E/Mo Solo Build

Buddha

Buddha

Ascalonian Squire

Join Date: Dec 2005

The Eternity Gate

E/Mo

Profession: E/Mo

Name: The lone Elementalist

Type: Primarily PvE, Random Arenas

Category: Solo Farmer

Attributes:
Earth Magic: 16 (12+Sup. Rune+Headgear)
Energy Storage: 13 (12+Minor Rune)


Skills:
Stone Daggers: Earth Magic
- Cheap, effective, and keeps up Kinetic Armor
Obsidian Flame: Earth Magic
- Cheap, major direct damage. The exhaustion is negligible due to the nature of the build.
Crystal Wave: Earth Magic
- When you aggro groups, it does major damage to all those around you
Armor of Earth: Earth Magic
- Provides excellent armor for the cost
Kinetic Armor: Earth Magic
- Keep up at all costs. When combined with Armor of Earth and droks armor you will have over 200 armor!
Earth Attunement: Earth Magic
- To keep you from wasting too much energy and when combined with Balthazar’s aura will rarely leave you without energy.
Aura Restoration: Energy Storage
- Primary Healing spell. A spell costing 5 energy, for example, will heal you for 18 health. This is great considering that with all the enchantments going you should be healing faster than you're taking damge.
Balthazar’s Spirit: Smiting Prayers
- By far one of the best energy skills in the game, if not misunderstood. It requires 0 in smiting skills but provides plus one energy for EVERY attack. All those magical projectiles (spells in particular) that a skill like essence bond doesn’t account for are taken care of.

Summary:
As an Ele there I feel there is a terrible misconception that we cannot solo. To often is it assumed that it you need a 55hp monk or a buffed Warrior to succeed on your own. While the geomancer build is not new, this refinement is the best I could come up with and is very easy to use. With this build you can solo almost any area or monster with a few notable acceptations (which are addressed below). I prefer to farm hydras and griffons in the desert as they have great drops and work very well with this build. Ice trolls outside of droks also provide good loot but their inturrupts can make life hard. In truth its melee creatures that work best but all enemies work well enough.

The way to use the build is to equip Balthazar’s spirit once you enter an area. Select the group you wish to attack and get just outside of aggro range. You of course don't want to be to far though as you have to be able to cast a spell as soon as you cast kinetic armor. I cast the enchantments in this order:

Aura of Restoration, Earth attunement, Armor of Earth, Kinetic Armor

The second I finish casting Kinetic armor I attack the nearest enemy with stone daggers (if a spell isn’t cast in time to keep kinetic armor up, run away, this build needs that enchantment). I keep casting stone daggers until all the enemies I wish to aggro are around me. I than cast crystal wave to start taking off massive damage to everyone. Now in truth you can beat any amount of enemies with just stone daggers and crystal wave, but obsidian flesh can finish off enemies very well, and through earth attunement and Balthazar’s spirit largely ignores exhaustion. You must consider though that the more exhaustion you have the longer you will have to regain after the battle so keep a mental note.

Notes & Concerns:
This build, thanks to Balthazar’s spirit, actually does better when engaged with more enemies. I’ve taken on 9 Hydras before (3 groups of 3) with no problems and had full health at the end.

As with any build that relies on enchantments, any kind of npc that strips them is going to be a real problem. Thus mesmers, and necros to a lesser extent, should be avoided if possible.

Ranger mobs are also a bit harder, but certainly manageable with this build. Obsidian flame and Stone Daggers will be doing your damage so it will take longer, but just be patient and any enemy will fall.

I actually beat the doppleganger with this build fast and effectivley.

Other posters have provided great variations of this build so plz treat this as a template for your own play style if you feel like you can improve upon it.

Credit:
Thanks to my guild Death to Society for all the help and advice they've provided.

Demonicevl

Ascalonian Squire

Join Date: Dec 2005

Kiss Of The Meow[KISS]

N/Mo

I always that if you were to go E/Mo to just use SoJ and Aftershock/Earthquake. They are fast and easy to farm like that ^.^

draco inferno

draco inferno

Academy Page

Join Date: Sep 2005

van down by the river

The Seraphim Knights [TSK]

ah, great seeing a new solo ele build. been needing one ever since they nerfed the gypsie ettins.

Undead Silverhawk

Ascalonian Squire

Join Date: Oct 2005

Venator Solaris

Mo/Me

Looks good.
To bad theres no way to solo UW yet.

CrimsonBeretta

CrimsonBeretta

Pre-Searing Cadet

Join Date: Jan 2006

Crossing Tyria

W/Mo

This is great! I'll try it out asap! Could you also recommend the weapons that you use? Money isn't an issue with me, so if you have suggestions for any other items that you currently are not using but that you know would benefit the build, then please say! Thanks alot

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by CrimsonBeretta
This is great! I'll try it out asap! Could you also recommend the weapons that you use? Money isn't an issue with me, so if you have suggestions for any other items that you currently are not using but that you know would benefit the build, then please say! Thanks alot Anything with +20% enchantment duration. Galigord's earth staff, if money is not an issue, is a good overall choice.

Greatest advantage that comes from that, is that kinetic armor lasts 10 seconds instead of 8.

Superior Vigor rune, to counter superior earth rune.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

Can an e/mo cap Shield of Justice if it's a Monk skill? I thought you couldn't. Cause if you could then Shield of justice is the way to go. The build I use is Ensigns which is a great farmer for mele types but not for ranged attacks. If you can bring Shield of Justice then drop Ether Renewal since the knockdown will slow the foes down enough to where they can't hurt you fast enough. Also can drop Whirlwind and add Stone Daggers for ranged attackers or windborn speed to speed things up a bit .

Same attributes but skills different

Essence Bond or Balthazars - Energy
Ether Renewal - Massive energy and health when low
Kinetic - Armor
Armor of Earth - Armor
Aura of Restoration - Health
Crystal Wave - Ignore armor
Whirlwind - Knock down
Aftershock - Double wammy except on hydras

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Shield of Justice..? Lol.

You mean 'Shield of Judgment'. A E/Mo can cap any Monk Elite or Skill.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

lol yeah that thing

Quote:
Originally Posted by Josh
Shield of Justice..? Lol.

You mean 'Shield of Judgment'. A E/Mo can cap any Monk Elite or Skill.

Orien Era

Pre-Searing Cadet

Join Date: Feb 2006

Excellent build buddha

I was using this alot but then found it to take so long to regen the energy after battles and when fighting the griffon boss ScreamingClaw it would take 10 whole mins :/

So I tweaked on yours with:

Earth Attunement
Armour of Earth
Kinetic Armour
Stone Daggers
Earthquake
Aftershock
Balthazar's Spirit
Ether Renewal

When fighting cast the usual EA, AoE, KA and BS before battle then spam Stone Daggers, and through the occasional Earthquake and Aftershock combo then Ether Renewal with Stone Daggers brings life and Energy alot then repeat . This way my energy and life is mostly maxed after battle

Also my attribs are:

Earth 15 [with Sup Earth Rune]
Energy Storage 12 [with Major Energy Rune]

Cheers for the build Buddha

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

I'll have to trian Orien Era's build when I get off work...

So far my only problem with the original is the damn rockshots. Disabling Stone Daggers does not work with kinetic armor

Vesital

Vesital

Academy Page

Join Date: Jul 2005

Canada

Servants of Fortuna

Quote:
Originally Posted by KvanCetre
I'll have to trian Orien Era's build when I get off work...

So far my only problem with the original is the damn rockshots. Disabling Stone Daggers does not work with kinetic armor Why don't you try switching to mesmer secondary and use mantra of resolve to prevent interupts and channeling for energy management. Also, you have no elite in this build. Obsidian Flesh maybe? or possibly glyph of Energy. I do like the stone daggers/kinetic armor combo tho. Nice Job.

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

Quote:
Originally Posted by Demonicevl
I always that if you were to go E/Mo to just use SoJ and Aftershock/Earthquake. They are fast and easy to farm like that ^.^
I agree. SoJ+ Aftershcok + Crystal wave. with SoJ you really don't need Earthquake, but it's still nice to have.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Why does SoJ have to be so far out there :\

Vesital

Vesital

Academy Page

Join Date: Jul 2005

Canada

Servants of Fortuna

Quote:
Originally Posted by Burakus Lightwing
I agree. SoJ+ Aftershcok + Crystal wave. with SoJ you really don't need Earthquake, but it's still nice to have. This is a nice combo. The only bad thing about farming with an E/Mo is interupts. If your SoJ gets distracted, or anything for that matter, it really hurts your damage.

bconline

Pre-Searing Cadet

Join Date: Jan 2006

Gobs

W/Mo

nice build all of u. does this work on sorrows and grenth btw?

shawatsies

Frost Gate Guardian

Join Date: Dec 2005

elk river

mystic battlemages

Mo/

just make the 55 ele/mo its way faster 2 farm and make money with, if anyone needs the build just ask me in game (mandy micheals) and also why doesnt anyone use the 55 me/mo illusionary weaponry build???? so cheap and so good

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

I'm currently running a modified version of this build with SoJ in place of obsidian flame...

Would this give me any problems if I went to hunt Ettins(do they have some bad KDs that I should worry about, that is)?

The Mo Show

The Mo Show

Academy Page

Join Date: Dec 2005

Middletown Massacre

Me/Mo

Quote:
Balthazar’s Spirit: Smiting Prayers
- By far one of the best energy skills in the game, if not misunderstood. It requires 0 in smiting skills but provides plus one energy for EVERY attack. All those magical projectiles that a skill like essence bond doesn’t account for are taken care of.
Essence Bond specifically says whenever you take damage, physical or elemental... therefore that does include wand attacks...

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

I wasn't able to do Ettin runs with the build, unfortunatly. After I finally manged to handle the mergolyes and tengu, I was having trouble with ettins not providing me enough energy. Perhaps if I remove SoJ it will work a little better...

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

The problem with SOJ is that it takes way to long to kill with and you have no way to manage energy except for earth attunement. Try the build I posted earlier...got from Ensign. Works great. You can take on how ever manyyou can aggro and still come out full of energy and health at the end. Whirlwind - Aftershock - Crystal Wave when they all come back. Spam Aura of Restoration and AoE to keep kinetic up. You should be able to kill a pack of about 9-12 Griffs in 30 secs or so.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

agreed with pegasux, I use that build as well, but without crystal wave, windborn speed instead, to get rid of rockshots/avicara, works great.

Family Draconis

Family Draconis

Academy Page

Join Date: May 2005

Minnesota

Draconis Guards

R/

Quote:
Originally Posted by Rufu Vesital
Why don't you try switching to mesmer secondary and use mantra of resolve to prevent interupts and channeling for energy management. i'm sure that the reason you need an e/mo for this build is because of the BA. keeping up your energy is an important part of any solo ele build, especially in this case since you dont have anyone to back you up (in theory).

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

I have found the build using ether renewal to be basically better than Balth's spirit.

Most importantly though, I suggest to ANYONE using the geo solo builds, to grab hold of Galigord's Stone Staff.

1.) +15 energy total
2.) 20% chance of recharge on earth spells (woot!!!!!!!)
3.) 20% chance of half cast time on earth spells (woot!!!!!!!)
4.) One of the best reasons, ENCHANTMENTS LAST 20% longer! your earth attune and armor or earth and aura or restoration last longer, and in my case with 15-16 earth magic, enchanments like earth attune now actually last longer than they take to recharge, which is a good thing.
5.) Its cheap since geo is not exactly popular, I bought mine for only 4k one deal I got was 10k cause one guy asked his guildies on the price, but I knew better! So i waited a little and got than less of half the price!
6.) You can say to a girl "Oh baby I want you to touch my rock hard staff" without getting slapped or reported >.>

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Undead Silverhawk
Looks good.
To bad theres no way to solo UW yet. I can guarantee it can be done with an Ele. My ele is low level atm, but I am 100% sure I can do it.

And many wand attacks are elemental.

Nick Andros

Pre-Searing Cadet

Join Date: Feb 2006

Lords of Taub [UofH]

E/

I started using the original build (first post) with my E/Mo, with one exception: I substituted Aftershock for Obsidian Flame to avoid the exhaustion. I made one short run outside of Drok's against trolls and ice golems, then one outside Augury against Minotaurs. It seems to work very well if you avoid mesmers and the like. Made a profit of about 2.6k for about 30 min. of farming. (Not counting the non-max FDS I will be selling shortly...)

I took a couple screenshots, hopefully the site I posted them on lets you see them.



Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Quote:
Originally Posted by ubermancer
I can guarantee it can be done with an Ele. My ele is low level atm, but I am 100% sure I can do it.

And many wand attacks are elemental. I have tried soloing the UW with many variations of this build, with and without obsid flesh as my elite. It has never worked but i always get the aatax to abt 1/4 health. Each Aatax still hits for 9-22 dmg and the bleeding and deep wound hurt a lot...
Smites i think will b a problem since they do armor ignoring dmg (last i checked holy dmg ignored armor).

Ubermancer plz send me a pm if u come up with anything interested (if u want to of course).
IGN lord mendes

Nick Andros

Pre-Searing Cadet

Join Date: Feb 2006

Lords of Taub [UofH]

E/

Nick Andros the newbie farmer is in love with this build. I ran northeast of Augury Rock and killed every hydra, avoided the centaurs, and zoned into the wide-open area with all the sand drakes (I forget the name). Below are some screenshots.





And then of course, a few of these little bastards ended my fun:



Sorry about all the picture spamming, but I just really like this build. I'd never really done serious farming before, and I'm raking in the cash now. Have fun, guys.

Ira Blinks

Banned

Join Date: Feb 2006

I tryed build similar to this yesterday just outside droks.
Found some wierd thing - it seems like instead of giving me energy balthazar's spirit was burning it out.
Tryed 4 times with the same result. I aggro bunch of avicaras just off the exit, absorb couple of volleys and next thing i know my egergy is at 0... wtf?

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Oh man, I saw this build and thougth why not give it a try (tx for posting the build)

And since I fell in love with it
I only change the obsidian flame with some other skill (ele or monks, tried many and found 3 very usefull - like healing breeze, obsidian flesh and earthquake) and are practically invincable.

Yesterday did a gvg with, and man the enemy warriors looked scared when did didn't got my ele down, the keep on bashing my fire outfit, and not a single dent got in it. Only thing missing was the look in the players faces controlling those warriors

It's a fantastic build man, tx again for the blueprint

oshu

oshu

Ascalonian Squire

Join Date: Aug 2006

HF

R/Mo

haha i love this build, solo'd 3 lvl 15 yetis with my lvl 15 ele ;D
with kenetic armor and armor of earth they did 1 dmg on me

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Instead of Obsidian Flame, as the OP put, can't you use Shockwave? Because I don't see an elite.

Rin

Academy Page

Join Date: May 2005

I would recommend (if you have Factions):

1)Taking away aftershock and replacing it with Tenai's Crystals or sliver armor (OMG I love this skill).
2) This is just me personally, but I would take away obsidian flame, and replace it with something else (maybe even tenai's crystal or ward against melee). It does damage, but only to one target, and causes exhaustion, which i hate.
3)Taking out bath's aura and using dual elemental attunement (Elite Elemental Attunement + Earth Attunement). You can spam both crystal wave and tenai's crystal like mad with both of these active (trust me). Of course you will be dead with enhancement removal dudes. Keeps you at 4 pips of energy too.
4) Also, I would run a healing spell like healing breeze to replace aura of restoration.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

I know not a E/Mo build (used it before going E/Me now), but try to switch baltazars spirit for channeling if that is your only monk skill you use. Speaking out of my own experience with it, and it netts you much more energy (killed a max of 14 grouped hydra's once with it - but you'll need to be lucky with the spawn and the pull you have to do to get together).

Zeon

Academy Page

Join Date: Jun 2006

Rt/Mo

these are great!

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Undead Silverhawk
Looks good.
To bad theres no way to solo UW yet. There is. I've tried, and I think there's a post somewhere.

joncoish

Frost Gate Guardian

Join Date: May 2006

A build that I've been using for minotaur and cave troll farming is as follows. This is based on the one recently posted for soloing underworld as a non 55 hp elementalist, but I've altered it slightly for the purposes of these areas

Category: Geomancer with mesmer secondary

Attributes:

Earth Magic - 16 (12 + 3 + 1)
Energy Storage - 9 (8 + 1)
Inspiration Magic - 10

Skills:

Aura of Restoration - Energy Storage
Sliver Armor - Earth Magic
Aftershock - Earth Magic
Spirit of Failure - Inspiration Magic
Glyph of Renewal {E} - No Attribute
Magnetic Aura - Earth Magic
Armor of Earth - Earth Magic
Kinetic Armor - Earth Magic

Summary:

Basically this build would be good for any area where you have a lot of melee mobs beating on you at a time. I hard take any damage at all with this build. Basically you cast aura of restoration, aggro the mobs, cast kinetic armor, armor of earth, use glyph of renewal and then magnetic aura (always use the glyph before magnetic aura so you can keep it up indefinitely) and then use sliver armor as much as you can. The energy management comes from spirit of failure. At 10 inspiration you're getting 4 energy everytime the mob misses you, and with magnetic aura, sliver armor, and the 25% chance to miss from spirit of failure itself, they're missing you a lot. Try to get this spell on as many mobs as possible for maximum energy. Then just cast aftershock whenever you can, and keep all your spells refreshed as much as possible. If you run the build perfectly you finish off all the mobs with almost full health and full energy, which is kinda funny. This build works amazingly well for minotaurs and cave trolls outside droks, and I imagine would for any other melee mobs who come in large numbers.

Credit:

Credit where credit is due. This is basically the same build posted by Nechtan Thaumaturge for soloing underworld, but I switched out empathy from his for aftershock to allow more attributes for earth and inspiration.

Arcueid13

Ascalonian Squire

Join Date: Sep 2006

E/Mo

Sorry I'm new to Guild Wars. I have an E/Mo and was looking at this build. Can't you use Elemental Attunement in place of Earth Attunement because they seem to cost the same amount of energy and have the same casting/recharge time, except except earth attunement last longer I suppose? I have not obtained either skill yet, so i'm just curious to find out.

oshu

oshu

Ascalonian Squire

Join Date: Aug 2006

HF

R/Mo

free bump for being über

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by LightningHell
There is. I've tried, and I think there's a post somewhere. basically, if you just go e/mo, you can do it. copy+paste any solo monk build for uw and mod it and change attributes around.

Example: 55 monks use spellbreaker? use obsidian flesh. If you cop a 55 build, just make sure you bring essence bond+balth's aura+prot spirit+mending+breeze (just like any 55) and supplement with attack skills. Sliver armor would probably be good vs smite crawlers, tenai's crystals/crystal wave is always good for farming, etc.