Welcome to my topic, it's about my revived elementalist. I used to play her as a nuker, I've done all 4 elements, lost interest after a while. Then I though up this build and I'm enjoying my ele again. She's named, the Martyr; and for good reason. She sacrifises herself for the team, it's a real team build.
I think I can safely say that the type of healing/protecting I do is best suited for an elementalist, simply because (iirc) none of the healing spells I use benefit from Divine Favor, still listening? Good, lets get to the build:
Infuse Health
Heal Area
Heal Party
Martyr {ELITE}
Purge Conditions
Ward Against Melee
Ward Against Elements
Restore Life
Now there are various ways you can go with this, this is the base build, it carries protection against elements, melee attacks and conditions, an all in one package thus. If your Monks however are in love with Mend Ailment (and I would surely not blame them) you might be better off with
Infuse Health
Heal Area
Heal Party
Glyph of Energy {ELITE}
Glyph of Lesser Energy
Ward Against Melee
Ward Against Elements
Restore Life
Now this is an endless energy build, with both Glyph of Lesser Energy and Glyph of Energy you can spam Heal Party while keeping both of the wards up (if needed) and infuse health in the emergency situations.
When you are going to random arenas, you might want to bring some firepower I normally bring the original build and swap Ward Against Elements with Obsidian Flame - which does 104 damage with my setup, an extremely nice finishing nuke.
Now as for attributes
Earth Magic 10+1+3
Energy Storage 10+1
Healing Prayers 11
Staff - the new green staff Milius Pillar, or a 10/10 staff with 2*+30HP for higher infuse healing.
This gives you a 19 second ward, which means there is one second downtime on the wards, you could switch this around with healing prayers, but I havent found the 1 second downtime problematic so far. 126% on infuse health which for me means a 299HP heal- should be more when I'm going to use sup/major vigor, or get a better staff. 63 HP on heal party and 140 HP on heal area.
Now as I stated before the healing spells I brought are (in my opinion) better suited for an elementalist then a monk, they all are high energy (10-15) which a Monk lacks, and they don't benefit from Divine Favor, you can spike heal just as good as a Booned Word of Healing (if not better) with infuse health, you can also spamm infuse health twice for a 450 HP heal in 0.5 seconds, I don't see Word of Healing do that

However, I'm not saying this is better then a monk, as it isnt, it's an alternative and a good one at that. Ward of Melee and Ward against Elements will absolutely shine in areas like FoW or the new UW. And with your high energy you'll be able to spam Heal Party and infuse health more often then a Monk can.
Ñaz