Two new potential weapon mods

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R
Rafe
Frost Gate Guardian
#1
A critical hit modification - This gives a +1 to +5% chance of a critical hit. This is added to the current chance for a critical hit, it doesnt replace it. That is why it is 1-5, a very small amount.

A mod to help decrease evasion/block chance - This mod would give a 1 - 10% chance for evasion and block effects to fail.
This would only work once per attack IE, if someone has Guardian and Aegis on them, and this strikes through Guardian, it wouldn't have any effect on Aegis.
actionjack
actionjack
Furnace Stoker
#2
I want something like

Reduce the cost of next [attribute] skill/spell by [number 1-3] energy at [5%..25%].
(fill in to with a blance number)

so maybe like a "Flamelord staff head" that has 10% chance of reducing energy cost of Fire spell by 3 energy.
Lexar
Lexar
Krytan Explorer
#3
How about a sword pommel of fate, where every hit has a (0.001...0.010) chance to either kill the wielder or the target (50..40-50..60)

And when yuo get frustrated from dying, someone can point out it was fate.
lyra_song
lyra_song
Hell's Protector
#4
Staff Wrapping of Hexing
Two April Mornings
Two April Mornings
No Luck No Time No Money
#5
Quote:
Originally Posted by lyra_song
Staff Wrapping of Hexing
big ditto, counteract the enchants and the HOD helms
R
Rafe
Frost Gate Guardian
#6
Staff wrapping of hexing I can see.
But in case you didn't notice, this thread wasn't a call for all of you to post your own ideas. I mean thats cool, but I also want to see what people think of my ideas.
NatalieD
NatalieD
Desert Nomad
#7
I was all prepared to sniff dismissively, but I actually kind of like these ideas. They could certainly provide alternatives to the vampiric and zealous mods, especially for assassins.
R
Rafe
Frost Gate Guardian
#8
Quote:
Originally Posted by NatalieD
I was all prepared to sniff dismissively, but I actually kind of like these ideas. They could certainly provide alternatives to the vampiric and zealous mods, especially for assassins.
Thanks ^^
Any other thoughts?
Mosgerion
Mosgerion
Academy Page
#9
The ideas you mentioned are nice alternatives. Assassins are the most vulnerable to energy loss and stances, so the inclusion of these, while not gamebreaking, could be a viable alternative to current mods.

Hilts that increased the chance to dual-stike would be neat as well >_>
R
Rafe
Frost Gate Guardian
#10
Any other thoughts on this?