Change the Way Assassins Run, PLEASE
Cartoonhero
i like the way they run, although i think they should run normally in town, as it is a bit out of place there. the way ritualists attack with their wand is another story....
funbun
Quote:
Originally Posted by Cartoonhero
i like the way they run, although i think they should run normally in town, as it is a bit out of place there. the way ritualists attack with their wand is another story....
|
Wretchman Drake
this is IMO retarded, i dont like how ele armor looks but i wont ask for anet to change it. deal with it, it's their game and they can do whatever with it they please to. besides, i think IMO the run looks cool, ninja like just as Blaster the Warrior said. anet probably wont have time for your tastes in terms of animation. they are original anyways.
maybe i should click these kind of threads so i can make a point to all you people that anet will probably not change anything just because "you" think it looks stupid. thats your opinion, and there is by far not enough of a majority to change something silly like an animation.
you dont like how the animation is rendered in the game? maybe you and some bandwagoners should not make threads about it in a forum but rather together email anet as one! yes, together, my bandwagoners!
but seriously...
/not signed (pointless thread)
Quote:
Originally Posted by Commander Ryker
Yes, it was a preview but I also believe Anet wants to know what we think about them and what should be changed. This isn't whinning, it's a SUGGESTION. If you don't want to hear about it, don't click on these kinds of threads.
|
you dont like how the animation is rendered in the game? maybe you and some bandwagoners should not make threads about it in a forum but rather together email anet as one! yes, together, my bandwagoners!
but seriously...
/not signed (pointless thread)
Mordakai
Quote:
Originally Posted by funbun
Okay, Firday I started up a female assassin named Dude Where's My Sword. She looked like somthing from Mortal Combat, but then she started running: freakin drunken gorrilla in heat. Anet please change the way female Assassins run, please
|
Doctor Death
/Signed
Assassin's look like they have one leg shorter than the other with that strange lean.
Also did anyone else find some of the Ritualist casting animations weird? I think it was the quick heal spells, you know the one where they kich one leg behind them and try to headbut the floor.
Assassin's look like they have one leg shorter than the other with that strange lean.
Also did anyone else find some of the Ritualist casting animations weird? I think it was the quick heal spells, you know the one where they kich one leg behind them and try to headbut the floor.
Myodato
No mention of the Dash using commando roll ? Assassin movement is great, please change nothing!
Nevin
Personally I think using the current boost animation for the all the time run, is a little of an exageration..
Could you imagine? Everyone running at the same pace, but then the assassin looking like he was goind 150 mph when hes only going about 3.
I like the running with daggers sheathed, one arm on the hilt and the other dangling to the side, kinda swaying with the wind.
Could you imagine? Everyone running at the same pace, but then the assassin looking like he was goind 150 mph when hes only going about 3.
I like the running with daggers sheathed, one arm on the hilt and the other dangling to the side, kinda swaying with the wind.
funbun
Quote:
Originally Posted by Mordakai
You make a character named "Dude Where's My Sword" and then complain about running animations?
|
Quote:
Originally Posted by Wretchman Drake
this is IMO retarded, i dont like how ele armor looks but i wont ask for anet to change it. deal with it, it's their game and they can do whatever with it they please to. besides, i think IMO the run looks cool, ninja like just as Blaster the Warrior said. anet probably wont have time for your tastes in terms of animation. they are original anyways.
maybe i should click these kind of threads so i can make a point to all you people that anet will probably not change anything just because "you" think it looks stupid. thats your opinion, and there is by far not enough of a majority to change something silly like an animation. you dont like how the animation is rendered in the game? maybe you and some bandwagoners should not make threads about it in a forum but rather together email anet as one! yes, together, my bandwagoners! but seriously... /not signed (pointless thread) |
S H I N O B I
I know I've posted this on another thread, but the running animation here might be a good replacement for the current normal running animation that Anet has for the assassin...
http://www.metacafe.com/watch/32967/good_partner/
Did I signed this yet? If not then,
/signed
http://www.metacafe.com/watch/32967/good_partner/
Did I signed this yet? If not then,
/signed
Weezer_Blue
Their default run is a bit weird, but they should keep the run that you use when under a faster stance. Looks very ninja-y.
Esprit
The regular run reminded me of Horror minions running around, as they have a hobbling walk/run animation too.
/signed
/signed
Numa Pompilius
The first time I saw the assassin run, I said "it looks like Quasimodo".
Please change the hunchback run, ANet!
/signed.
Please change the hunchback run, ANet!
/signed.
Rikimaru
Why is everyone complaining about them being hunched over? I think that aspect looks fine. Besides, should someone stand straight up when they're trying to sneak around?
funbun
Quote:
Originally Posted by Rikimaru
Why is everyone complaining about them being hunched over? I think that aspect looks fine. Besides, should someone stand straight up when they're trying to sneak around?
|
Rikimaru
If they spot you out in the combat areas, they're hostile and you're screwed either way. Now, if you're talking about them running around hunched over in town (do they? I forgot) then I completely agree that that should be changed.
-Edit- To clarify my point; they're going to attack you whether you're hunched over or not, they don't care that you're walking like a normal person. But if you're sneaking around, they're less likely to see you.
-Edit- To clarify my point; they're going to attack you whether you're hunched over or not, they don't care that you're walking like a normal person. But if you're sneaking around, they're less likely to see you.
funbun
Quote:
Originally Posted by Rikimaru
If they spot you out in the combat areas, they're hostile and you're screwed either way. Now, if you're talking about them running around hunched over in town (do they? I forgot) then I completely agree that that should be changed.
-Edit- To clarify my point; they're going to attack you whether you're hunched over or not, they don't care that you're walking like a normal person. But if you're sneaking around, they're less likely to see you. |
Rayea
/signed..definately...
(and someone that remembers this being mentioned, it was probably me whining about it on 'the assassin, oh dear' thread lol.....)
ok, i never tried the boosted run...i didnt find out that you got pre-form skill sets if you made a prefab char, so i spent all the time i was on my froob account playing with one skill on my assassin and ritualist *smacks head* D'Oh!
however, the run, looking like she was going to shoulder-charge a rhino >.< made me go off the character instantly...which was a shame, along with the lack of black hair...(or was that the ritualist?)
since i am 99% Pve, it would be fair to say that if i dont like a characters look, but like a characters class, i secondary it and take a class i DO like the looks of....(hence the reason i have necro primarys lol) so i would probably end up having assassin secondaries more often than primarys.
as to the ritualist wand waving, so long as it takes the same amount of time to whack with the wand, i dont care if it looks like she is stamping a tantrum out on the poor mobs ^^ i liked it in fact
if i was loosing valuable attack time, then yeah, swap it, but if not...*grins*
i bet they will be nicknamed stampers or tants..(tantrums)
(and someone that remembers this being mentioned, it was probably me whining about it on 'the assassin, oh dear' thread lol.....)
ok, i never tried the boosted run...i didnt find out that you got pre-form skill sets if you made a prefab char, so i spent all the time i was on my froob account playing with one skill on my assassin and ritualist *smacks head* D'Oh!
however, the run, looking like she was going to shoulder-charge a rhino >.< made me go off the character instantly...which was a shame, along with the lack of black hair...(or was that the ritualist?)
since i am 99% Pve, it would be fair to say that if i dont like a characters look, but like a characters class, i secondary it and take a class i DO like the looks of....(hence the reason i have necro primarys lol) so i would probably end up having assassin secondaries more often than primarys.
as to the ritualist wand waving, so long as it takes the same amount of time to whack with the wand, i dont care if it looks like she is stamping a tantrum out on the poor mobs ^^ i liked it in fact
if i was loosing valuable attack time, then yeah, swap it, but if not...*grins*
i bet they will be nicknamed stampers or tants..(tantrums)
Nevin
Quote:
Originally Posted by Rayea
/signed..definately...
(and someone that remembers this being mentioned, it was probably me whining about it on 'the assassin, oh dear' thread lol.....) ok, i never tried the boosted run...i didnt find out that you got pre-form skill sets if you made a prefab char, so i spent all the time i was on my froob account playing with one skill on my assassin and ritualist *smacks head* D'Oh! however, the run, looking like she was going to shoulder-charge a rhino >.< made me go off the character instantly...which was a shame, along with the lack of black hair...(or was that the ritualist?) since i am 99% Pve, it would be fair to say that if i dont like a characters look, but like a characters class, i secondary it and take a class i DO like the looks of....(hence the reason i have necro primarys lol) so i would probably end up having assassin secondaries more often than primarys. as to the ritualist wand waving, so long as it takes the same amount of time to whack with the wand, i dont care if it looks like she is stamping a tantrum out on the poor mobs ^^ i liked it in fact if i was loosing valuable attack time, then yeah, swap it, but if not...*grins* i bet they will be nicknamed stampers or tants..(tantrums) |
Rayea
glad im not the only one then ^^ Nevin
i guess the one hand on the hilt, the other behind would be ok....as long as they alowed you to fast draw your wep out with a flick of the wrist, drag the other wep out from behind you (you know, the dagger sheith thats fitted to the small of your back) and attack...a quick flick like soma does with a katana on the ds...^^ man i loved the way he did that in castlevania..made me hunt down as many upgrades for the katana as i could lol....
maybe for those that like the strange run anim, they could add some assassin version of a Charge! skill that used that animation..it would make sence then hehe.
*spellings edited..man, i should sleep some, my keyboard skills go bye-bye when i have had no sleep or coffee....ZZzzzzzzz...Kerash*
i guess the one hand on the hilt, the other behind would be ok....as long as they alowed you to fast draw your wep out with a flick of the wrist, drag the other wep out from behind you (you know, the dagger sheith thats fitted to the small of your back) and attack...a quick flick like soma does with a katana on the ds...^^ man i loved the way he did that in castlevania..made me hunt down as many upgrades for the katana as i could lol....
maybe for those that like the strange run anim, they could add some assassin version of a Charge! skill that used that animation..it would make sence then hehe.
*spellings edited..man, i should sleep some, my keyboard skills go bye-bye when i have had no sleep or coffee....ZZzzzzzzz...Kerash*
Plix
Ah, when I first messed around with the assassin I definitly thought something was strange with the way they run. It's something like when man first started to evolve and walk more upright from the "gorilla" type running, not quite on the ground but hunched. Unless of course Anet is going for the neanderthal look.
Regardless.
/signed
Regardless.
/signed
Rayne Nightfyre
/signed
It does indeed look a bit corny imo, but when their running speed in increased, it would look fine. But I do agree it needs to change.
It does indeed look a bit corny imo, but when their running speed in increased, it would look fine. But I do agree it needs to change.
Wretchman Drake
the whole hunchback thing does look dumb now that i think about it.
/signed.
/signed.
allience
i agree with the thread creator. the way the assasin runs is awful. it looks like some kind of retarded ape thing and it's not blending well in the game. AND if u guys ever played Diablo2, it runs the EXACT same way as the diablo2 assasin. god it looks bad and unnatural in guild wars.
and there's another thing i'd like to see changed. there was an assasin skill that made him teleport to the target (shadow something, from the pre-made a/w). the animation makes the assasin tumble around like some craked up circus monkey... so when i run aronud with him and then use that skill, well it's less graceful than my monk trying to kite away from a shock warrior.
a real assasin is GRACEFUL in movement, it should be stealthy, not hunched or tumbling around like a retard. the way it is now it's not representative of an assasin behavior, it's just an insult to my artistic view .
and i find the assasin armor much too futuristic for the guild wars setup but i won't debate that here. i'm already annoyed by the way it moves to even start commenting about its armor sets...
Anet, plz PLZ PLZ do something about the assasin. i'd not like to pay 50$ to see a retarded Diablo2 assasin run around in guild wars
and there's another thing i'd like to see changed. there was an assasin skill that made him teleport to the target (shadow something, from the pre-made a/w). the animation makes the assasin tumble around like some craked up circus monkey... so when i run aronud with him and then use that skill, well it's less graceful than my monk trying to kite away from a shock warrior.
a real assasin is GRACEFUL in movement, it should be stealthy, not hunched or tumbling around like a retard. the way it is now it's not representative of an assasin behavior, it's just an insult to my artistic view .
and i find the assasin armor much too futuristic for the guild wars setup but i won't debate that here. i'm already annoyed by the way it moves to even start commenting about its armor sets...
Anet, plz PLZ PLZ do something about the assasin. i'd not like to pay 50$ to see a retarded Diablo2 assasin run around in guild wars
funbun
Quote:
and i find the assasin armor much too futuristic for the guild wars setup but i won't debate that here. |
I think a more "ranger-like" attire would look better
Ristaron
I think they should smooth out the animation. Make the assassin more graceful, less loping. Right now they look like cheetas who have just been sacked. Keep the stealthy sort-of-hunched-over part, but make them walk a lot smoother.
To better describe what I am saying: instead of them walking like they're under the crippled effect, have them cross their feet while walking so their hips don't raise and cause their entire body to go up and down making them look akward.
Keep in mind, I only played the Factions weekend on a less-than-top-notch computer, so my recollection is of a semi-choppy animation that I imagined smoothed out like that.
I liked the roll, though...
To better describe what I am saying: instead of them walking like they're under the crippled effect, have them cross their feet while walking so their hips don't raise and cause their entire body to go up and down making them look akward.
Keep in mind, I only played the Factions weekend on a less-than-top-notch computer, so my recollection is of a semi-choppy animation that I imagined smoothed out like that.
I liked the roll, though...
maraxusofk
I suggest anet to base assasin runs off of Tenchu games. Better to have soemthing derivative that kicks ass.
toramiko
The animation of the assassin running actually looks good when there is a speed boast in affect. It actually fits. You're hunched over, leaning forward, and "running fast".
But I don't think it should be used while your character is running at normal pace. Since it's not really running at all, it's more of a fast jog. I like how they run when they are in a town/outpost. The generic run that all professions have.
So if they don't plan to change it now, because the development of characters are done. Using the same animation from the towns/outpost would be more fitting.
But I don't think it should be used while your character is running at normal pace. Since it's not really running at all, it's more of a fast jog. I like how they run when they are in a town/outpost. The generic run that all professions have.
So if they don't plan to change it now, because the development of characters are done. Using the same animation from the towns/outpost would be more fitting.
RBK
Quote:
Originally Posted by Nevin
Some thoughts I had on different running animations...
1)The run could be made more into a commando side stepping instead of a hunched over attack position.. 2)They could make them run with their arms extended at their sides... 3) They could charge like Samurai do with their weapon sheethed, but that wouldn't work too well consider they have daggers and not katanas. A combination of the three... My key point is, IT MUST BE GRACEFUL, swaying from side to side, not bunglo bobbing head up and down. Assassins should make it look easy too, not like its an effort. Gracefulness + Hair swaying + One shoulder foward + Steady pace + not strained = Elements for a good running animation. Also the way they hold daggers should be changed I'm all for right handed dagger with the blade pointing up and the left handed dagger with the blade pointing down, get some sick animations going with the blocking and counter. |
Sounds fantastic to me, I would defiantly like to see this incorporated into the game
Starsky-sama
Quote:
Originally Posted by toramiko
The animation of the assassin running actually looks good when there is a speed boast in affect. It actually fits. You're hunched over, leaning forward, and "running fast".
But I don't think it should be used while your character is running at normal pace. Since it's not really running at all, it's more of a fast jog. I like how they run when they are in a town/outpost. The generic run that all professions have. So if they don't plan to change it now, because the development of characters are done. Using the same animation from the towns/outpost would be more fitting. |
/agrees.
/but personally, it isnt that big of a deal, looks good enough for me.
added: mentioned by Nevin: 2)They could make them run with their arms extended at their sides...
/like "Naruto" or other "nin" animated toons eh?
/would be sweet to see that.
BigTru
You'd think more people would be complaining about how the female Assassins are anarexic (or atleast very close) rather than their drunken chimpanzee dance (run).
S H I N O B I
agreed.
The females need to have some thicker thighs and bigger titays... Its too stereotypical (maybe racist even) to have them be all A Cup asian chicks.... I know a grip of asian chicks with natural C Cuppies... (but then again I know twice as many asian chicks with "enchanced melons")
-put some meat on them female assassins
-make the assassin run more "graceful/elegant/ninja-style"
/signed (again)
The females need to have some thicker thighs and bigger titays... Its too stereotypical (maybe racist even) to have them be all A Cup asian chicks.... I know a grip of asian chicks with natural C Cuppies... (but then again I know twice as many asian chicks with "enchanced melons")
-put some meat on them female assassins
-make the assassin run more "graceful/elegant/ninja-style"
/signed (again)
Guillaume De Sonoma
/signed
Ruvaen
Quote:
Originally Posted by Nevin
Some thoughts I had on different running animations...
1)The run could be made more into a commando side stepping instead of a hunched over attack position.. 2)They could make them run with their arms extended at their sides... 3) They could charge like Samurai do with their weapon sheethed, but that wouldn't work too well consider they have daggers and not katanas. A combination of the three... My key point is, IT MUST BE GRACEFUL, swaying from side to side, not bunglo bobbing head up and down. Assassins should make it look easy too, not like its an effort. Gracefulness + Hair swaying + One shoulder foward + Steady pace + not strained = Elements for a good running animation. Also the way they hold daggers should be changed I'm all for right handed dagger with the blade pointing up and the left handed dagger with the blade pointing down, get some sick animations going with the blocking and counter. |
2.) Mmmmm... that kind of a posture gives you kinetic potential for an offensive strike but to always run around like that leaves your face, neck and vitals vulnerable. I've been hit enough times in the face due to related errors to not wish that on anyone else, even my GW character. XD
3.) This is dependent on what style that they were taught. Iaido is one of the most prevailent sword-and-sheath style but it was primarily developed for the purposes of close quarter engagement. a.k.a. dealing fatal blows starting from non-aggressive postures much like the suwari waza taught in Aikido (although the purposes of both are in complete contrast to each other). Very few competent swordsmen in Japan would have ever engaged a hostile without their swords drawn while in pursuit as it is easier to defend than it is to strike an offensive blow.
Holding a knife with the blade down appears to be neat until you try it. Offensively, it reduces your weapon's range and thus reducing your blade's maximum end velocity. Defensively, you're at a disadvantage when parrying blows at your torso because of the blade's orientation. The only practical application is an outward thrust which can be ahieved by switching grips specifically for the purpose.