FF 31 (Save the world all over again!)

Cicciro

Banned

Join Date: Feb 2005

Quote:
We have a lot of PvP content that we're working on right now, even given the focus of the upcoming Beta Weekend Event. One of the guild features currently under design and implementation will allow you to choose to attack a Guild Hall or allow you to select from several additional new maps. These new maps will be randomly chosen for you each time you play and each will offer different objectives and will support different styles of gameplay.
Anyone else find this attractive? I still have my problems (I really wish A.net would stop making PvP maps random and let the players choose every now and again, but I'm certainly not complaining about getting more). Things seem to finally be flushing out for the PvP side of the game. It took them long enough. Good to see that there is some definite word that it is being worked on.

I'm still curious as to how PvM will affect PvP (from the paragraph before the quoted section). It all seems to be coming together. Now all they have to fix are guild features (one was mentioned, but nothing extremely important), the economy, and as always, skill balance. Hurrah!

bobert

Core Guru

Join Date: Feb 2005

TX

R/Me

About the random map selection: Maybe ANet is going for what they kind of do in Warcraft III, where if you play do like a Quick Play/Start, it auto-finds you opponents and allies and chooses a random map. Just thought I'd stick that in there.

Cicciro

Banned

Join Date: Feb 2005

Sure, but you could also choose the map in WCIII. This also hurts for scrims and other things guilds do against eachother. Sometimes it is much more fun to scrim another team on a pre-determined map so that both can practice their strategies until the destined time.

Basically, all they have given us is a lot of Random. These new random maps, random arena teams, random (sort of) Tomb match ups and ladder scaling (again, only partially random). The only solid way to match up was GvG, which most people agreed was boring compared to the tombs. Sometimes it is best to let the players decide what map they want to play as well as giving them the random feature. I personally prefer the ability to choose my map, it is how I have always PvPed in both FPS and RPG games. RTS is the only difference in which the maps were mostly based on seeds anyway, and thus were always random unless premade by the mod community.

Terphin

Banned

Join Date: Feb 2005

Yeah I the same will be as what bobert said really. If you challange a specific guild I hope they will let you then choose what map to play on if it has been previously agreed. But if its just a random battle then it would make sense for the game to pick a random guild to fight on a random map.

GhostRaptor

GhostRaptor

Ascalonian Squire

Join Date: Feb 2005

Brighton, UK

Heh ... haven't changed at all, have you Cicc? Hearing the first basics of an added feature/content and tearing it apart without knowing all of the details . For all you know what you are talking about is already planned and just wasn't mentioned...

It's always good to see player feedback though. This sort of thread helps the devs to know whether they are on the right track or not.

Cicciro

Banned

Join Date: Feb 2005

Not tearing it apart, just moving in a more obvious direction based on what I know. I don't know if they have thought of it or not, and I understand it as incomplete. However, because it is incomplete, I give my input. You would think by now you would understand that...

GhostRaptor

GhostRaptor

Ascalonian Squire

Join Date: Feb 2005

Brighton, UK

Note the face...

I was dangling some bait, and it looks like you ate the sinker .

Cicciro

Banned

Join Date: Feb 2005

It's 7 am, don't pester me

TheRealDecoy

TheRealDecoy

Academy Page

Join Date: Feb 2005

The Bay Area, CA

The Cornerstone

Mo/Me

I'm less curious and more worried about how PvM is going to affect PvP and vise-versa. From what I've seen of the community, and I think some people will agree with me, there seem to be a lot of people in the current GW community who have found their niche with PvM, and others have done the same with PvP. Maybe it's just from my limited exposure to both groups, but it seems like the two groups are pretty different in terms of their general attitudes and opinions on the game. Yes there are of course people - probably a lot of people - who dabble in both, but odds are even most of those people still lean one way or the other.
Anyways, my point is that now these two player groups, who don't have much in common besides the fact that they play the same game, can now possibly impact the gameplay of each other. What happens when people who mostly play PvM fail to do something, and the PvP players get penalized because of it? What happens if the PvP players lose a tourny and the PvM players then can't access a mission or a group of missions? Will PvP players be "forced" to do PvM (well, more than they already have to) in order to make sure they can get all the PvP content they can? Maybe I'm just mindlessly ranting here, but I sure hope this system works out okay.

SpineLok

SpineLok

Ascalonian Squire

Join Date: Feb 2005

Seattle, WA

Quote:
Originally Posted by TheRealDecoy
Anyways, my point is that now these two player groups, who don't have much in common besides the fact that they play the same game, can now possibly impact the gameplay of each other. What happens when people who mostly play PvM fail to do something, and the PvP players get penalized because of it? What happens if the PvP players lose a tourny and the PvM players then can't access a mission or a group of missions? Will PvP players be "forced" to do PvM (well, more than they already have to) in order to make sure they can get all the PvP content they can? Maybe I'm just mindlessly ranting here, but I sure hope this system works out okay.
I'm pretty sure thats not what Anet has intended. Think of it this way, if PVP was related/integrated to that degree, that would mean that somehow your experience would rely on what everyones instances outcomes were. First of all there are too many instances/ lvl variances in everyone's gameplay, that it would be inconceivable to change the entire PVP experience based off of PVE player interactions with the gameworld. Everyone will always be at different part of the game, and thus making PVP and PVE integrated to the degree you fear a bunch of discontious events. That certainly has to be something Anet is trying to avoid.

I think Anet's intention is for you to play the PVE all the way through, then you will have a better idea of what you might be fighting for. As new game content is added and the general story progress (ie the overall game content, not somesones instance match), whether you have finished the PVE portion of the game entirely or whether you have finished the newly addon content, that is when you may see changes to the PVP environment. Perhaps I'm wrong, but I really think that you don't have to fear your PVP experience changing because X or Y player's instance PVE match went sour or that they attained a glorious victory, thus changing the PVP world you play in... just seems highly unlikely.

I believe it will be less abrupt and more alongs the lines of Anet deciding to change the world abit now and then to spice things up between chapter releases. Again I could be way off base.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I'm glad to hear they're working on more PvP content as well. The PvE side of the game has always looked fine - and how could it not considering that 95% of the game content is PvE? Adding more maps is clearly a step in the right direction.

As far as I can tell, the current model is to play through most of the PvE content once to build up your character, then pharm the later missions like crazy to get the good equipment. Then PvP with your tricked out character - or maybe play those late, hard missions some more, assuming that you aren't sick of them from all the pharming. Or hope that PvE players end up going through the end missions so you can get your max damage, +% damage, +energy per hit, top upgraded weapons cheaply instead of having to run pharmbots while you PvP.

I really don't know, but at this point it seems like I'm going to have to play PvE more than I normally would like to just to get good equipment to play PvP competitively, and I happen to enjoy PvE. I know that they don't want this game to be about items, so I'm hoping they fix that before release.

Peace,
-CxE