Two new potential weapon mods

Rafe

Frost Gate Guardian

Join Date: Dec 2005

California

W/

A critical hit modification - This gives a +1 to +5% chance of a critical hit. This is added to the current chance for a critical hit, it doesnt replace it. That is why it is 1-5, a very small amount.

A mod to help decrease evasion/block chance - This mod would give a 1 - 10% chance for evasion and block effects to fail.
This would only work once per attack IE, if someone has Guardian and Aegis on them, and this strikes through Guardian, it wouldn't have any effect on Aegis.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I want something like

Reduce the cost of next [attribute] skill/spell by [number 1-3] energy at [5%..25%].
(fill in to with a blance number)

so maybe like a "Flamelord staff head" that has 10% chance of reducing energy cost of Fire spell by 3 energy.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

How about a sword pommel of fate, where every hit has a (0.001...0.010) chance to either kill the wielder or the target (50..40-50..60)

And when yuo get frustrated from dying, someone can point out it was fate.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Staff Wrapping of Hexing

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

Quote:
Originally Posted by lyra_song
Staff Wrapping of Hexing
big ditto, counteract the enchants and the HOD helms

Rafe

Frost Gate Guardian

Join Date: Dec 2005

California

W/

Staff wrapping of hexing I can see.
But in case you didn't notice, this thread wasn't a call for all of you to post your own ideas. I mean thats cool, but I also want to see what people think of my ideas.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

I was all prepared to sniff dismissively, but I actually kind of like these ideas. They could certainly provide alternatives to the vampiric and zealous mods, especially for assassins.

Rafe

Frost Gate Guardian

Join Date: Dec 2005

California

W/

Quote:
Originally Posted by NatalieD
I was all prepared to sniff dismissively, but I actually kind of like these ideas. They could certainly provide alternatives to the vampiric and zealous mods, especially for assassins.
Thanks ^^
Any other thoughts?

Mosgerion

Mosgerion

Academy Page

Join Date: Oct 2005

E/Me

The ideas you mentioned are nice alternatives. Assassins are the most vulnerable to energy loss and stances, so the inclusion of these, while not gamebreaking, could be a viable alternative to current mods.

Hilts that increased the chance to dual-stike would be neat as well >_>

Rafe

Frost Gate Guardian

Join Date: Dec 2005

California

W/

Any other thoughts on this?