Necromancers summon minions, the general term for all of their undead thralls. They can also summon Bone Minions, a particular type of said thralls.
A region can have The Favor of the Gods. A monk can have Divine Favor. I guess that one never really confuses anybody, probably not even newbs, but it's still annoying.
Elementalists have Glyph of Sacrifice, which has nothing to do with sacrificing health. Yeah, I guess I'm probably the only person bothered by this. Isn't it more like maybe a Glyph of Urgency or something anyway? (For god's sake, don't tell me why they called it that, I'm not illiterate.)
Mesmers have Channeling. Ritualists have Channeling Magic.
None of these hold a candle to the worst offenders, though: assassins. They have a bunch of skills which cause you to Shadow Step to a target, meaning that you teleport next to them. They also have a skill called Shadow Step, which makes you run faster. Poor newbies.
Then, of course, there's Factions*, the new expansion which is all about two warring factions on some other continent. This is completely distinct from Faction*, which is a stat you grind to unlock more skills for your character, and never you mind that the organization you are nominally gaining a reputation with could not in any reasonable sense of the word be called a faction, given that they are not, to my knowledge, pitted against any other organization in particular.
I know that there are other unfortunate confusions like this, but I can't remember them at the moment. Anyway, the main point is that we should all gung-ho and buy those guys a bigger working vocabulary. kthxbai
*Not Fraction(s). Just as Anet needs to get acquainted with Roget, some of you all need to meet my main man Webster.
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