg to make it worth it over Judge's Insight.
Brutal Weapon build was also too energy intensive aand didn;t add enough dmg to make it worth it over Judge's Insight.
MSecorsky
Quote:
Originally Posted by Former Ruling
It was tested (someone thought of this first day of event) - and Splinter Weapon's effect is only for the target foe - meaning only 1 of your barrage arrows has splinter effect - the one that hits your target.
Brutal Weapon build was also too energy intensive aand didn;t add enough dmg to make it worth it over Judge's Insight. |
Did anyone test the Rit weapon skill that makes your hits interrupt?