First, we can't form a party of three at the beginning. Only two to a party at the beginning. Why?! We each logged on this evening to play together and had to play solo doing different missions as directed by Tydus etc.
Secondly the moment we entered Old Ascalon we got totally wipped as level 2/3 players. Jumped on by five level 4-5 monsters means death. There's no warning that characters below a certain level will get beaten up. Of course, getting to that level has to be done without one's friends, because we're not allowed a party...

Thirdly, missions seem to be per individual and NOT per party. It's awkward getting missions as we stand around like lemons asking "what mission have you got?" "Have you got this one?" "I've got to go here." We ended up in Ascalon following one member who had a mission when we hadn't got a mission. We'd go that way for him to get a bonus but we wouldn't. Doesn't matter because we got wipped, but still, if one in a party has a mission, completion of the mission should benefit everyone, no?
Finally, information is sparse. You're dumped right in and there's no mention anywhere of which missions lead where and stuff. eg. My friend and I spoke with Tydus. He gave us different people to see. That instantly broke our two-man party up and we had no idea when to meet up again. The manual is very sparse on these points. It's all very well having a manual 'in character' but I'd rather have complete documentation on meeting people, forming parties, going on missions, what are story missions and what aren't. We were going to work through the story together but really it's three individual experiences rather than one party experience. It's not at all how I expected it to be (form party, leader talks to folk to get missions, blah blah.) The lack of a demo is criminal in this case

So far, rather disappointing. It's going to be many hours of play before we get to actually play co-op, which is the only reason we all bought this game. I don't understand how developers can make such a mess of the basics of co-operative gaming
