118 damage normal attack assassin :D

Xia

Ascalonian Squire

Join Date: Dec 2005

Mo/Me


306kb
It's proof and all 58 damage twice from double striking is 116.

I hope this is the right place for this.
I'm sure some things will change when factions comes out, but i don't see why they'd change the skills i used.

Anyways this assassin does 28-116 damage with normal attacks. It takes a 4 second preparation before attacking(use SoH in the begining, critical eye is instant, judges insight and locust's fury are 2 seconds each. Use longer enchants weapon most definantly)

I found it not rare to hit 116 damage 3 times in a row. I even noticed it happen 5 times in a row. So it's quite nice.

Major disadvantages would be if you are disenchanted you aren't doing much damage.

Stats:
Don't remember exactly what i had ;/ I know it was 16 daggers, probly 8 in smiting, rest in crit.
Skills(I know thesea ren't in that screenshot. I took the screen earlier then modified the build):
Resurection Signet
Strengh of Honor
Judge's Insight.
Locust's Fury.
Critical eye.
Something to make sure you aren't owned by blind.(mend condition for example. Don't worry about points in protection. There are many options.)
Unsuspecting strike(It's less damage than a best-case normal attack, but it's a reliable as it does at least 70, up to 110 or something. Might be a good idea to replace this with a cripple or interupt, though.)
Remaining go to whatever you want. Any off-hand attack is going to lower your average damage(I tried.. like in that screen you see them on bar.. i found normal attacks to be better)

This was a simple build to come up with knowing the game mechanics. A critical is 141% damage. Therefore, criticals is 282%. With how often you can critical(seems like 40% or so) and double strike(52% with locust's fury and 16 dagger's) this chance of 116 damage is quite high.

Put on orders and.. kill 1 person with an attack from 4 people that shadowstep right to them Instakills over and over. That's if you're lucky though, and misses/evades are going to become popular wiht there being 3 "attack" classes, especially with how annoying or destructive assassins can posibly be.

So enjoy when factions comes out, and stop saying warriors outdamage assassins.
Also to note: This build can die easy(Especially if you use a major critical rune to get critical eye have 6% and last 30 while maintaining higher smiting. Though pretty much true for any assassin unless they are using secondaries staying alive skills or shadow form). Hope you can relie on your monks and ritualists.

dready

Ascalonian Squire

Join Date: Jun 2005

R/E

sorry to piss on your bongfire here but get a calculator :P 58 x 2 =116
but still not bad dmg at all

Xia

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

lol oops. edited to fix.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

true also think about the armor that the charcter you are striking wears.. but 116 nonetheless

Xia

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

Against 100 armor it's still quite high, in comparison to non-armor ignoring you can do to them. :P
I forget exactly.

Oh and against necros iwth reduced holy armor you can hit for an insane ammount.

The First Attacker

The First Attacker

Academy Page

Join Date: Jan 2006

Ferocious Fists

W/Mo

Now that would explain why I kept dieing so much in arenas with my necro that weekend..

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

Question: On double strikes do you see both numbers? Or how do you know if its a double strike? I just saw one number 58 there, so I'm a bit confused

Xia

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

yeah sorry i didn't get a screenshot of double striking.

When you doublestrike it's 2 numbers, one goes right after the other.
The single hit of 58 shows how a single hit can do 58, so a double woudl do 116, though.

Dredogol

Dredogol

Ascalonian Squire

Join Date: Jun 2005

Augury Rock

[PUN] rank:5948

W/Mo

Hey all! Sorry, but I did not get to play in the Factions demo weekend. So please tell me if you think this works for those who DID play.

I've been studying the Assasin build and how everyone said it's Overpowered and others say balanced?

Well, I think I found out a way to PAWN a warrior and other "defensive" caster builds...

Jobs:
Assassin / Necromancer

Dagger Mastery 12 (10 + 2Helm/Rune)
Blood Magic 12 ???
Critical Strikes = Rest ??? (+1 rune)

I was planning on killing Block/Evade Warriors and Rangers like this:
1) 10eng Lv1 CURSE (2sec cast) Rigor Mortis (8sec cannot block/evade)
2) 05eng DM LEAD Black Mantis Thrust (+17dmg & cripple 13sec if foe Hexed)
**) 05eng DM LEAD Desperate Strike (+41dmg if your HP below 61%)
3) 05eng DM OFFHAND Wild Strike (+17dmg & foe loes stance)
4) 05eng DM OFFHAND Repeating Strikes (+17dmg)
5) 05eng DM DUAL Death Blossom (+22dmg & adjacent foes)
6) 05eng DM DUAL Nine Tail Strike (+29dmg & all skill recharge if foe HP -50%)

...At this point, you have spent 35 Energy to deal +102 Damage over the period of 4-5 seconds.
...I'm pretty sure if that damage is not enough, high points into Critical Strike can cause even more damage. HECK...after hearing what Xia just said, you might even want to pop in Critical Eye if you want!

...If your foe is still alive with some health and you have a larger mana pool, you may also use this skill:

1) 10eng ELITE Life Transfer (11sec, 7HP degen on foe & +7HP regen on you)

PROS:
1) Well...basically...you have shut down any Warrior, Ranger, or Caster who might use a stance or spell to block/evade your attacks.
2) Whatever stance they had, you already disabled.
3) You alraedy Crippled them, so running is not an option.
4) Because they cannot block/evade without removing the Hex you put on them, they cannot cast another block stance.
5) If your enemy does NOT have a block/evade stance/skill, you can save another 10 energy.
6) If option5 is used, you can squeese in Deperate Strike as your 2nd Lead Attack if your HP is below 61%.

CONS:
1) You're fighting a Mesmer who can use Energy Drain skills like DOM Energy Burn (lose 4-9eng & take 8dmg/pt lost) and ILL Sympathetic Visage (lose all adrenaline & 3eng per attack) so you cannot do your massive attack runs.
2) You are hit with Blind and you cannot continue with your attack run.

...If this happens, you may sacrifice your Extra Lead Attack skill for the Necromancer's Plague Touch (transfer negative condition to foe) costs 5 energy.

I say there is not much of a CON, because Mesmer's are not too strong, you should be able to pull off 2-4 of your attack blows, then smack your enemy with normal melee attacks while he cripples away.
If he takes off cripple, you always have the option to use Life Transfer, so keep at least 10 Energy available at all times when fighting Mesmer classes.

That's all I have to say!

If you have other ways of defeating this build...PLEASE tell me! I'd love to know
-----------------------------------------
By the way, just exactly how much damage do you think this will do against a Warrior? I know total of +102 dmg doesn't seem much against 100+ armor, but I really don't know enough to say for sure.

Please give your opinoins on this build please?

By the way....would you really use Double Strike??? I thought maybe Life Transfer would be more useful in most cases...especial those who run.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

You need to try a buffed up hammer warrior with soh and judges on then see what his damage is like.

Klmpee

Klmpee

Lion's Arch Merchant

Join Date: Jul 2005

Florida USA :)

[Anti]

W/E

Quote:
Originally Posted by The First Attacker
Now that would explain why I kept dieing so much in arenas with my necro that weekend.. also because u didnt have Spiteful, price of failure, and the mesmer one that makes them miss that pissed all the assassins i put it on

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by tafy69
You need to try a buffed up hammer warrior with soh and judges on then see what his damage is like. What, only like 150+

smitemonk SoH + Insight on pure damage (16 dag 13 Crit) assassin... wheee

blakk

blakk

Lion's Arch Merchant

Join Date: May 2005

The Marble Clan [KING]

R/Mo

yeah but the target has to be non interrupting, when the assasin is available ill bet every warrior will be packing an interrupt.(i know i will be).
what i want to know is how will assasins stand up to ripost, and deadly rip since the two skills block the next incoming attack, will they block the first strike of a dual stike or both

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

What I want to know is what kind of warrior brings blocking skills like riposte into PvP.

Warriors crush assassins straight out, if they use mirror stance you use frenzy, and you have more armor and hit harder.

blakk

blakk

Lion's Arch Merchant

Join Date: May 2005

The Marble Clan [KING]

R/Mo

you dont know what you will be faceing prior to the pvp match. far mor than 50% of assasin skills are melee attacks. including thier main weapons. mabey skills like rip and dealy rip and the blcoking stances will become more applicable.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Well.. umm... 100% of warrior skills are melee, and that doesn't stop people with PvP experience mocking the people who bring blocking stances like glads def into arenas

Most likely protboon (with guardian) will be more popular than ever.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Quote:
Originally Posted by Blakk
what i want to know is how will assasins stand up to ripost, and deadly rip since the two skills block the next incoming attack, will they block the first strike of a dual stike or both
Dual Strike treats as a single attack at double the base damage. Sadly, I was hoping for an OoP and Barbs benifit on each, but no.

Quote: Originally Posted by Avarre
Well.. umm... 100% of warrior skills are melee, and that doesn't stop people with PvP experience mocking the people who bring blocking stances like glads def into arenas

Most likely protboon (with guardian) will be more popular than ever. The main reason for this is that a Warrior is considered a moron if he goes into battle planning to deal solely with other Warriors. There are many indications that Assassins will be priority targets, and so the premise isn't too far off. I will personally reserve judgement for now, but I could see it happening.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Well,someone has partially seen the light.The Assassin can be a priority based attacker,such as an anti spellcaster build,but that would limit his true power,IMO.Whe I used my A/Mo and A/E, they were capable of taking a warrior just as they were capable of taking a softer target. A/N would have been very interesting to try,but I didnt.However,The assassin skills are meant to be interupted in some shape,form,or fashion.Yet,with high critical strike and dagger mastery,the damage will still be dealt in the high side of the ranges.I even went so far as to employ the non Div fav powered spell breaker elite. 5 seconds isn't alot of time, but it was enough to get to my opponent,disrupt his spell,and strike him down with a little help from my mates.I say,if you stick with the conventional plan of most build sets,you will be moderately successful,since it will depend on the luck of the draw and the player employing said skills.But,if you throw them a curve(ie. Spellbreaker on an A/mo) it will make them pause long enough to be detrimental to their health.The opponents who make Pvp build on the regular will hardly see this type of plan coming. 5 seconds is a long time for a crippled spellcaster

Tigers Anger

Academy Page

Join Date: Jan 2006

Master Casters [MC]

R/Me

Next FOTM :P
1 Bonder Smiter (mo/n with judges insight, strength of honor, balth aura, offering of blood + blessed sig)
1 prot 2 heal
4 assasins (A/Me with blackout)

Strength of honor the assasins, blessed signet, spam judges insight + balth aura on them. They should totally shutdown the enemy casters/monks/everything and massacre with their smiting p0w3rz3rz. ftw. just my idea, don't think it will be real FOTM tho, thats saved for the water/air lightning touch/ride the lightning ele's

CKaz

Jungle Guide

Join Date: Feb 2005

altho faction wkend I cant say I did poorly vs warriors as an assassin, think did pretty well actually for a pre-built, a single hammer warrior owned 2 or 3 assassins in my group (incl me) while we had downed most the rest of their team - lost to that warr. be interesting to see how it plays out

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Quote:
Originally Posted by Tigers Anger
Next FOTM :P
1 Bonder Smiter (mo/n with judges insight, strength of honor, balth aura, offering of blood + blessed sig)
1 prot 2 heal
4 assasins (A/Me with blackout)

Strength of honor the assasins, blessed signet, spam judges insight + balth aura on them. They should totally shutdown the enemy casters/monks/everything and massacre with their smiting p0w3rz3rz. ftw. just my idea, don't think it will be real FOTM tho, thats saved for the water/air lightning touch/ride the lightning ele's Why would this be the new FotM? You could already do this using W/Me instead of A/Me. Really, I would think it might work better with warriors since they have higher base damage due to Strength, and neither classes is going to be using attack skills because of Blackout.

swordfisher

Krytan Explorer

Join Date: Sep 2005

Strength is negligable, and blackout kills adrenaline- all the warrior had is lost, and none can be gained for 5 seconds. An assassin, however, has a cooldown on his primary attack chain, usually of around 12 seconds. The assassin has the energy to consistently blackout, loses nothing by using blackout, and will have his skills re-enabled right around the time they recharge anyway. Assassin blackout synergy kicks warrior blackout synergy in the head.

It's still not enough to be a FOTM, though.

makii

Ascalonian Squire

Join Date: Jun 2005

u do with a a/r much more dmg..

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

I'm not sure if anyone else has had their eye on it, but I'm really drooling over the Unseen Fury skill in the Shadow Arts line.

"Stance. For 10...30 seconds, you cannot be "blocked" or "evaded" by Blinded foes."

Combine that with something like Throw Dirt, Signet of Midnight, Blinding Flash, or Temple Strike, and you're in business. Once you get a blind on them and pop that stance, virtually all of your hits should land, which means it will be much easier to combo dagger skills. As long as you bring cover conditions, your only real problem should be things like Martyr and Draw/Restore Conditions.

mthegreatone

Ascalonian Squire

Join Date: May 2005

dang i must be out of it. i didn't realize beta testing for factions already started. wow that damage is pretty sweet. i can't wait to get the game, but i'm thinking about saving up to get a new video card.