Knockdown Warrior

Kaiser

Kaiser

Academy Page

Join Date: Sep 2005

Philippines

House Of Ancient Dragons [WYRM]

W/Mo

Hello Guys! Can you please help me out? I'm trying to make a Knockdown Warrior for general PvP but I can't complete the skills list. So far here are the stats I came up with.

W/E level 20
Hammer Mastery - 16 [dwarven helm + sup hammer mastery rune]
Air Magic - 8
Strength - 10

Devastating Hammer [elite]
Irresistible Blow
Crushing Blow
Heavy Blow
Gale
x
x
x

- And also... KD Warriors don't have self-healing skills?

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

x Sprint
x Frenzy
x Res Sig

The Warriors best friends.

I would also recommend considering switching Gale for Shock, to leave you next to them for a handy Crushing Blow combo.

audioaxes

Jungle Guide

Join Date: May 2005

but id imagine gale will be hard to keep doing as i like to store up +15 energy for a knock down chain making sure i have frenzy up and crushing while slipping in an irresistable at the end with irresistable/frenzy/crushing/sprint being pretty heavy on your limited mana
also make sure you have a zealous hilt
and no as with all warriors its hard to have sufficient self healing while still packing a punch, you could bring healing sig but i often finds that it is not enough to keep me alive if someone is focused on me
however i have had a surprising amount of success going into CA as a warrior with absolutely no defense

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

5 air / 11 earth / 12 ( 16 ) hammer / 4 ( 5 ) strength

Dev hammer / Crushing blow / Irr blow / Heavy Blow / AS / Gale / Srpint / Ress sig

I always used this KD/AS warr, runs outta nrgy way too easily but works.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Use Hammer Bash instead of Heavy Blow.

If the enemy dodges, blocks, or removes the weakness from your Devastating Hammer, your ENTIRE combo gets ruined. With hammer bash, you can still get a 2nd chance to knockdown as well as land Crushing blow afterward.

The damage Heavy blow does will only kill incompetents who don't know how to avoid getting hit or remove weakness.

If killing idiots is your thing, then so be it.

audioaxes

Jungle Guide

Join Date: May 2005

no use what you like and quit talking as if hammer bash is absolutely superior than hammer bash

Bane of Mortality

Bane of Mortality

Lion's Arch Merchant

Join Date: Nov 2005

Valor and Zeal [VZ]

My KD/AS war

W/E

Attributes:
Hammer Mastery: 14 (11+1)
Strength: 8 (6+1+1)
Earth Magic: 12
Air Magic: 2 (might be one)

Skills:
Flurry or "For Great Justice" (Adreniline)
Backbreaker (4 second knockdown, 5 with stonefist gauntlets)
Crushing Blow (Nice health reduction)
Aftershock (Around 150 dmg)
Whirlwind (For when you're swarmed by warriors, combo with aftershock)
Bull's Strike (You just KNOW that the monks are gonna try to run, dont you?)
Sprint (For chasing down monks)
Rez sig (Of course)

I personally prefer Backbreaker over Devastating hammer because in PvP, once I can get someone on the ground they stay down. The attacks used to build adreniline+Deep Wound+Aftershock can normally finish anybody off.

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

If all you really want is permanent knockdown, dev hammer+hammer bash/heavy blow+stoning is the way to go. You can keep someone on the ground for a long time with that, and if they try to block your attacks, just irresistible blow them and watch them fall. Also, you can also go w/mo for KD warrior, as a certain smiting skill, Holy Strike, can deal about 80 armor ignoring damage to knocked down targets for only 5 energy with only 9 or so in the attribute.

audioaxes

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Son of Urza
If all you really want is permanent knockdown, dev hammer+hammer bash/heavy blow+stoning is the way to go. You can keep someone on the ground for a long time with that, and if they try to block your attacks, just irresistible blow them and watch them fall. Also, you can also go w/mo for KD warrior, as a certain smiting skill, Holy Strike, can deal about 80 armor ignoring damage to knocked down targets for only 5 energy with only 9 or so in the attribute.
if you want an extra punch with your knockdown you might as well use mighty blow, you dont need energy and youre already in hammer mastery

Buried_Flame

Pre-Searing Cadet

Join Date: Jan 2006

W/Mo

I dont know much about KD warriors, as i am still kind of a noob, but i thouht a KD warrior would use earth magic. it just seem logical to me beacause they have things to damage knocked down targets.

The Muffen Man

The Muffen Man

Krytan Explorer

Join Date: Sep 2005

Druery Lane

W/

Ok Ive been playing warrior from the start so i know what Im talking about.
Hammer warrior for almost as long, what you need is this:

Warrior Ranger
glads+stonefists+knightsboot
zelous hammer of fortitude 15 over 50+furious hammer of fortitude in stance

sprint
tigers fury
devastating hammer
crushing blow
mighty blow
heavy blow
wild blow
rez

16 hammer
10 strength
9 best mastery

good luck

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Quote:
Originally Posted by audioaxes
no use what you like and quit talking as if hammer bash is absolutely superior than hammer bash
???

djfatben

djfatben

Ascalonian Squire

Join Date: Aug 2005

Iowa

Jerks of Lion's Arch

W/E

Quote:
Originally Posted by Murder In China
???
The second hammer bash was meant to be Heavy Blow, I imagine.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Just checking. lol

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Devastating Hammer {E}
Crushing Blow
Irresistible Blow
Hammer Bash
Frenzy
Sprint
Blackout
Res Signet

Powerful damage, long knockdown time, extra "locked" time (use blackout as they stand up from hammer bash)

Or, if you prefer to keep the ability to build up adrenaline, use gale instead of blackout.

Heavy blow is really not as good as hammer bash. To many people see the bonus damage and think "omg, uber knockdown". It is conditional, and placing conditions on when you can get the effect from your skill is bad. You will probably never use either one without first using devastating hammer, so adrenaline charge time is irrelevant. But, as has been said, what happens when devastating hammer misses or if a monk hits martyr right after you apply that weakness? That's right, your chain is broken. Just as the assassin would have been stronger if he did not have to chain his attacks in a certain order, the hammer warrior is also.

Robster Lobster

Krytan Explorer

Join Date: Dec 2005

I was in a Tombs Group recently with 2 W/E running Earth Shaker and Aftershock, worked very well.

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Behold the most basic hammer build invented ages ago:

Frenzy
Devastating
Crushing
Mighty
Hammer Bash
Irresistible
Sprint
Res Sig